// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #version 450 #if NCNN_fp16_storage #extension GL_EXT_shader_16bit_storage: require #endif #if NCNN_fp16_arithmetic #extension GL_EXT_shader_explicit_arithmetic_types_float16: require #endif #extension GL_GOOGLE_include_directive: enable #include "vulkan_activation.comp" layout (constant_id = 0) const int bias_term = 0; layout (constant_id = 1) const int activation_type = 0; layout (constant_id = 2) const float activation_param_0 = 0; layout (constant_id = 3) const float activation_param_1 = 0; #define shape_constant_id_offset 4 layout (constant_id = shape_constant_id_offset + 0) const int w = 0; layout (constant_id = shape_constant_id_offset + 1) const int h = 0; layout (constant_id = shape_constant_id_offset + 2) const int c = 0; layout (constant_id = shape_constant_id_offset + 3) const int cstep = 0; layout (constant_id = shape_constant_id_offset + 4) const int outw = 0; layout (constant_id = shape_constant_id_offset + 5) const int outh = 0; layout (constant_id = shape_constant_id_offset + 6) const int outc = 0; layout (constant_id = shape_constant_id_offset + 7) const int outcstep = 0; #if NCNN_image_shader layout (binding = 0) uniform unfp sampler3D bottom_blob; layout (binding = 1, imfmtc1) writeonly uniform unfp image3D top_blob; layout (binding = 2) uniform unfp sampler3D weight_blob; layout (binding = 3) uniform unfp sampler3D bias_blob; #else #if NCNN_fp16_packed layout (binding = 0) readonly buffer bottom_blob { vec4 bottom_blob_data[]; }; layout (binding = 1) writeonly buffer top_blob { vec4 top_blob_data[]; }; #else layout (binding = 0) readonly buffer bottom_blob { sfpvec4 bottom_blob_data[]; }; layout (binding = 1) writeonly buffer top_blob { sfpvec4 top_blob_data[]; }; #endif layout (binding = 2) readonly buffer weight_blob { sfp weight_data[]; }; layout (binding = 3) readonly buffer bias_blob { sfp bias_data[]; }; #endif layout (push_constant) uniform parameter { int w; int h; int c; int cstep; int outw; int outh; int outc; int outcstep; } p; void main() { #if NCNN_image_shader int gx = int(gl_GlobalInvocationID.x) * 4; int gy = int(gl_GlobalInvocationID.y); if (gx >= psc(outw) * psc(outh) || gy >= psc(outc)) return; #else int gx = int(gl_GlobalInvocationID.x); int gy = int(gl_GlobalInvocationID.y); if (gx * 4 >= psc(outcstep) || gy >= psc(outc)) return; #endif afpvec4 sum; if (bias_term == 1) { #if NCNN_image_shader sum = afpvec4(image3d_ld1(bias_blob, ivec3(gy, 0, 0))); #else sum = afpvec4(buffer_ld1(bias_data, gy)); #endif } else { sum = afpvec4(0.f); } #if NCNN_image_shader ivec4 gx4 = gx + ivec4(0, 1, 2, 3); ivec4 sy4 = gx4 / psc(w); ivec4 sx4 = gx4 % psc(w); for (int z = 0; z < psc(c); z++) { afp k = image3d_ld1(weight_blob, ivec3(0, z, gy)); sum.r += k * image3d_ld1(bottom_blob, ivec3(sx4.r, sy4.r, z)); sum.g += k * image3d_ld1(bottom_blob, ivec3(sx4.g, sy4.g, z)); sum.b += k * image3d_ld1(bottom_blob, ivec3(sx4.b, sy4.b, z)); sum.a += k * image3d_ld1(bottom_blob, ivec3(sx4.a, sy4.a, z)); } #else int w_offset = gy * psc(c); int v_offset = gx; for (int z = 0; z < psc(c); z++) { #if NCNN_fp16_packed sum += afp(weight_data[w_offset]) * afpvec4(bottom_blob_data[v_offset]); #else sum += buffer_ld1(weight_data, w_offset) * buffer_ld4(bottom_blob_data, v_offset); #endif w_offset += 1; v_offset += psc(cstep) / 4; } #endif sum = activation_afpvec4(sum, activation_type, activation_param_0, activation_param_1); #if NCNN_image_shader image3d_st1(top_blob, ivec3(sx4.r, sy4.r, gy), sum.r); image3d_st1(top_blob, ivec3(sx4.g, sy4.g, gy), sum.g); image3d_st1(top_blob, ivec3(sx4.b, sy4.b, gy), sum.b); image3d_st1(top_blob, ivec3(sx4.a, sy4.a, gy), sum.a); #else const int gi = gy * psc(outcstep) / 4 + gx; #if NCNN_fp16_packed top_blob_data[gi] = sum; #else buffer_st4(top_blob_data, gi, sum); #endif #endif }