| | '''Autogenerated by xml_generate script, do not edit!''' |
| | from OpenGL import platform as _p, arrays |
| | |
| | from OpenGL.raw.GL import _types as _cs |
| | |
| | from OpenGL.raw.GL._types import * |
| | from OpenGL.raw.GL import _errors |
| | from OpenGL.constant import Constant as _C |
| |
|
| | import ctypes |
| | _EXTENSION_NAME = 'GL_NV_depth_buffer_float' |
| | def _f( function ): |
| | return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_depth_buffer_float',error_checker=_errors._error_checker) |
| | GL_DEPTH32F_STENCIL8_NV=_C('GL_DEPTH32F_STENCIL8_NV',0x8DAC) |
| | GL_DEPTH_BUFFER_FLOAT_MODE_NV=_C('GL_DEPTH_BUFFER_FLOAT_MODE_NV',0x8DAF) |
| | GL_DEPTH_COMPONENT32F_NV=_C('GL_DEPTH_COMPONENT32F_NV',0x8DAB) |
| | GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV=_C('GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV',0x8DAD) |
| | @_f |
| | @_p.types(None,_cs.GLdouble) |
| | def glClearDepthdNV(depth):pass |
| | @_f |
| | @_p.types(None,_cs.GLdouble,_cs.GLdouble) |
| | def glDepthBoundsdNV(zmin,zmax):pass |
| | @_f |
| | @_p.types(None,_cs.GLdouble,_cs.GLdouble) |
| | def glDepthRangedNV(zNear,zFar):pass |
| |
|