// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2017 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #include "absval_arm.h" #if __ARM_NEON #include #endif // __ARM_NEON namespace ncnn { AbsVal_arm::AbsVal_arm() { #if __ARM_NEON support_packing = true; #endif // __ARM_NEON } int AbsVal_arm::forward_inplace(Mat& bottom_top_blob, const Option& opt) const { int w = bottom_top_blob.w; int h = bottom_top_blob.h; int d = bottom_top_blob.d; int channels = bottom_top_blob.c; int elempack = bottom_top_blob.elempack; int size = w * h * d * elempack; #pragma omp parallel for num_threads(opt.num_threads) for (int q = 0; q < channels; q++) { float* ptr = bottom_top_blob.channel(q); int i = 0; #if __ARM_NEON for (; i + 15 < size; i += 16) { #if __aarch64__ asm volatile( "prfm pldl1keep, [%0, #512] \n" "ld1 {v0.4s, v1.4s, v2.4s, v3.4s}, [%0] \n" "fabs v0.4s, v0.4s \n" "fabs v1.4s, v1.4s \n" "fabs v2.4s, v2.4s \n" "fabs v3.4s, v3.4s \n" "st1 {v0.4s, v1.4s, v2.4s, v3.4s}, [%0], #64 \n" : "=r"(ptr) // %0 : "0"(ptr) : "memory", "v0", "v1", "v2", "v3"); #else // __aarch64__ asm volatile( "pld [%0, #512] \n" "vldm %0, {d0-d7} \n" "vabs.f32 q0, q0 \n" "vabs.f32 q1, q1 \n" "vabs.f32 q2, q2 \n" "vabs.f32 q3, q3 \n" "vstm %0!, {d0-d7} \n" : "=r"(ptr) // %0 : "0"(ptr) : "memory", "q0", "q1", "q2", "q3"); #endif // __aarch64__ } for (; i + 7 < size; i += 8) { float32x4_t _p0 = vld1q_f32(ptr); float32x4_t _p1 = vld1q_f32(ptr + 4); _p0 = vabsq_f32(_p0); _p1 = vabsq_f32(_p1); vst1q_f32(ptr, _p0); vst1q_f32(ptr + 4, _p1); ptr += 8; } for (; i + 3 < size; i += 4) { float32x4_t _p = vld1q_f32(ptr); _p = vabsq_f32(_p); vst1q_f32(ptr, _p); ptr += 4; } #endif // __ARM_NEON for (; i < size; i++) { *ptr = *ptr > 0 ? *ptr : -*ptr; ptr++; } } return 0; } } // namespace ncnn