| | '''OpenGL extension NV.deep_texture3D |
| | |
| | This module customises the behaviour of the |
| | OpenGL.raw.GL.NV.deep_texture3D to provide a more |
| | Python-friendly API |
| | |
| | Overview (from the spec) |
| | |
| | Some applications require 3D textures that have a significant number of |
| | slices, but less resolution in width and height. In the current spec, the |
| | maximum value for the size of all three dimensions is specified by a |
| | single value. This extension adds a second set of limits against which 3D |
| | textures can be checked if an application needs deeper textures than would |
| | be allowed by the symmetric texture limits. |
| | |
| | The official definition of this extension is available here: |
| | http://www.opengl.org/registry/specs/NV/deep_texture3D.txt |
| | ''' |
| | from OpenGL import platform, constant, arrays |
| | from OpenGL import extensions, wrapper |
| | import ctypes |
| | from OpenGL.raw.GL import _types, _glgets |
| | from OpenGL.raw.GL.NV.deep_texture3D import * |
| | from OpenGL.raw.GL.NV.deep_texture3D import _EXTENSION_NAME |
| |
|
| | def glInitDeepTexture3DNV(): |
| | '''Return boolean indicating whether this extension is available''' |
| | from OpenGL import extensions |
| | return extensions.hasGLExtension( _EXTENSION_NAME ) |
| |
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| | |