| | '''OpenGL extension SGIX.depth_texture |
| | |
| | This module customises the behaviour of the |
| | OpenGL.raw.GL.SGIX.depth_texture to provide a more |
| | Python-friendly API |
| | |
| | Overview (from the spec) |
| | |
| | This extension defines a new depth texture format. An important |
| | application of depth texture images is shadow casting, but separating |
| | this from the shadow extension allows for the potential use of depth |
| | textures in other applications such as image-based rendering or |
| | displacement mapping. This extension does not define new depth-texture |
| | environment functions, such as filtering or applying the depth values |
| | computed from a texture, but leaves this to other extensions, such as |
| | the shadow extension. |
| | |
| | The official definition of this extension is available here: |
| | http://www.opengl.org/registry/specs/SGIX/depth_texture.txt |
| | ''' |
| | from OpenGL import platform, constant, arrays |
| | from OpenGL import extensions, wrapper |
| | import ctypes |
| | from OpenGL.raw.GL import _types, _glgets |
| | from OpenGL.raw.GL.SGIX.depth_texture import * |
| | from OpenGL.raw.GL.SGIX.depth_texture import _EXTENSION_NAME |
| |
|
| | def glInitDepthTextureSGIX(): |
| | '''Return boolean indicating whether this extension is available''' |
| | from OpenGL import extensions |
| | return extensions.hasGLExtension( _EXTENSION_NAME ) |
| |
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| | |