| | '''Autogenerated by xml_generate script, do not edit!''' |
| | from OpenGL import platform as _p, arrays |
| | |
| | from OpenGL.raw.GL import _types as _cs |
| | |
| | from OpenGL.raw.GL._types import * |
| | from OpenGL.raw.GL import _errors |
| | from OpenGL.constant import Constant as _C |
| |
|
| | import ctypes |
| | _EXTENSION_NAME = 'GL_VERSION_GL_3_3' |
| | def _f( function ): |
| | return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_3_3',error_checker=_errors._error_checker) |
| | GL_ANY_SAMPLES_PASSED=_C('GL_ANY_SAMPLES_PASSED',0x8C2F) |
| | GL_INT_2_10_10_10_REV=_C('GL_INT_2_10_10_10_REV',0x8D9F) |
| | GL_MAX_DUAL_SOURCE_DRAW_BUFFERS=_C('GL_MAX_DUAL_SOURCE_DRAW_BUFFERS',0x88FC) |
| | GL_ONE_MINUS_SRC1_ALPHA=_C('GL_ONE_MINUS_SRC1_ALPHA',0x88FB) |
| | GL_ONE_MINUS_SRC1_COLOR=_C('GL_ONE_MINUS_SRC1_COLOR',0x88FA) |
| | GL_RGB10_A2UI=_C('GL_RGB10_A2UI',0x906F) |
| | GL_SAMPLER_BINDING=_C('GL_SAMPLER_BINDING',0x8919) |
| | GL_SRC1_COLOR=_C('GL_SRC1_COLOR',0x88F9) |
| | GL_TEXTURE_SWIZZLE_A=_C('GL_TEXTURE_SWIZZLE_A',0x8E45) |
| | GL_TEXTURE_SWIZZLE_B=_C('GL_TEXTURE_SWIZZLE_B',0x8E44) |
| | GL_TEXTURE_SWIZZLE_G=_C('GL_TEXTURE_SWIZZLE_G',0x8E43) |
| | GL_TEXTURE_SWIZZLE_R=_C('GL_TEXTURE_SWIZZLE_R',0x8E42) |
| | GL_TEXTURE_SWIZZLE_RGBA=_C('GL_TEXTURE_SWIZZLE_RGBA',0x8E46) |
| | GL_TIMESTAMP=_C('GL_TIMESTAMP',0x8E28) |
| | GL_TIME_ELAPSED=_C('GL_TIME_ELAPSED',0x88BF) |
| | GL_VERTEX_ATTRIB_ARRAY_DIVISOR=_C('GL_VERTEX_ATTRIB_ARRAY_DIVISOR',0x88FE) |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,arrays.GLcharArray) |
| | def glBindFragDataLocationIndexed(program,colorNumber,index,name):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLuint) |
| | def glBindSampler(unit,sampler):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glColorP3ui(type,color):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,arrays.GLuintArray) |
| | def glColorP3uiv(type,color):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glColorP4ui(type,color):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,arrays.GLuintArray) |
| | def glColorP4uiv(type,color):pass |
| | @_f |
| | @_p.types(None,_cs.GLsizei,arrays.GLuintArray) |
| | def glDeleteSamplers(count,samplers):pass |
| | @_f |
| | @_p.types(None,_cs.GLsizei,arrays.GLuintArray) |
| | def glGenSamplers(count,samplers):pass |
| | @_f |
| | @_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray) |
| | def glGetFragDataIndex(program,name):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLint64Array) |
| | def glGetQueryObjecti64v(id,pname,params):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuint64Array) |
| | def glGetQueryObjectui64v(id,pname,params):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) |
| | def glGetSamplerParameterIiv(sampler,pname,params):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray) |
| | def glGetSamplerParameterIuiv(sampler,pname,params):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) |
| | def glGetSamplerParameterfv(sampler,pname,params):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) |
| | def glGetSamplerParameteriv(sampler,pname,params):pass |
| | @_f |
| | @_p.types(_cs.GLboolean,_cs.GLuint) |
| | def glIsSampler(sampler):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) |
| | def glMultiTexCoordP1ui(texture,type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) |
| | def glMultiTexCoordP1uiv(texture,type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) |
| | def glMultiTexCoordP2ui(texture,type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) |
| | def glMultiTexCoordP2uiv(texture,type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) |
| | def glMultiTexCoordP3ui(texture,type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) |
| | def glMultiTexCoordP3uiv(texture,type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint) |
| | def glMultiTexCoordP4ui(texture,type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray) |
| | def glMultiTexCoordP4uiv(texture,type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glNormalP3ui(type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,arrays.GLuintArray) |
| | def glNormalP3uiv(type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum) |
| | def glQueryCounter(id,target):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) |
| | def glSamplerParameterIiv(sampler,pname,param):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray) |
| | def glSamplerParameterIuiv(sampler,pname,param):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLfloat) |
| | def glSamplerParameterf(sampler,pname,param):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) |
| | def glSamplerParameterfv(sampler,pname,param):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) |
| | def glSamplerParameteri(sampler,pname,param):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) |
| | def glSamplerParameteriv(sampler,pname,param):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glSecondaryColorP3ui(type,color):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,arrays.GLuintArray) |
| | def glSecondaryColorP3uiv(type,color):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glTexCoordP1ui(type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,arrays.GLuintArray) |
| | def glTexCoordP1uiv(type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glTexCoordP2ui(type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,arrays.GLuintArray) |
| | def glTexCoordP2uiv(type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glTexCoordP3ui(type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,arrays.GLuintArray) |
| | def glTexCoordP3uiv(type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glTexCoordP4ui(type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,arrays.GLuintArray) |
| | def glTexCoordP4uiv(type,coords):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLuint) |
| | def glVertexAttribDivisor(index,divisor):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) |
| | def glVertexAttribP1ui(index,type,normalized,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) |
| | def glVertexAttribP1uiv(index,type,normalized,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) |
| | def glVertexAttribP2ui(index,type,normalized,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) |
| | def glVertexAttribP2uiv(index,type,normalized,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) |
| | def glVertexAttribP3ui(index,type,normalized,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) |
| | def glVertexAttribP3uiv(index,type,normalized,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint) |
| | def glVertexAttribP4ui(index,type,normalized,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray) |
| | def glVertexAttribP4uiv(index,type,normalized,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glVertexP2ui(type,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,arrays.GLuintArray) |
| | def glVertexP2uiv(type,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glVertexP3ui(type,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,arrays.GLuintArray) |
| | def glVertexP3uiv(type,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glVertexP4ui(type,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,arrays.GLuintArray) |
| | def glVertexP4uiv(type,value):pass |
| |
|