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|
| | import numpy as np |
| | import torch |
| | import torch.nn as nn |
| | import torch.nn.functional as F |
| | from skimage.io import imread |
| | import imageio |
| | from . import util |
| |
|
| | def set_rasterizer(type = 'pytorch3d'): |
| | if type == 'pytorch3d': |
| | global Meshes, load_obj, rasterize_meshes |
| | from pytorch3d.structures import Meshes |
| | from pytorch3d.io import load_obj |
| | from pytorch3d.renderer.mesh import rasterize_meshes |
| | elif type == 'standard': |
| | global standard_rasterize, load_obj |
| | import os |
| | from .util import load_obj |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | from .rasterizer.standard_rasterize_cuda import standard_rasterize |
| |
|
| | class StandardRasterizer(nn.Module): |
| | """ Alg: https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation |
| | Notice: |
| | x,y,z are in image space, normalized to [-1, 1] |
| | can render non-squared image |
| | not differentiable |
| | """ |
| | def __init__(self, height, width=None): |
| | """ |
| | use fixed raster_settings for rendering faces |
| | """ |
| | super().__init__() |
| | if width is None: |
| | width = height |
| | self.h = h = height; self.w = w = width |
| |
|
| | def forward(self, vertices, faces, attributes=None, h=None, w=None): |
| | device = vertices.device |
| | if h is None: |
| | h = self.h |
| | if w is None: |
| | w = self.h; |
| | bz = vertices.shape[0] |
| | depth_buffer = torch.zeros([bz, h, w]).float().to(device) + 1e6 |
| | triangle_buffer = torch.zeros([bz, h, w]).int().to(device) - 1 |
| | baryw_buffer = torch.zeros([bz, h, w, 3]).float().to(device) |
| | vert_vis = torch.zeros([bz, vertices.shape[1]]).float().to(device) |
| | vertices = vertices.clone().float() |
| | |
| | vertices[...,:2] = -vertices[...,:2] |
| | vertices[...,0] = vertices[..., 0]*w/2 + w/2 |
| | vertices[...,1] = vertices[..., 1]*h/2 + h/2 |
| | vertices[...,0] = w - 1 - vertices[..., 0] |
| | vertices[...,1] = h - 1 - vertices[..., 1] |
| | vertices[...,0] = -1 + (2*vertices[...,0] + 1)/w |
| | vertices[...,1] = -1 + (2*vertices[...,1] + 1)/h |
| | |
| | vertices = vertices.clone().float() |
| | vertices[...,0] = vertices[..., 0]*w/2 + w/2 |
| | vertices[...,1] = vertices[..., 1]*h/2 + h/2 |
| | vertices[...,2] = vertices[..., 2]*w/2 |
| | f_vs = util.face_vertices(vertices, faces) |
| |
|
| | standard_rasterize(f_vs, depth_buffer, triangle_buffer, baryw_buffer, h, w) |
| | pix_to_face = triangle_buffer[:,:,:,None].long() |
| | bary_coords = baryw_buffer[:,:,:,None,:] |
| | vismask = (pix_to_face > -1).float() |
| | D = attributes.shape[-1] |
| | attributes = attributes.clone(); attributes = attributes.view(attributes.shape[0]*attributes.shape[1], 3, attributes.shape[-1]) |
| | N, H, W, K, _ = bary_coords.shape |
| | mask = pix_to_face == -1 |
| | pix_to_face = pix_to_face.clone() |
| | pix_to_face[mask] = 0 |
| | idx = pix_to_face.view(N * H * W * K, 1, 1).expand(N * H * W * K, 3, D) |
| | pixel_face_vals = attributes.gather(0, idx).view(N, H, W, K, 3, D) |
| | pixel_vals = (bary_coords[..., None] * pixel_face_vals).sum(dim=-2) |
| | pixel_vals[mask] = 0 |
| | pixel_vals = pixel_vals[:,:,:,0].permute(0,3,1,2) |
| | pixel_vals = torch.cat([pixel_vals, vismask[:,:,:,0][:,None,:,:]], dim=1) |
| | return pixel_vals |
| |
|
| | class Pytorch3dRasterizer(nn.Module): |
| | |
| | """ Borrowed from https://github.com/facebookresearch/pytorch3d |
| | Notice: |
| | x,y,z are in image space, normalized |
