| | '''Autogenerated by xml_generate script, do not edit!''' |
| | from OpenGL import platform as _p, arrays |
| | |
| | from OpenGL.raw.GL import _types as _cs |
| | |
| | from OpenGL.raw.GL._types import * |
| | from OpenGL.raw.GL import _errors |
| | from OpenGL.constant import Constant as _C |
| |
|
| | import ctypes |
| | _EXTENSION_NAME = 'GL_VERSION_GL_2_0' |
| | def _f( function ): |
| | return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_2_0',error_checker=_errors._error_checker) |
| | GL_ACTIVE_ATTRIBUTES=_C('GL_ACTIVE_ATTRIBUTES',0x8B89) |
| | GL_ACTIVE_ATTRIBUTE_MAX_LENGTH=_C('GL_ACTIVE_ATTRIBUTE_MAX_LENGTH',0x8B8A) |
| | GL_ACTIVE_UNIFORMS=_C('GL_ACTIVE_UNIFORMS',0x8B86) |
| | GL_ACTIVE_UNIFORM_MAX_LENGTH=_C('GL_ACTIVE_UNIFORM_MAX_LENGTH',0x8B87) |
| | GL_ATTACHED_SHADERS=_C('GL_ATTACHED_SHADERS',0x8B85) |
| | GL_BLEND_EQUATION_ALPHA=_C('GL_BLEND_EQUATION_ALPHA',0x883D) |
| | GL_BLEND_EQUATION_RGB=_C('GL_BLEND_EQUATION_RGB',0x8009) |
| | GL_BOOL=_C('GL_BOOL',0x8B56) |
| | GL_BOOL_VEC2=_C('GL_BOOL_VEC2',0x8B57) |
| | GL_BOOL_VEC3=_C('GL_BOOL_VEC3',0x8B58) |
| | GL_BOOL_VEC4=_C('GL_BOOL_VEC4',0x8B59) |
| | GL_COMPILE_STATUS=_C('GL_COMPILE_STATUS',0x8B81) |
| | GL_COORD_REPLACE=_C('GL_COORD_REPLACE',0x8862) |
| | GL_CURRENT_PROGRAM=_C('GL_CURRENT_PROGRAM',0x8B8D) |
| | GL_CURRENT_VERTEX_ATTRIB=_C('GL_CURRENT_VERTEX_ATTRIB',0x8626) |
| | GL_DELETE_STATUS=_C('GL_DELETE_STATUS',0x8B80) |
| | GL_DRAW_BUFFER0=_C('GL_DRAW_BUFFER0',0x8825) |
| | GL_DRAW_BUFFER1=_C('GL_DRAW_BUFFER1',0x8826) |
| | GL_DRAW_BUFFER10=_C('GL_DRAW_BUFFER10',0x882F) |
| | GL_DRAW_BUFFER11=_C('GL_DRAW_BUFFER11',0x8830) |
| | GL_DRAW_BUFFER12=_C('GL_DRAW_BUFFER12',0x8831) |
| | GL_DRAW_BUFFER13=_C('GL_DRAW_BUFFER13',0x8832) |
| | GL_DRAW_BUFFER14=_C('GL_DRAW_BUFFER14',0x8833) |
| | GL_DRAW_BUFFER15=_C('GL_DRAW_BUFFER15',0x8834) |
| | GL_DRAW_BUFFER2=_C('GL_DRAW_BUFFER2',0x8827) |
| | GL_DRAW_BUFFER3=_C('GL_DRAW_BUFFER3',0x8828) |
| | GL_DRAW_BUFFER4=_C('GL_DRAW_BUFFER4',0x8829) |
| | GL_DRAW_BUFFER5=_C('GL_DRAW_BUFFER5',0x882A) |
| | GL_DRAW_BUFFER6=_C('GL_DRAW_BUFFER6',0x882B) |
| | GL_DRAW_BUFFER7=_C('GL_DRAW_BUFFER7',0x882C) |
| | GL_DRAW_BUFFER8=_C('GL_DRAW_BUFFER8',0x882D) |
| | GL_DRAW_BUFFER9=_C('GL_DRAW_BUFFER9',0x882E) |
| | GL_FLOAT_MAT2=_C('GL_FLOAT_MAT2',0x8B5A) |
| | GL_FLOAT_MAT3=_C('GL_FLOAT_MAT3',0x8B5B) |
| | GL_FLOAT_MAT4=_C('GL_FLOAT_MAT4',0x8B5C) |
| | GL_FLOAT_VEC2=_C('GL_FLOAT_VEC2',0x8B50) |
| | GL_FLOAT_VEC3=_C('GL_FLOAT_VEC3',0x8B51) |
| | GL_FLOAT_VEC4=_C('GL_FLOAT_VEC4',0x8B52) |
| | GL_FRAGMENT_SHADER=_C('GL_FRAGMENT_SHADER',0x8B30) |
| | GL_FRAGMENT_SHADER_DERIVATIVE_HINT=_C('GL_FRAGMENT_SHADER_DERIVATIVE_HINT',0x8B8B) |
| | GL_INFO_LOG_LENGTH=_C('GL_INFO_LOG_LENGTH',0x8B84) |
| | GL_INT_VEC2=_C('GL_INT_VEC2',0x8B53) |
| | GL_INT_VEC3=_C('GL_INT_VEC3',0x8B54) |
| | GL_INT_VEC4=_C('GL_INT_VEC4',0x8B55) |
| | GL_LINK_STATUS=_C('GL_LINK_STATUS',0x8B82) |
| | GL_LOWER_LEFT=_C('GL_LOWER_LEFT',0x8CA1) |
| | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=_C('GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS',0x8B4D) |
| | GL_MAX_DRAW_BUFFERS=_C('GL_MAX_DRAW_BUFFERS',0x8824) |
| | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS=_C('GL_MAX_FRAGMENT_UNIFORM_COMPONENTS',0x8B49) |
| | GL_MAX_TEXTURE_COORDS=_C('GL_MAX_TEXTURE_COORDS',0x8871) |
| | GL_MAX_TEXTURE_IMAGE_UNITS=_C('GL_MAX_TEXTURE_IMAGE_UNITS',0x8872) |
| | GL_MAX_VARYING_FLOATS=_C('GL_MAX_VARYING_FLOATS',0x8B4B) |
| | GL_MAX_VERTEX_ATTRIBS=_C('GL_MAX_VERTEX_ATTRIBS',0x8869) |
| | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS=_C('GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS',0x8B4C) |
| | GL_MAX_VERTEX_UNIFORM_COMPONENTS=_C('GL_MAX_VERTEX_UNIFORM_COMPONENTS',0x8B4A) |
