| namespace op | |
| { | |
| /** | |
| * WrapperStructExtra: Pose estimation and rendering configuration struct. | |
| * WrapperStructExtra allows the user to set up the pose estimation and rendering parameters that will be used for | |
| * the OpenPose WrapperT template and Wrapper class. | |
| */ | |
| struct OP_API WrapperStructExtra | |
| { | |
| /** | |
| * Whether to run the 3-D reconstruction demo, i.e., | |
| * 1) Reading from a stereo camera system. | |
| * 2) Performing 3-D reconstruction from the multiple views. | |
| * 3) Displaying 3-D reconstruction results. | |
| */ | |
| bool reconstruct3d; | |
| /** | |
| * Minimum number of views required to reconstruct each keypoint. | |
| * By default (-1), it will require max(2, min(4, #cameras-1)) cameras to see the keypoint in order to | |
| * reconstruct it. | |
| */ | |
| int minViews3d; | |
| /** | |
| * Whether to return a person ID for each body skeleton, providing temporal consistency. | |
| */ | |
| bool identification; | |
| /** | |
| * Whether to enable people tracking across frames. The value indicates the number of frames where tracking | |
| * is run between each OpenPose keypoint detection. Select -1 (default) to disable it or 0 to run | |
| * simultaneously OpenPose keypoint detector and tracking for potentially higher accuracy than only OpenPose. | |
| */ | |
| int tracking; | |
| /** | |
| * Whether to enable inverse kinematics (IK) from 3-D keypoints to obtain 3-D joint angles. By default | |
| * (0 threads), it is disabled. Increasing the number of threads will increase the speed but also the | |
| * global system latency. | |
| */ | |
| int ikThreads; | |
| /** | |
| * Constructor of the struct. | |
| * It has the recommended and default values we recommend for each element of the struct. | |
| * Since all the elements of the struct are public, they can also be manually filled. | |
| */ | |
| WrapperStructExtra( | |
| const bool reconstruct3d = false, const int minViews3d = -1, const bool identification = false, | |
| const int tracking = -1, const int ikThreads = 0); | |
| }; | |
| } | |