| | '''Autogenerated by xml_generate script, do not edit!''' |
| | from OpenGL import platform as _p, arrays |
| | |
| | from OpenGL.raw.GL import _types as _cs |
| | |
| | from OpenGL.raw.GL._types import * |
| | from OpenGL.raw.GL import _errors |
| | from OpenGL.constant import Constant as _C |
| |
|
| | import ctypes |
| | _EXTENSION_NAME = 'GL_MESA_window_pos' |
| | def _f( function ): |
| | return _p.createFunction( function,_p.PLATFORM.GL,'GL_MESA_window_pos',error_checker=_errors._error_checker) |
| |
|
| | @_f |
| | @_p.types(None,_cs.GLdouble,_cs.GLdouble) |
| | def glWindowPos2dMESA(x,y):pass |
| | @_f |
| | @_p.types(None,arrays.GLdoubleArray) |
| | def glWindowPos2dvMESA(v):pass |
| | @_f |
| | @_p.types(None,_cs.GLfloat,_cs.GLfloat) |
| | def glWindowPos2fMESA(x,y):pass |
| | @_f |
| | @_p.types(None,arrays.GLfloatArray) |
| | def glWindowPos2fvMESA(v):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLint) |
| | def glWindowPos2iMESA(x,y):pass |
| | @_f |
| | @_p.types(None,arrays.GLintArray) |
| | def glWindowPos2ivMESA(v):pass |
| | @_f |
| | @_p.types(None,_cs.GLshort,_cs.GLshort) |
| | def glWindowPos2sMESA(x,y):pass |
| | @_f |
| | @_p.types(None,arrays.GLshortArray) |
| | def glWindowPos2svMESA(v):pass |
| | @_f |
| | @_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) |
| | def glWindowPos3dMESA(x,y,z):pass |
| | @_f |
| | @_p.types(None,arrays.GLdoubleArray) |
| | def glWindowPos3dvMESA(v):pass |
| | @_f |
| | @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) |
| | def glWindowPos3fMESA(x,y,z):pass |
| | @_f |
| | @_p.types(None,arrays.GLfloatArray) |
| | def glWindowPos3fvMESA(v):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint) |
| | def glWindowPos3iMESA(x,y,z):pass |
| | @_f |
| | @_p.types(None,arrays.GLintArray) |
| | def glWindowPos3ivMESA(v):pass |
| | @_f |
| | @_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort) |
| | def glWindowPos3sMESA(x,y,z):pass |
| | @_f |
| | @_p.types(None,arrays.GLshortArray) |
| | def glWindowPos3svMESA(v):pass |
| | @_f |
| | @_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) |
| | def glWindowPos4dMESA(x,y,z,w):pass |
| | @_f |
| | @_p.types(None,arrays.GLdoubleArray) |
| | def glWindowPos4dvMESA(v):pass |
| | @_f |
| | @_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) |
| | def glWindowPos4fMESA(x,y,z,w):pass |
| | @_f |
| | @_p.types(None,arrays.GLfloatArray) |
| | def glWindowPos4fvMESA(v):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) |
| | def glWindowPos4iMESA(x,y,z,w):pass |
| | @_f |
| | @_p.types(None,arrays.GLintArray) |
| | def glWindowPos4ivMESA(v):pass |
| | @_f |
| | @_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort) |
| | def glWindowPos4sMESA(x,y,z,w):pass |
| | @_f |
| | @_p.types(None,arrays.GLshortArray) |
| | def glWindowPos4svMESA(v):pass |
| |
|