| | '''Autogenerated by xml_generate script, do not edit!''' |
| | from OpenGL import platform as _p, arrays |
| | |
| | from OpenGL.raw.GL import _types as _cs |
| | |
| | from OpenGL.raw.GL._types import * |
| | from OpenGL.raw.GL import _errors |
| | from OpenGL.constant import Constant as _C |
| |
|
| | import ctypes |
| | _EXTENSION_NAME = 'GL_ARB_compute_shader' |
| | def _f( function ): |
| | return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_compute_shader',error_checker=_errors._error_checker) |
| | GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER',0x90ED) |
| | GL_COMPUTE_SHADER=_C('GL_COMPUTE_SHADER',0x91B9) |
| | GL_COMPUTE_SHADER_BIT=_C('GL_COMPUTE_SHADER_BIT',0x00000020) |
| | GL_COMPUTE_WORK_GROUP_SIZE=_C('GL_COMPUTE_WORK_GROUP_SIZE',0x8267) |
| | GL_DISPATCH_INDIRECT_BUFFER=_C('GL_DISPATCH_INDIRECT_BUFFER',0x90EE) |
| | GL_DISPATCH_INDIRECT_BUFFER_BINDING=_C('GL_DISPATCH_INDIRECT_BUFFER_BINDING',0x90EF) |
| | GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS',0x8266) |
| | GL_MAX_COMPUTE_ATOMIC_COUNTERS=_C('GL_MAX_COMPUTE_ATOMIC_COUNTERS',0x8265) |
| | GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS',0x8264) |
| | GL_MAX_COMPUTE_IMAGE_UNIFORMS=_C('GL_MAX_COMPUTE_IMAGE_UNIFORMS',0x91BD) |
| | GL_MAX_COMPUTE_SHARED_MEMORY_SIZE=_C('GL_MAX_COMPUTE_SHARED_MEMORY_SIZE',0x8262) |
| | GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS=_C('GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS',0x91BC) |
| | GL_MAX_COMPUTE_UNIFORM_BLOCKS=_C('GL_MAX_COMPUTE_UNIFORM_BLOCKS',0x91BB) |
| | GL_MAX_COMPUTE_UNIFORM_COMPONENTS=_C('GL_MAX_COMPUTE_UNIFORM_COMPONENTS',0x8263) |
| | GL_MAX_COMPUTE_WORK_GROUP_COUNT=_C('GL_MAX_COMPUTE_WORK_GROUP_COUNT',0x91BE) |
| | GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS=_C('GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS',0x90EB) |
| | GL_MAX_COMPUTE_WORK_GROUP_SIZE=_C('GL_MAX_COMPUTE_WORK_GROUP_SIZE',0x91BF) |
| | GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER',0x90EC) |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) |
| | def glDispatchCompute(num_groups_x,num_groups_y,num_groups_z):pass |
| | @_f |
| | @_p.types(None,_cs.GLintptr) |
| | def glDispatchComputeIndirect(indirect):pass |
| |
|