| | GL_POINT_SPRITE=_C('GL_POINT_SPRITE',0x8861) |
| | GL_POINT_SPRITE_COORD_ORIGIN=_C('GL_POINT_SPRITE_COORD_ORIGIN',0x8CA0) |
| | GL_SAMPLER_1D=_C('GL_SAMPLER_1D',0x8B5D) |
| | GL_SAMPLER_1D_SHADOW=_C('GL_SAMPLER_1D_SHADOW',0x8B61) |
| | GL_SAMPLER_2D=_C('GL_SAMPLER_2D',0x8B5E) |
| | GL_SAMPLER_2D_SHADOW=_C('GL_SAMPLER_2D_SHADOW',0x8B62) |
| | GL_SAMPLER_3D=_C('GL_SAMPLER_3D',0x8B5F) |
| | GL_SAMPLER_CUBE=_C('GL_SAMPLER_CUBE',0x8B60) |
| | GL_SHADER_SOURCE_LENGTH=_C('GL_SHADER_SOURCE_LENGTH',0x8B88) |
| | GL_SHADER_TYPE=_C('GL_SHADER_TYPE',0x8B4F) |
| | GL_SHADING_LANGUAGE_VERSION=_C('GL_SHADING_LANGUAGE_VERSION',0x8B8C) |
| | GL_STENCIL_BACK_FAIL=_C('GL_STENCIL_BACK_FAIL',0x8801) |
| | GL_STENCIL_BACK_FUNC=_C('GL_STENCIL_BACK_FUNC',0x8800) |
| | GL_STENCIL_BACK_PASS_DEPTH_FAIL=_C('GL_STENCIL_BACK_PASS_DEPTH_FAIL',0x8802) |
| | GL_STENCIL_BACK_PASS_DEPTH_PASS=_C('GL_STENCIL_BACK_PASS_DEPTH_PASS',0x8803) |
| | GL_STENCIL_BACK_REF=_C('GL_STENCIL_BACK_REF',0x8CA3) |
| | GL_STENCIL_BACK_VALUE_MASK=_C('GL_STENCIL_BACK_VALUE_MASK',0x8CA4) |
| | GL_STENCIL_BACK_WRITEMASK=_C('GL_STENCIL_BACK_WRITEMASK',0x8CA5) |
| | GL_UPPER_LEFT=_C('GL_UPPER_LEFT',0x8CA2) |
| | GL_VALIDATE_STATUS=_C('GL_VALIDATE_STATUS',0x8B83) |
| | GL_VERTEX_ATTRIB_ARRAY_ENABLED=_C('GL_VERTEX_ATTRIB_ARRAY_ENABLED',0x8622) |
| | GL_VERTEX_ATTRIB_ARRAY_NORMALIZED=_C('GL_VERTEX_ATTRIB_ARRAY_NORMALIZED',0x886A) |
| | GL_VERTEX_ATTRIB_ARRAY_POINTER=_C('GL_VERTEX_ATTRIB_ARRAY_POINTER',0x8645) |
| | GL_VERTEX_ATTRIB_ARRAY_SIZE=_C('GL_VERTEX_ATTRIB_ARRAY_SIZE',0x8623) |
| | GL_VERTEX_ATTRIB_ARRAY_STRIDE=_C('GL_VERTEX_ATTRIB_ARRAY_STRIDE',0x8624) |
| | GL_VERTEX_ATTRIB_ARRAY_TYPE=_C('GL_VERTEX_ATTRIB_ARRAY_TYPE',0x8625) |
| | GL_VERTEX_PROGRAM_POINT_SIZE=_C('GL_VERTEX_PROGRAM_POINT_SIZE',0x8642) |
| | GL_VERTEX_PROGRAM_TWO_SIDE=_C('GL_VERTEX_PROGRAM_TWO_SIDE',0x8643) |
| | GL_VERTEX_SHADER=_C('GL_VERTEX_SHADER',0x8B31) |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLuint) |
| | def glAttachShader(program,shader):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLuint,arrays.GLcharArray) |
| | def glBindAttribLocation(program,index,name):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLenum) |
| | def glBlendEquationSeparate(modeRGB,modeAlpha):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint) |
| | def glCompileShader(shader):pass |
| | @_f |
| | @_p.types(_cs.GLuint,) |
| | def glCreateProgram():pass |
| | @_f |
| | @_p.types(_cs.GLuint,_cs.GLenum) |
| | def glCreateShader(type):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint) |
| | def glDeleteProgram(program):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint) |
| | def glDeleteShader(shader):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLuint) |
| | def glDetachShader(program,shader):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint) |
| | def glDisableVertexAttribArray(index):pass |
| | @_f |
| | @_p.types(None,_cs.GLsizei,arrays.GLuintArray) |
| | def glDrawBuffers(n,bufs):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint) |
| | def glEnableVertexAttribArray(index):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLintArray,arrays.GLuintArray,arrays.GLcharArray) |
| | def glGetActiveAttrib(program,index,bufSize,length,size,type,name):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLintArray,arrays.GLuintArray,arrays.GLcharArray) |
| | def glGetActiveUniform(program,index,bufSize,length,size,type,name):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLuintArray) |
| | def glGetAttachedShaders(program,maxCount,count,shaders):pass |
| | @_f |
| | @_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray) |
| | def glGetAttribLocation(program,name):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) |