| | can only render squared image now |
| | """ |
| |
|
| | def __init__(self, image_size=224): |
| | """ |
| | use fixed raster_settings for rendering faces |
| | """ |
| | super().__init__() |
| | raster_settings = { |
| | 'image_size': image_size, |
| | 'blur_radius': 0.0, |
| | 'faces_per_pixel': 1, |
| | 'bin_size': None, |
| | 'max_faces_per_bin': None, |
| | 'perspective_correct': False, |
| | } |
| | raster_settings = util.dict2obj(raster_settings) |
| | self.raster_settings = raster_settings |
| |
|
| | def forward(self, vertices, faces, attributes=None, h=None, w=None): |
| | fixed_vertices = vertices.clone() |
| | fixed_vertices[...,:2] = -fixed_vertices[...,:2] |
| | raster_settings = self.raster_settings |
| | if h is None and w is None: |
| | image_size = raster_settings.image_size |
| | else: |
| | image_size = [h, w] |
| | if h>w: |
| | fixed_vertices[..., 1] = fixed_vertices[..., 1]*h/w |
| | else: |
| | fixed_vertices[..., 0] = fixed_vertices[..., 0]*w/h |
| | |
| | meshes_screen = Meshes(verts=fixed_vertices.float(), faces=faces.long()) |
| | pix_to_face, zbuf, bary_coords, dists = rasterize_meshes( |
| | meshes_screen, |
| | image_size=image_size, |
| | blur_radius=raster_settings.blur_radius, |
| | faces_per_pixel=raster_settings.faces_per_pixel, |
| | bin_size=raster_settings.bin_size, |
| | max_faces_per_bin=raster_settings.max_faces_per_bin, |
| | perspective_correct=raster_settings.perspective_correct, |
| | ) |
| | vismask = (pix_to_face > -1).float() |
| | D = attributes.shape[-1] |
| | attributes = attributes.clone(); attributes = attributes.view(attributes.shape[0]*attributes.shape[1], 3, attributes.shape[-1]) |
| | N, H, W, K, _ = bary_coords.shape |
| | mask = pix_to_face == -1 |
| | pix_to_face = pix_to_face.clone() |
| | pix_to_face[mask] = 0 |
| | idx = pix_to_face.view(N * H * W * K, 1, 1).expand(N * H * W * K, 3, D) |
| | pixel_face_vals = attributes.gather(0, idx).view(N, H, W, K, 3, D) |
| | pixel_vals = (bary_coords[..., None] * pixel_face_vals).sum(dim=-2) |
| | pixel_vals[mask] = 0 |
| | pixel_vals = pixel_vals[:,:,:,0].permute(0,3,1,2) |
| | pixel_vals = torch.cat([pixel_vals, vismask[:,:,:,0][:,None,:,:]], dim=1) |
| | |
| | |
| | return pixel_vals |
| |
|
| | class SRenderY(nn.Module): |
| | def __init__(self, image_size, obj_filename, uv_size=256, rasterizer_type='pytorch3d'): |
| | super(SRenderY, self).__init__() |
| | self.image_size = image_size |
| | self.uv_size = uv_size |
| | if rasterizer_type == 'pytorch3d': |
| | self.rasterizer = Pytorch3dRasterizer(image_size) |
| | self.uv_rasterizer = Pytorch3dRasterizer(uv_size) |
| | verts, faces, aux = load_obj(obj_filename) |
| | uvcoords = aux.verts_uvs[None, ...] |
| | uvfaces = faces.textures_idx[None, ...] |
| | faces = faces.verts_idx[None,...] |
| | elif rasterizer_type == 'standard': |
| | self.rasterizer = StandardRasterizer(image_size) |
| | self.uv_rasterizer = StandardRasterizer(uv_size) |
| | verts, uvcoords, faces, uvfaces = load_obj(obj_filename) |
| | verts = verts[None, ...] |
| | uvcoords = uvcoords[None, ...] |
| | faces = faces[None, ...] |
| | uvfaces = uvfaces[None, ...] |
| | else: |
| | NotImplementedError |
| |
|
| | |
| | dense_triangles = util.generate_triangles(uv_size, uv_size) |
| | self.register_buffer('dense_faces', torch.from_numpy(dense_triangles).long()[None,:,:]) |
| | self.register_buffer('faces', faces) |
| | self.register_buffer('raw_uvcoords', uvcoords) |
| |
|
| | |
| | uvcoords = torch.cat([uvcoords, uvcoords[:,:,0:1]*0.+1.], -1) |
