| /////////////////////////////////////////////////////////////////////////////// | |
| // Copyright (C) 2017, Carnegie Mellon University and University of Cambridge, | |
| // all rights reserved. | |
| // | |
| // ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY | |
| // | |
| // BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT. | |
| // IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE. | |
| // | |
| // License can be found in OpenFace-license.txt | |
| // * Any publications arising from the use of this software, including but | |
| // not limited to academic journal and conference publications, technical | |
| // reports and manuals, must cite at least one of the following works: | |
| // | |
| // OpenFace 2.0: Facial Behavior Analysis Toolkit | |
| // Tadas Baltrušaitis, Amir Zadeh, Yao Chong Lim, and Louis-Philippe Morency | |
| // in IEEE International Conference on Automatic Face and Gesture Recognition, 2018 | |
| // | |
| // Convolutional experts constrained local model for facial landmark detection. | |
| // A. Zadeh, T. Baltrušaitis, and Louis-Philippe Morency, | |
| // in Computer Vision and Pattern Recognition Workshops, 2017. | |
| // | |
| // Rendering of Eyes for Eye-Shape Registration and Gaze Estimation | |
| // Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling | |
| // in IEEE International. Conference on Computer Vision (ICCV), 2015 | |
| // | |
| // Cross-dataset learning and person-specific normalisation for automatic Action Unit detection | |
| // Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson | |
| // in Facial Expression Recognition and Analysis Challenge, | |
| // IEEE International Conference on Automatic Face and Gesture Recognition, 2015 | |
| // | |
| /////////////////////////////////////////////////////////////////////////////// | |
| using System; | |
| using System.Collections.Generic; | |
| namespace OpenFaceOffline | |
| { | |
| public class FpsTracker | |
| { | |
| public TimeSpan HistoryLength { get; set; } | |
| public FpsTracker() | |
| { | |
| HistoryLength = TimeSpan.FromSeconds(2); | |
| } | |
| private Queue<DateTime> frameTimes = new Queue<DateTime>(); | |
| private void DiscardOldFrames() | |
| { | |
| while (frameTimes.Count > 0 && (MainWindow.CurrentTime - frameTimes.Peek()) > HistoryLength) | |
| frameTimes.Dequeue(); | |
| } | |
| public void AddFrame() | |
| { | |
| frameTimes.Enqueue(MainWindow.CurrentTime); | |
| DiscardOldFrames(); | |
| } | |
| public double GetFPS() | |
| { | |
| DiscardOldFrames(); | |
| if (frameTimes.Count == 0) | |
| return 0; | |
| return frameTimes.Count / (MainWindow.CurrentTime - frameTimes.Peek()).TotalSeconds; | |
| } | |
| } | |
| } | |