// Tencent is pleased to support the open source community by making ncnn available. // // Copyright (C) 2017 THL A29 Limited, a Tencent company. All rights reserved. // // Licensed under the BSD 3-Clause License (the "License"); you may not use this file except // in compliance with the License. You may obtain a copy of the License at // // https://opensource.org/licenses/BSD-3-Clause // // Unless required by applicable law or agreed to in writing, software distributed // under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR // CONDITIONS OF ANY KIND, either express or implied. See the License for the // specific language governing permissions and limitations under the License. static void conv5x5s1_sse(const Mat& bottom_blob, Mat& top_blob, const Mat& _kernel, const Mat& _bias, const Option& opt) { int w = bottom_blob.w; int inch = bottom_blob.c; int outw = top_blob.w; int outh = top_blob.h; int outch = top_blob.c; const float* kernel = _kernel; const float* bias = _bias; #pragma omp parallel for num_threads(opt.num_threads) for (int p = 0; p < outch; p++) { Mat out = top_blob.channel(p); const float bias0 = bias ? bias[p] : 0.f; out.fill(bias0); for (int q = 0; q < inch; q++) { float* outptr = out; float* outptr2 = outptr + outw; const float* img0 = bottom_blob.channel(q); const float* kernel0 = kernel + p * inch * 25 + q * 25; const float* r0 = img0; const float* r1 = img0 + w; const float* r2 = img0 + w * 2; const float* r3 = img0 + w * 3; const float* r4 = img0 + w * 4; const float* r5 = img0 + w * 5; const float* k0 = kernel0; const float* k1 = kernel0 + 5; const float* k2 = kernel0 + 10; const float* k3 = kernel0 + 15; const float* k4 = kernel0 + 20; int i = 0; for (; i + 1 < outh; i += 2) { int remain = outw; for (; remain > 0; remain--) { float sum = 0; float sum2 = 0; sum += r0[0] * k0[0]; sum += r0[1] * k0[1]; sum += r0[2] * k0[2]; sum += r0[3] * k0[3]; sum += r0[4] * k0[4]; sum += r1[0] * k1[0]; sum += r1[1] * k1[1]; sum += r1[2] * k1[2]; sum += r1[3] * k1[3]; sum += r1[4] * k1[4]; sum += r2[0] * k2[0]; sum += r2[1] * k2[1]; sum += r2[2] * k2[2]; sum += r2[3] * k2[3]; sum += r2[4] * k2[4]; sum += r3[0] * k3[0]; sum += r3[1] * k3[1]; sum += r3[2] * k3[2]; sum += r3[3] * k3[3]; sum += r3[4] * k3[4]; sum += r4[0] * k4[0]; sum += r4[1] * k4[1]; sum += r4[2] * k4[2]; sum += r4[3] * k4[3]; sum += r4[4] * k4[4]; sum2 += r1[0] * k0[0]; sum2 += r1[1] * k0[1]; sum2 += r1[2] * k0[2]; sum2 += r1[3] * k0[3]; sum2 += r1[4] * k0[4]; sum2 += r2[0] * k1[0]; sum2 += r2[1] * k1[1]; sum2 += r2[2] * k1[2]; sum2 += r2[3] * k1[3]; sum2 += r2[4] * k1[4]; sum2 += r3[0] * k2[0]; sum2 += r3[1] * k2[1]; sum2 += r3[2] * k2[2]; sum2 += r3[3] * k2[3]; sum2 += r3[4] * k2[4]; sum2 += r4[0] * k3[0]; sum2 += r4[1] * k3[1]; sum2 += r4[2] * k3[2]; sum2 += r4[3] * k3[3]; sum2 += r4[4] * k3[4]; sum2 += r5[0] * k4[0]; sum2 += r5[1] * k4[1]; sum2 += r5[2] * k4[2]; sum2 += r5[3] * k4[3]; sum2 += r5[4] * k4[4]; *outptr += sum; *outptr2 += sum2; r0++; r1++; r2++; r3++; r4++; r5++; outptr++; outptr2++; } r0 += 4 + w; r1 += 4 + w; r2 += 4 + w; r3 += 4 + w; r4 += 4 + w; r5 += 4 + w; outptr += outw; outptr2 += outw; } for (; i < outh; i++) { int remain = outw; for (; remain > 0; remain--) { float sum = 0; sum += r0[0] * k0[0]; sum += r0[1] * k0[1]; sum += r0[2] * k0[2]; sum += r0[3] * k0[3]; sum += r0[4] * k0[4]; sum += r1[0] * k1[0]; sum += r1[1] * k1[1]; sum += r1[2] * k1[2]; sum += r1[3] * k1[3]; sum += r1[4] * k1[4]; sum += r2[0] * k2[0]; sum += r2[1] * k2[1]; sum += r2[2] * k2[2]; sum += r2[3] * k2[3]; sum += r2[4] * k2[4]; sum += r3[0] * k3[0]; sum += r3[1] * k3[1]; sum += r3[2] * k3[2]; sum += r3[3] * k3[3]; sum += r3[4] * k3[4]; sum += r4[0] * k4[0]; sum += r4[1] * k4[1]; sum += r4[2] * k4[2]; sum += r4[3] * k4[3]; sum += r4[4] * k4[4]; *outptr += sum; r0++; r1++; r2++; r3++; r4++; outptr++; } r0 += 4; r1 += 4; r2 += 4; r3 += 4; r4 += 4; } } } }