| | uvcoords = uvcoords*2 - 1; uvcoords[...,1] = -uvcoords[...,1] |
| | face_uvcoords = util.face_vertices(uvcoords, uvfaces) |
| | self.register_buffer('uvcoords', uvcoords) |
| | self.register_buffer('uvfaces', uvfaces) |
| | self.register_buffer('face_uvcoords', face_uvcoords) |
| |
|
| | |
| | colors = torch.tensor([180, 180, 180])[None, None, :].repeat(1, faces.max()+1, 1).float()/255. |
| | face_colors = util.face_vertices(colors, faces) |
| | self.register_buffer('face_colors', face_colors) |
| |
|
| | |
| | pi = np.pi |
| | constant_factor = torch.tensor([1/np.sqrt(4*pi), ((2*pi)/3)*(np.sqrt(3/(4*pi))), ((2*pi)/3)*(np.sqrt(3/(4*pi))),\ |
| | ((2*pi)/3)*(np.sqrt(3/(4*pi))), (pi/4)*(3)*(np.sqrt(5/(12*pi))), (pi/4)*(3)*(np.sqrt(5/(12*pi))),\ |
| | (pi/4)*(3)*(np.sqrt(5/(12*pi))), (pi/4)*(3/2)*(np.sqrt(5/(12*pi))), (pi/4)*(1/2)*(np.sqrt(5/(4*pi)))]).float() |
| | self.register_buffer('constant_factor', constant_factor) |
| | |
| | def forward(self, vertices, transformed_vertices, albedos, lights=None, light_type='point'): |
| | ''' |
| | -- Texture Rendering |
| | vertices: [batch_size, V, 3], vertices in world space, for calculating normals, then shading |
| | transformed_vertices: [batch_size, V, 3], range:normalized to [-1,1], projected vertices in image space (that is aligned to the iamge pixel), for rasterization |
| | albedos: [batch_size, 3, h, w], uv map |
| | lights: |
| | spherical homarnic: [N, 9(shcoeff), 3(rgb)] |
| | points/directional lighting: [N, n_lights, 6(xyzrgb)] |
| | light_type: |
| | point or directional |
| | ''' |
| | batch_size = vertices.shape[0] |
| | |
| | transformed_vertices[:,:,2] = transformed_vertices[:,:,2] + 10 |
| | |
| | face_vertices = util.face_vertices(vertices, self.faces.expand(batch_size, -1, -1)) |
| | normals = util.vertex_normals(vertices, self.faces.expand(batch_size, -1, -1)); face_normals = util.face_vertices(normals, self.faces.expand(batch_size, -1, -1)) |
| | transformed_normals = util.vertex_normals(transformed_vertices, self.faces.expand(batch_size, -1, -1)); transformed_face_normals = util.face_vertices(transformed_normals, self.faces.expand(batch_size, -1, -1)) |
| | |
| | attributes = torch.cat([self.face_uvcoords.expand(batch_size, -1, -1, -1), |
| | transformed_face_normals.detach(), |
| | face_vertices.detach(), |
| | face_normals], |
| | -1) |
| | |
| | rendering = self.rasterizer(transformed_vertices, self.faces.expand(batch_size, -1, -1), attributes) |
| | |
| | |
| | |
| | alpha_images = rendering[:, -1, :, :][:, None, :, :].detach() |
| |
|
| | |
| | uvcoords_images = rendering[:, :3, :, :]; grid = (uvcoords_images).permute(0, 2, 3, 1)[:, :, :, :2] |
| | albedo_images = F.grid_sample(albedos, grid, align_corners=False) |
| |
|
| | |
| | transformed_normal_map = rendering[:, 3:6, :, :].detach() |
| | pos_mask = (transformed_normal_map[:, 2:, :, :] < -0.05).float() |
| |
|
| | |
| | normal_images = rendering[:, 9:12, :, :] |
| | if lights is not None: |
| | if lights.shape[1] == 9: |
| | shading_images = self.add_SHlight(normal_images, lights) |
| | else: |
| | if light_type=='point': |
| | vertice_images = rendering[:, 6:9, :, :].detach() |
| | shading = self.add_pointlight(vertice_images.permute(0,2,3,1).reshape([batch_size, -1, 3]), normal_images.permute(0,2,3,1).reshape([batch_size, -1, 3]), lights) |
| | shading_images = shading.reshape([batch_size, albedo_images.shape[2], albedo_images.shape[3], 3]).permute(0,3,1,2) |
| | else: |
