| | '''Autogenerated by xml_generate script, do not edit!''' |
| | from OpenGL import platform as _p, arrays |
| | |
| | from OpenGL.raw.GL import _types as _cs |
| | |
| | from OpenGL.raw.GL._types import * |
| | from OpenGL.raw.GL import _errors |
| | from OpenGL.constant import Constant as _C |
| |
|
| | import ctypes |
| | _EXTENSION_NAME = 'GL_ARB_gpu_shader_fp64' |
| | def _f( function ): |
| | return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_gpu_shader_fp64',error_checker=_errors._error_checker) |
| | GL_DOUBLE=_C('GL_DOUBLE',0x140A) |
| | GL_DOUBLE_MAT2=_C('GL_DOUBLE_MAT2',0x8F46) |
| | GL_DOUBLE_MAT2x3=_C('GL_DOUBLE_MAT2x3',0x8F49) |
| | GL_DOUBLE_MAT2x4=_C('GL_DOUBLE_MAT2x4',0x8F4A) |
| | GL_DOUBLE_MAT3=_C('GL_DOUBLE_MAT3',0x8F47) |
| | GL_DOUBLE_MAT3x2=_C('GL_DOUBLE_MAT3x2',0x8F4B) |
| | GL_DOUBLE_MAT3x4=_C('GL_DOUBLE_MAT3x4',0x8F4C) |
| | GL_DOUBLE_MAT4=_C('GL_DOUBLE_MAT4',0x8F48) |
| | GL_DOUBLE_MAT4x2=_C('GL_DOUBLE_MAT4x2',0x8F4D) |
| | GL_DOUBLE_MAT4x3=_C('GL_DOUBLE_MAT4x3',0x8F4E) |
| | GL_DOUBLE_VEC2=_C('GL_DOUBLE_VEC2',0x8FFC) |
| | GL_DOUBLE_VEC3=_C('GL_DOUBLE_VEC3',0x8FFD) |
| | GL_DOUBLE_VEC4=_C('GL_DOUBLE_VEC4',0x8FFE) |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLdoubleArray) |
| | def glGetUniformdv(program,location,params):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLdouble) |
| | def glUniform1d(location,x):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) |
| | def glUniform1dv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble) |
| | def glUniform2d(location,x,y):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) |
| | def glUniform2dv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) |
| | def glUniform3d(location,x,y,z):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) |
| | def glUniform3dv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) |
| | def glUniform4d(location,x,y,z,w):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) |
| | def glUniform4dv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix2dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix2x3dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix2x4dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix3dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix3x2dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix3x4dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix4dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix4x2dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix4x3dv(location,count,transpose,value):pass |
| |
|