| | '''OpenGL extension HP.texture_lighting |
| | |
| | This module customises the behaviour of the |
| | OpenGL.raw.GL.HP.texture_lighting to provide a more |
| | Python-friendly API |
| | |
| | Overview (from the spec) |
| | |
| | This extension defines a mechanism for applications to request |
| | that color originating from specular lighting be added to |
| | the fragment color _after_ texture application. |
| | |
| | The official definition of this extension is available here: |
| | http://www.opengl.org/registry/specs/HP/texture_lighting.txt |
| | ''' |
| | from OpenGL import platform, constant, arrays |
| | from OpenGL import extensions, wrapper |
| | import ctypes |
| | from OpenGL.raw.GL import _types, _glgets |
| | from OpenGL.raw.GL.HP.texture_lighting import * |
| | from OpenGL.raw.GL.HP.texture_lighting import _EXTENSION_NAME |
| |
|
| | def glInitTextureLightingHP(): |
| | '''Return boolean indicating whether this extension is available''' |
| | from OpenGL import extensions |
| | return extensions.hasGLExtension( _EXTENSION_NAME ) |
| |
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| |
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| | |