| | shading = self.add_directionlight(normal_images.permute(0,2,3,1).reshape([batch_size, -1, 3]), lights) |
| | shading_images = shading.reshape([batch_size, albedo_images.shape[2], albedo_images.shape[3], 3]).permute(0,3,1,2) |
| | images = albedo_images*shading_images |
| | else: |
| | images = albedo_images |
| | shading_images = images.detach()*0. |
| |
|
| | outputs = { |
| | 'images': images*alpha_images, |
| | 'albedo_images': albedo_images*alpha_images, |
| | 'alpha_images': alpha_images, |
| | 'pos_mask': pos_mask, |
| | 'shading_images': shading_images, |
| | 'grid': grid, |
| | 'normals': normals, |
| | 'normal_images': normal_images*alpha_images, |
| | 'transformed_normals': transformed_normals, |
| | } |
| | |
| | return outputs |
| |
|
| | def add_SHlight(self, normal_images, sh_coeff): |
| | ''' |
| | sh_coeff: [bz, 9, 3] |
| | ''' |
| | N = normal_images |
| | sh = torch.stack([ |
| | N[:,0]*0.+1., N[:,0], N[:,1], \ |
| | N[:,2], N[:,0]*N[:,1], N[:,0]*N[:,2], |
| | N[:,1]*N[:,2], N[:,0]**2 - N[:,1]**2, 3*(N[:,2]**2) - 1 |
| | ], |
| | 1) |
| | sh = sh*self.constant_factor[None,:,None,None] |
| | shading = torch.sum(sh_coeff[:,:,:,None,None]*sh[:,:,None,:,:], 1) |
| | return shading |
| |
|
| | def add_pointlight(self, vertices, normals, lights): |
| | ''' |
| | vertices: [bz, nv, 3] |
| | lights: [bz, nlight, 6] |
| | returns: |
| | shading: [bz, nv, 3] |
| | ''' |
| | light_positions = lights[:,:,:3]; light_intensities = lights[:,:,3:] |
| | directions_to_lights = F.normalize(light_positions[:,:,None,:] - vertices[:,None,:,:], dim=3) |
| | |
| | normals_dot_lights = (normals[:,None,:,:]*directions_to_lights).sum(dim=3) |
| | shading = normals_dot_lights[:,:,:,None]*light_intensities[:,:,None,:] |
| | return shading.mean(1) |
| |
|
| | def add_directionlight(self, normals, lights): |
| | ''' |
| | normals: [bz, nv, 3] |
| | lights: [bz, nlight, 6] |
| | returns: |
| | shading: [bz, nv, 3] |
| | ''' |
| | light_direction = lights[:,:,:3]; light_intensities = lights[:,:,3:] |
| | directions_to_lights = F.normalize(light_direction[:,:,None,:].expand(-1,-1,normals.shape[1],-1), dim=3) |
| | |
| | |
| | normals_dot_lights = torch.clamp((normals[:,None,:,:]*directions_to_lights).sum(dim=3), 0., 1.) |
| | shading = normals_dot_lights[:,:,:,None]*light_intensities[:,:,None,:] |
| | return shading.mean(1) |
| |
|
| | def render_shape(self, vertices, transformed_vertices, colors = None, images=None, detail_normal_images=None, |
| | lights=None, return_grid=False, uv_detail_normals=None, h=None, w=None): |
| | ''' |
| | -- rendering shape with detail normal map |
| | ''' |
| | batch_size = vertices.shape[0] |
| | |
| | if lights is None: |
| | light_positions = torch.tensor( |
| | [ |
| | [-1,1,1], |
| | [1,1,1], |
| | [-1,-1,1], |
| | [1,-1,1], |
| | [0,0,1] |
| | ] |
| | )[None,:,:].expand(batch_size, -1, -1).float() |
| | light_intensities = torch.ones_like(light_positions).float()*1.7 |
| | lights = torch.cat((light_positions, light_intensities), 2).to(vertices.device) |
| | transformed_vertices[:,:,2] = transformed_vertices[:,:,2] + 10 |
| |
|
| | |
| | face_vertices = util.face_vertices(vertices, self.faces.expand(batch_size, -1, -1)) |
| | normals = util.vertex_normals(vertices, self.faces.expand(batch_size, -1, -1)); face_normals = util.face_vertices(normals, self.faces.expand(batch_size, -1, -1)) |
| | transformed_normals = util.vertex_normals(transformed_vertices, self.faces.expand(batch_size, -1, -1)); transformed_face_normals = util.face_vertices(transformed_normals, self.faces.expand(batch_size, -1, -1)) |
