// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. #version 450 #if NCNN_fp16_storage #extension GL_EXT_shader_16bit_storage: require #endif #if NCNN_fp16_arithmetic #extension GL_EXT_shader_explicit_arithmetic_types_float16: require #endif #extension GL_GOOGLE_include_directive: enable #include "vulkan_activation.comp" layout (constant_id = 0) const int kernel_w = 1; layout (constant_id = 1) const int kernel_h = 1; layout (constant_id = 2) const int dilation_w = 1; layout (constant_id = 3) const int dilation_h = 1; layout (constant_id = 4) const int stride_w = 1; layout (constant_id = 5) const int stride_h = 1; layout (constant_id = 6) const int bias_term = 0; layout (constant_id = 7) const int activation_type = 0; layout (constant_id = 8) const float activation_param_0 = 0; layout (constant_id = 9) const float activation_param_1 = 0; #define shape_constant_id_offset 10 layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; layout (constant_id = shape_constant_id_offset + 1) const int w = 0; layout (constant_id = shape_constant_id_offset + 2) const int h = 0; layout (constant_id = shape_constant_id_offset + 3) const int c = 0; layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; layout (constant_id = shape_constant_id_offset + 5) const int outdims = 0; layout (constant_id = shape_constant_id_offset + 6) const int outw = 0; layout (constant_id = shape_constant_id_offset + 7) const int outh = 0; layout (constant_id = shape_constant_id_offset + 8) const int outc = 0; layout (constant_id = shape_constant_id_offset + 9) const int outcstep = 0; #if NCNN_image_shader layout (binding = 0) uniform unfp sampler3D bottom_blob; layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob; layout (binding = 2) uniform unfp sampler3D weight_blob; layout (binding = 3) uniform unfp sampler3D bias_blob; #else layout (binding = 0) readonly buffer bottom_blob { sfp bottom_blob_data[]; }; layout (binding = 1) writeonly buffer top_blob { sfpvec4 top_blob_data[]; }; layout (binding = 2) readonly buffer weight_blob { sfpvec4 weight_data[]; }; layout (binding = 3) readonly buffer bias_blob { sfpvec4 bias_data[]; }; #endif layout (push_constant) uniform parameter { int dims; int w; int h; int c; int cstep; int outdims; int outw; int outh; int outc; int outcstep; } p; void main() { int gx = int(gl_GlobalInvocationID.x) * 2; int gy = int(gl_GlobalInvocationID.y) * 2; int gz = int(gl_GlobalInvocationID.z) * 2; if (gx >= psc(outw) || gy >= psc(outh) || gz >= psc(outc)) return; const ivec2 gx2 = gx + ivec2(0, 1); const ivec2 gy2 = gy + ivec2(0, 1); const ivec2 gz2 = gz + ivec2(0, 1); afpvec4 sum0; afpvec4 sum1; afpvec4 sum2; afpvec4 sum3; afpvec4 sum4; afpvec4 sum5; afpvec4 sum6; afpvec4 sum7; if (bias_term == 1) { #if NCNN_image_shader sum0 = image3d_ld4(bias_blob, ivec3(gz2.x, 0, 0)); sum4 = image3d_ld4(bias_blob, ivec3(gz2.y, 0, 0)); #else sum0 = buffer_ld4(bias_data, gz2.x); sum4 = buffer_ld4(bias_data, gz2.y); #endif sum1 = sum0; sum2 = sum0; sum3 = sum0; sum5 = sum4; sum6 = sum4; sum7 = sum4; } else { sum0 = afpvec4(0.f); sum1 = afpvec4(0.f); sum2 = afpvec4(0.f); sum3 = afpvec4(0.f); sum4 = afpvec4(0.f); sum5 = afpvec4(0.f); sum6 = afpvec4(0.f); sum7 = afpvec4(0.f); } #if NCNN_image_shader for (int z = 0; z < psc(c); z++) { ivec2 sy = gy2 * stride_h; int wx = 0; for (int y = 0; y < kernel_h; y++) { ivec2 sx = gx2 * stride_w; for (int x = 0; x < kernel_w; x++) { afp v0 = image3d_ld1(bottom_blob, ivec3(sx.x, sy.x, z)); afp v1 = image3d_ld1(bottom_blob, ivec3(sx.y, sy.x, z)); afp v2 = image3d_ld1(bottom_blob, ivec3(sx.x, sy.y, z)); afp v3 = image3d_ld1(bottom_blob, ivec3(sx.y, sy.y, z)); afpvec4 k0 = image3d_ld4(weight_blob, ivec3(wx, z, gz2.x)); afpvec4 k1 = image3d_ld4(weight_blob, ivec3(wx, z, gz2.y)); sum0 += v0 * k0; sum1 += v1 * k0; sum2 += v2 * k0; sum3 += v3 * k0; sum4 += v0 * k1; sum5 += v1 * k1; sum6 += v2 * k1; sum7 += v3 * k1; sx += dilation_w; wx += 1; } sy += dilation_h; } } #else ivec2 w_offset = gz2 * psc(c) * kernel_w * kernel_h; for (int z = 0; z < psc(c); z++) { ivec4 v_offset; v_offset.rg = z * psc(cstep) + gy2.x * stride_h * psc(w) + gx2 * stride_w; v_offset.ba = z * psc(cstep) + gy2.y * stride_h * psc(w) + gx2 * stride_w; for (int y = 0; y < kernel_h; y++) { for (int x = 0; x < kernel_w; x++) { afp v0 = buffer_ld1(bottom_blob_data, v_offset.r + x * dilation_w); afp v1 = buffer_ld1(bottom_blob_data, v_offset.g + x * dilation_w); afp v2 = buffer_ld1(bottom_blob_data, v_offset.b + x * dilation_w); afp v3 = buffer_ld1(bottom_blob_data, v_offset.a + x * dilation_w); afpvec4 k0 = buffer_ld4(weight_data, w_offset.x + x); afpvec4 k1 = buffer_ld4(weight_data, w_offset.y + x); sum0 += v0 * k0; sum1 += v1 * k0; sum2 += v2 * k0; sum3 += v3 * k0; sum4 += v0 * k1; sum5 += v1 * k1; sum6 += v2 * k1; sum7 += v3 * k1; } v_offset += dilation_h * psc(w); w_offset += kernel_w; } } #endif sum0 = activation_afpvec4(sum0, activation_type, activation_param_0, activation_param_1); sum1 = activation_afpvec4(sum1, activation_type, activation_param_0, activation_param_1); sum2 = activation_afpvec4(sum2, activation_type, activation_param_0, activation_param_1); sum3 = activation_afpvec4(sum3, activation_type, activation_param_0, activation_param_1); sum4 = activation_afpvec4(sum4, activation_type, activation_param_0, activation_param_1); sum5 = activation_afpvec4(sum5, activation_type, activation_param_0, activation_param_1); sum6 = activation_afpvec4(sum6, activation_type, activation_param_0, activation_param_1); sum7 = activation_afpvec4(sum7, activation_type, activation_param_0, activation_param_1); #if NCNN_image_shader image3d_st4(top_blob, ivec3(gx2.x, gy2.x, gz2.x), sum0); image3d_st4(top_blob, ivec3(gx2.y, gy2.x, gz2.x), sum1); image3d_st4(top_blob, ivec3(gx2.x, gy2.y, gz2.x), sum2); image3d_st4(top_blob, ivec3(gx2.y, gy2.y, gz2.x), sum3); image3d_st4(top_blob, ivec3(gx2.x, gy2.x, gz2.y), sum4); image3d_st4(top_blob, ivec3(gx2.y, gy2.x, gz2.y), sum5); image3d_st4(top_blob, ivec3(gx2.x, gy2.y, gz2.y), sum6); image3d_st4(top_blob, ivec3(gx2.y, gy2.y, gz2.y), sum7); #else const ivec2 gi = gz2 * psc(outcstep) + gy * psc(outw) + gx; buffer_st4(top_blob_data, gi.x, sum0); if (gx + 1 < psc(outw)) buffer_st4(top_blob_data, gi.x + 1, sum1); if (gy + 1 < psc(outh)) buffer_st4(top_blob_data, gi.x + psc(outw), sum2); if (gy + 1 < psc(outh) && gx + 1 < psc(outw)) buffer_st4(top_blob_data, gi.x + psc(outw) + 1, sum3); if (gz + 1 < psc(outc)) { buffer_st4(top_blob_data, gi.y, sum4); if (gx + 1 < psc(outw)) buffer_st4(top_blob_data, gi.y + 1, sum5); if (gy + 1 < psc(outh)) buffer_st4(top_blob_data, gi.y + psc(outw), sum6); if (gy + 1 < psc(outh) && gx + 1 < psc(outw)) buffer_st4(top_blob_data, gi.y + psc(outw) + 1, sum7); } #endif }