| | '''OpenGL extension MESA.release_buffers |
| | |
| | This module customises the behaviour of the |
| | OpenGL.raw.GLX.MESA.release_buffers to provide a more |
| | Python-friendly API |
| | |
| | Overview (from the spec) |
| | |
| | Mesa's implementation of GLX is entirely implemented on the client side. |
| | Therefore, Mesa cannot immediately detect when an X window or pixmap is |
| | destroyed in order to free any ancilliary data associated with the window |
| | or pixmap. |
| | |
| | The glxMesaReleaseBuffers() function can be used to explicitly indicate |
| | when the back color buffer, depth buffer, stencil buffer, and/or accum- |
| | ulation buffer associated with a drawable can be freed. |
| | |
| | The official definition of this extension is available here: |
| | http://www.opengl.org/registry/specs/MESA/release_buffers.txt |
| | ''' |
| | from OpenGL import platform, constant, arrays |
| | from OpenGL import extensions, wrapper |
| | import ctypes |
| | from OpenGL.raw.GLX import _types, _glgets |
| | from OpenGL.raw.GLX.MESA.release_buffers import * |
| | from OpenGL.raw.GLX.MESA.release_buffers import _EXTENSION_NAME |
| |
|
| | def glInitReleaseBuffersMESA(): |
| | '''Return boolean indicating whether this extension is available''' |
| | from OpenGL import extensions |
| | return extensions.hasGLExtension( _EXTENSION_NAME ) |
| |
|
| |
|
| | |