| from OpenGL.error import _ErrorChecker | |
| from OpenGL import platform as _p | |
| if _ErrorChecker: | |
| _error_checker = _ErrorChecker( | |
| _p.PLATFORM, | |
| _p.PLATFORM.EGL.eglGetError, | |
| 0x3000 # EGL_SUCCESS | |
| ) | |
| else: | |
| _ErrorChecker = None | |
| from OpenGL.error import _ErrorChecker | |
| from OpenGL import platform as _p | |
| if _ErrorChecker: | |
| _error_checker = _ErrorChecker( | |
| _p.PLATFORM, | |
| _p.PLATFORM.EGL.eglGetError, | |
| 0x3000 # EGL_SUCCESS | |
| ) | |
| else: | |
| _ErrorChecker = None | |