| | def glGetProgramInfoLog(program,bufSize,length,infoLog):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) |
| | def glGetProgramiv(program,pname,params):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) |
| | def glGetShaderInfoLog(shader,bufSize,length,infoLog):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) |
| | def glGetShaderSource(shader,bufSize,length,source):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) |
| | def glGetShaderiv(shader,pname,params):pass |
| | @_f |
| | @_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray) |
| | def glGetUniformLocation(program,name):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLfloatArray) |
| | def glGetUniformfv(program,location,params):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLintArray) |
| | def glGetUniformiv(program,location,params):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray) |
| | def glGetVertexAttribPointerv(index,pname,pointer):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLdoubleArray) |
| | def glGetVertexAttribdv(index,pname,params):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) |
| | def glGetVertexAttribfv(index,pname,params):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) |
| | def glGetVertexAttribiv(index,pname,params):pass |
| | @_f |
| | @_p.types(_cs.GLboolean,_cs.GLuint) |
| | def glIsProgram(program):pass |
| | @_f |
| | @_p.types(_cs.GLboolean,_cs.GLuint) |
| | def glIsShader(shader):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint) |
| | def glLinkProgram(program):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar )),arrays.GLintArray) |
| | def glShaderSource(shader,count,string,length):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,_cs.GLuint) |
| | def glStencilFuncSeparate(face,func,ref,mask):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glStencilMaskSeparate(face,mask):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum) |
| | def glStencilOpSeparate(face,sfail,dpfail,dppass):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLfloat) |
| | def glUniform1f(location,v0):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) |
| | def glUniform1fv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLint) |
| | def glUniform1i(location,v0):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLintArray) |
| | def glUniform1iv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLfloat,_cs.GLfloat) |
| | def glUniform2f(location,v0,v1):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) |
| | def glUniform2fv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint) |
| | def glUniform2i(location,v0,v1):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLintArray) |
| | def glUniform2iv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) |
| | def glUniform3f(location,v0,v1,v2):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) |
| | def glUniform3fv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) |
| | def glUniform3i(location,v0,v1,v2):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLintArray) |
| | def glUniform3iv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) |
| | def glUniform4f(location,v0,v1,v2,v3):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) |
| | def glUniform4fv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) |
| | def glUniform4i(location,v0,v1,v2,v3):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLintArray) |
| | def glUniform4iv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) |
| | def glUniformMatrix2fv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) |
| | def glUniformMatrix3fv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) |
