#ifndef OPENPOSE_HAND_GPU_HAND_RENDER_HPP #define OPENPOSE_HAND_GPU_HAND_RENDER_HPP #include #include namespace op { OP_API void renderHandKeypointsCpu( Array& frameArray, const std::array, 2>& handKeypoints, const float renderThreshold); void renderHandKeypointsGpu( float* framePtr, float* maxPtr, float* minPtr, float* scalePtr, const Point& frameSize, const float* const handsPtr, const int numberHands, const float renderThreshold, const float alphaColorToAdd = HAND_DEFAULT_ALPHA_KEYPOINT); } #endif // OPENPOSE_HAND_GPU_HAND_RENDER_HPP