| | '''OpenGL extension ATI.vertex_array_object |
| | |
| | This module customises the behaviour of the |
| | OpenGL.raw.GL.ATI.vertex_array_object to provide a more |
| | Python-friendly API |
| | |
| | Overview (from the spec) |
| | |
| | This extension defines an interface that allows multiple sets of |
| | vertex array data to be cached in persistent server-side memory. |
| | It is intended to allow client data to be stored in memory that |
| | can be directly accessed by graphics hardware. |
| | |
| | |
| | The official definition of this extension is available here: |
| | http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt |
| | ''' |
| | from OpenGL import platform, constant, arrays |
| | from OpenGL import extensions, wrapper |
| | import ctypes |
| | from OpenGL.raw.GL import _types, _glgets |
| | from OpenGL.raw.GL.ATI.vertex_array_object import * |
| | from OpenGL.raw.GL.ATI.vertex_array_object import _EXTENSION_NAME |
| |
|
| | def glInitVertexArrayObjectATI(): |
| | '''Return boolean indicating whether this extension is available''' |
| | from OpenGL import extensions |
| | return extensions.hasGLExtension( _EXTENSION_NAME ) |
| |
|
| | |
| | glNewObjectBufferATI=wrapper.wrapper(glNewObjectBufferATI).setInputArraySize( |
| | 'pointer', None |
| | ) |
| | |
| | glUpdateObjectBufferATI=wrapper.wrapper(glUpdateObjectBufferATI).setInputArraySize( |
| | 'pointer', None |
| | ) |
| | glGetObjectBufferfvATI=wrapper.wrapper(glGetObjectBufferfvATI).setOutput( |
| | 'params',size=(1,),orPassIn=True |
| | ) |
| | glGetObjectBufferivATI=wrapper.wrapper(glGetObjectBufferivATI).setOutput( |
| | 'params',size=(1,),orPassIn=True |
| | ) |
| | glGetArrayObjectfvATI=wrapper.wrapper(glGetArrayObjectfvATI).setOutput( |
| | 'params',size=(1,),orPassIn=True |
| | ) |
| | glGetArrayObjectivATI=wrapper.wrapper(glGetArrayObjectivATI).setOutput( |
| | 'params',size=(1,),orPassIn=True |
| | ) |
| | glGetVariantArrayObjectfvATI=wrapper.wrapper(glGetVariantArrayObjectfvATI).setOutput( |
| | 'params',size=(1,),orPassIn=True |
| | ) |
| | glGetVariantArrayObjectivATI=wrapper.wrapper(glGetVariantArrayObjectivATI).setOutput( |
| | 'params',size=(1,),orPassIn=True |
| | ) |
| | |