| | def glUniformMatrix4fv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint) |
| | def glUseProgram(program):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint) |
| | def glValidateProgram(program):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLdouble) |
| | def glVertexAttrib1d(index,x):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) |
| | def glVertexAttrib1dv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLfloat) |
| | def glVertexAttrib1f(index,x):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLfloatArray) |
| | def glVertexAttrib1fv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLshort) |
| | def glVertexAttrib1s(index,x):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLshortArray) |
| | def glVertexAttrib1sv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble) |
| | def glVertexAttrib2d(index,x,y):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) |
| | def glVertexAttrib2dv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat) |
| | def glVertexAttrib2f(index,x,y):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLfloatArray) |
| | def glVertexAttrib2fv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort) |
| | def glVertexAttrib2s(index,x,y):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLshortArray) |
| | def glVertexAttrib2sv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) |
| | def glVertexAttrib3d(index,x,y,z):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) |
| | def glVertexAttrib3dv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) |
| | def glVertexAttrib3f(index,x,y,z):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLfloatArray) |
| | def glVertexAttrib3fv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort) |
| | def glVertexAttrib3s(index,x,y,z):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLshortArray) |
| | def glVertexAttrib3sv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLbyteArray) |
| | def glVertexAttrib4Nbv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLintArray) |
| | def glVertexAttrib4Niv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLshortArray) |
| | def glVertexAttrib4Nsv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte) |
| | def glVertexAttrib4Nub(index,x,y,z,w):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLubyteArray) |
| | def glVertexAttrib4Nubv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLuintArray) |
| | def glVertexAttrib4Nuiv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLushortArray) |
| | def glVertexAttrib4Nusv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLbyteArray) |
| | def glVertexAttrib4bv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) |
| | def glVertexAttrib4d(index,x,y,z,w):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) |
| | def glVertexAttrib4dv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) |
| | def glVertexAttrib4f(index,x,y,z,w):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLfloatArray) |
| | def glVertexAttrib4fv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLintArray) |
| | def glVertexAttrib4iv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort) |
| | def glVertexAttrib4s(index,x,y,z,w):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLshortArray) |
| | def glVertexAttrib4sv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLubyteArray) |
| | def glVertexAttrib4ubv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLuintArray) |
| | def glVertexAttrib4uiv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLushortArray) |
| | def glVertexAttrib4usv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLboolean,_cs.GLsizei,ctypes.c_void_p) |
| | def glVertexAttribPointer(index,size,type,normalized,stride,pointer):pass |
| |
|