| | if colors is None: |
| | colors = self.face_colors.expand(batch_size, -1, -1, -1) |
| | attributes = torch.cat([colors, |
| | transformed_face_normals.detach(), |
| | face_vertices.detach(), |
| | face_normals, |
| | self.face_uvcoords.expand(batch_size, -1, -1, -1)], |
| | -1) |
| | |
| | |
| | rendering = self.rasterizer(transformed_vertices, self.faces.expand(batch_size, -1, -1), attributes, h, w) |
| |
|
| | |
| | alpha_images = rendering[:, -1, :, :][:, None, :, :].detach() |
| |
|
| | |
| | albedo_images = rendering[:, :3, :, :] |
| | |
| | transformed_normal_map = rendering[:, 3:6, :, :].detach() |
| | pos_mask = (transformed_normal_map[:, 2:, :, :] < 0.15).float() |
| |
|
| | |
| | normal_images = rendering[:, 9:12, :, :].detach() |
| | vertice_images = rendering[:, 6:9, :, :].detach() |
| | if detail_normal_images is not None: |
| | normal_images = detail_normal_images |
| |
|
| | shading = self.add_directionlight(normal_images.permute(0,2,3,1).reshape([batch_size, -1, 3]), lights) |
| | shading_images = shading.reshape([batch_size, albedo_images.shape[2], albedo_images.shape[3], 3]).permute(0,3,1,2).contiguous() |
| | shaded_images = albedo_images*shading_images |
| |
|
| | alpha_images = alpha_images*pos_mask |
| | if images is None: |
| | shape_images = shaded_images*alpha_images + torch.zeros_like(shaded_images).to(vertices.device)*(1-alpha_images) |
| | else: |
| | shape_images = shaded_images*alpha_images + images*(1-alpha_images) |
| | if return_grid: |
| | uvcoords_images = rendering[:, 12:15, :, :]; |
| | grid = (uvcoords_images).permute(0, 2, 3, 1)[:, :, :, :2] |
| | return shape_images, normal_images, grid, alpha_images |
| | else: |
| | return shape_images |
| | |
| | def render_depth(self, transformed_vertices): |
| | ''' |
| | -- rendering depth |
| | ''' |
| | batch_size = transformed_vertices.shape[0] |
| |
|
| | transformed_vertices[:,:,2] = transformed_vertices[:,:,2] - transformed_vertices[:,:,2].min() |
| | z = -transformed_vertices[:,:,2:].repeat(1,1,3).clone() |
| | z = z-z.min() |
| | z = z/z.max() |
| | |
| | attributes = util.face_vertices(z, self.faces.expand(batch_size, -1, -1)) |
| | |
| | transformed_vertices[:,:,2] = transformed_vertices[:,:,2] + 10 |
| | rendering = self.rasterizer(transformed_vertices, self.faces.expand(batch_size, -1, -1), attributes) |
| |
|
| | |
| | alpha_images = rendering[:, -1, :, :][:, None, :, :].detach() |
| | depth_images = rendering[:, :1, :, :] |
| | return depth_images |
| | |
| | def render_colors(self, transformed_vertices, colors): |
| | ''' |
| | -- rendering colors: could be rgb color/ normals, etc |
| | colors: [bz, num of vertices, 3] |
| | ''' |
| | batch_size = colors.shape[0] |
| |
|
| | |
| | attributes = util.face_vertices(colors, self.faces.expand(batch_size, -1, -1)) |
| | |
| | rendering = self.rasterizer(transformed_vertices, self.faces.expand(batch_size, -1, -1), attributes) |
| | |
| | alpha_images = rendering[:, [-1], :, :].detach() |
| | images = rendering[:, :3, :, :]* alpha_images |
| | return images |
| |
|
| | def world2uv(self, vertices): |
| | ''' |
| | warp vertices from world space to uv space |
| | vertices: [bz, V, 3] |
| | uv_vertices: [bz, 3, h, w] |
| | ''' |
| | batch_size = vertices.shape[0] |
| | face_vertices = util.face_vertices(vertices, self.faces.expand(batch_size, -1, -1)) |
| | uv_vertices = self.uv_rasterizer(self.uvcoords.expand(batch_size, -1, -1), self.uvfaces.expand(batch_size, -1, -1), face_vertices)[:, :3] |
| | return uv_vertices |