#ifndef OPENPOSE_HAND_HAND_PARAMETERS_HPP #define OPENPOSE_HAND_HAND_PARAMETERS_HPP #include #include namespace op { const auto HAND_MAX_HANDS = 2*POSE_MAX_PEOPLE; const auto HAND_NUMBER_PARTS = 21u; #define HAND_PAIRS_RENDER_GPU \ 0,1, 1,2, 2,3, 3,4, 0,5, 5,6, 6,7, 7,8, 0,9, 9,10, 10,11, 11,12, 0,13, 13,14, 14,15, 15,16, 0,17, 17,18, 18,19, 19,20 #define HAND_SCALES_RENDER_GPU 1 const std::vector HAND_PAIRS_RENDER {HAND_PAIRS_RENDER_GPU}; #define HAND_COLORS_RENDER_GPU \ 100.f, 100.f, 100.f, \ 100.f, 0.f, 0.f, \ 150.f, 0.f, 0.f, \ 200.f, 0.f, 0.f, \ 255.f, 0.f, 0.f, \ 100.f, 100.f, 0.f, \ 150.f, 150.f, 0.f, \ 200.f, 200.f, 0.f, \ 255.f, 255.f, 0.f, \ 0.f, 100.f, 50.f, \ 0.f, 150.f, 75.f, \ 0.f, 200.f, 100.f, \ 0.f, 255.f, 125.f, \ 0.f, 50.f, 100.f, \ 0.f, 75.f, 150.f, \ 0.f, 100.f, 200.f, \ 0.f, 125.f, 255.f, \ 100.f, 0.f, 100.f, \ 150.f, 0.f, 150.f, \ 200.f, 0.f, 200.f, \ 255.f, 0.f, 255.f const std::vector HAND_COLORS_RENDER{HAND_COLORS_RENDER_GPU}; const std::vector HAND_SCALES_RENDER{HAND_SCALES_RENDER_GPU}; // Constant parameters const auto HAND_CCN_DECREASE_FACTOR = 8.f; const std::string HAND_PROTOTXT{"hand/pose_deploy.prototxt"}; const std::string HAND_TRAINED_MODEL{"hand/pose_iter_102000.caffemodel"}; // Rendering parameters const auto HAND_DEFAULT_ALPHA_KEYPOINT = POSE_DEFAULT_ALPHA_KEYPOINT; const auto HAND_DEFAULT_ALPHA_HEAT_MAP = POSE_DEFAULT_ALPHA_HEAT_MAP; } #endif // OPENPOSE_HAND_HAND_PARAMETERS_HPP