// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2017 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. static void conv1x1s1_sse(const Mat& bottom_blob, Mat& top_blob, const Mat& _kernel, const Mat& _bias, const Option& opt) { int inch = bottom_blob.c; int outw = top_blob.w; int outh = top_blob.h; int outch = top_blob.c; const float* kernel = _kernel; const float* bias = _bias; #pragma omp parallel for num_threads(opt.num_threads) for (int p = 0; p < outch; p++) { Mat out = top_blob.channel(p); const float bias0 = bias ? bias[p] : 0.f; out.fill(bias0); int q = 0; for (; q + 3 < inch; q += 4) { float* outptr = out; const float* img0 = bottom_blob.channel(q); const float* img1 = bottom_blob.channel(q + 1); const float* img2 = bottom_blob.channel(q + 2); const float* img3 = bottom_blob.channel(q + 3); const float* kernel0 = kernel + p * inch + q; const float k0 = kernel0[0]; const float k1 = kernel0[1]; const float k2 = kernel0[2]; const float k3 = kernel0[3]; const float* r0 = img0; const float* r1 = img1; const float* r2 = img2; const float* r3 = img3; int size = outw * outh; int remain = size; for (; remain > 0; remain--) { float sum = *r0 * k0; float sum1 = *r1 * k1; float sum2 = *r2 * k2; float sum3 = *r3 * k3; *outptr += sum + sum1 + sum2 + sum3; r0++; r1++; r2++; r3++; outptr++; } } for (; q < inch; q++) { float* outptr = out; const float* img0 = bottom_blob.channel(q); const float* kernel0 = kernel + p * inch + q; const float k0 = kernel0[0]; const float* r0 = img0; int size = outw * outh; int remain = size; for (; remain > 0; remain--) { float sum = *r0 * k0; *outptr += sum; r0++; outptr++; } } } } static void conv1x1s2_sse(const Mat& bottom_blob, Mat& top_blob, const Mat& _kernel, const Mat& _bias, const Option& opt) { int w = bottom_blob.w; int inch = bottom_blob.c; int outw = top_blob.w; int outh = top_blob.h; int outch = top_blob.c; const int tailstep = w - 2 * outw + w; const float* kernel = _kernel; const float* bias = _bias; #pragma omp parallel for num_threads(opt.num_threads) for (int p = 0; p < outch; p++) { Mat out = top_blob.channel(p); const float bias0 = bias ? bias[p] : 0.f; out.fill(bias0); int q = 0; for (; q + 3 < inch; q += 4) { float* outptr = out; const float* img0 = bottom_blob.channel(q); const float* img1 = bottom_blob.channel(q + 1); const float* img2 = bottom_blob.channel(q + 2); const float* img3 = bottom_blob.channel(q + 3); const float* kernel0 = kernel + p * inch + q; const float k0 = kernel0[0]; const float k1 = kernel0[1]; const float k2 = kernel0[2]; const float k3 = kernel0[3]; const float* r0 = img0; const float* r1 = img1; const float* r2 = img2; const float* r3 = img3; for (int i = 0; i < outh; i++) { int remain = outw; for (; remain > 0; remain--) { float sum = *r0 * k0; float sum1 = *r1 * k1; float sum2 = *r2 * k2; float sum3 = *r3 * k3; *outptr += sum + sum1 + sum2 + sum3; r0 += 2; r1 += 2; r2 += 2; r3 += 2; outptr++; } r0 += tailstep; r1 += tailstep; r2 += tailstep; r3 += tailstep; } } for (; q < inch; q++) { float* outptr = out; const float* img0 = bottom_blob.channel(q); const float* kernel0 = kernel + p * inch + q; const float k0 = kernel0[0]; const float* r0 = img0; for (int i = 0; i < outh; i++) { int remain = outw; for (; remain > 0; remain--) { float sum = *r0 * k0; *outptr += sum; r0 += 2; outptr++; } r0 += tailstep; } } } }