| | '''Autogenerated by xml_generate script, do not edit!''' |
| | from OpenGL import platform as _p, arrays |
| | |
| | from OpenGL.raw.GL import _types as _cs |
| | |
| | from OpenGL.raw.GL._types import * |
| | from OpenGL.raw.GL import _errors |
| | from OpenGL.constant import Constant as _C |
| |
|
| | import ctypes |
| | _EXTENSION_NAME = 'GL_VERSION_GL_4_0' |
| | def _f( function ): |
| | return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_4_0',error_checker=_errors._error_checker) |
| | GL_ACTIVE_SUBROUTINES=_C('GL_ACTIVE_SUBROUTINES',0x8DE5) |
| | GL_ACTIVE_SUBROUTINE_MAX_LENGTH=_C('GL_ACTIVE_SUBROUTINE_MAX_LENGTH',0x8E48) |
| | GL_ACTIVE_SUBROUTINE_UNIFORMS=_C('GL_ACTIVE_SUBROUTINE_UNIFORMS',0x8DE6) |
| | GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS=_C('GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS',0x8E47) |
| | GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH=_C('GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH',0x8E49) |
| | GL_COMPATIBLE_SUBROUTINES=_C('GL_COMPATIBLE_SUBROUTINES',0x8E4B) |
| | GL_DOUBLE_MAT2=_C('GL_DOUBLE_MAT2',0x8F46) |
| | GL_DOUBLE_MAT2x3=_C('GL_DOUBLE_MAT2x3',0x8F49) |
| | GL_DOUBLE_MAT2x4=_C('GL_DOUBLE_MAT2x4',0x8F4A) |
| | GL_DOUBLE_MAT3=_C('GL_DOUBLE_MAT3',0x8F47) |
| | GL_DOUBLE_MAT3x2=_C('GL_DOUBLE_MAT3x2',0x8F4B) |
| | GL_DOUBLE_MAT3x4=_C('GL_DOUBLE_MAT3x4',0x8F4C) |
| | GL_DOUBLE_MAT4=_C('GL_DOUBLE_MAT4',0x8F48) |
| | GL_DOUBLE_MAT4x2=_C('GL_DOUBLE_MAT4x2',0x8F4D) |
| | GL_DOUBLE_MAT4x3=_C('GL_DOUBLE_MAT4x3',0x8F4E) |
| | GL_DOUBLE_VEC2=_C('GL_DOUBLE_VEC2',0x8FFC) |
| | GL_DOUBLE_VEC3=_C('GL_DOUBLE_VEC3',0x8FFD) |
| | GL_DOUBLE_VEC4=_C('GL_DOUBLE_VEC4',0x8FFE) |
| | GL_DRAW_INDIRECT_BUFFER=_C('GL_DRAW_INDIRECT_BUFFER',0x8F3F) |
| | GL_DRAW_INDIRECT_BUFFER_BINDING=_C('GL_DRAW_INDIRECT_BUFFER_BINDING',0x8F43) |
| | GL_FRACTIONAL_EVEN=_C('GL_FRACTIONAL_EVEN',0x8E7C) |
| | GL_FRACTIONAL_ODD=_C('GL_FRACTIONAL_ODD',0x8E7B) |
| | GL_FRAGMENT_INTERPOLATION_OFFSET_BITS=_C('GL_FRAGMENT_INTERPOLATION_OFFSET_BITS',0x8E5D) |
| | GL_GEOMETRY_SHADER_INVOCATIONS=_C('GL_GEOMETRY_SHADER_INVOCATIONS',0x887F) |
| | GL_INT_SAMPLER_CUBE_MAP_ARRAY=_C('GL_INT_SAMPLER_CUBE_MAP_ARRAY',0x900E) |
| | GL_ISOLINES=_C('GL_ISOLINES',0x8E7A) |
| | GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS',0x8E1E) |
| | GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS=_C('GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS',0x8E1F) |
| | GL_MAX_FRAGMENT_INTERPOLATION_OFFSET=_C('GL_MAX_FRAGMENT_INTERPOLATION_OFFSET',0x8E5C) |
| | GL_MAX_GEOMETRY_SHADER_INVOCATIONS=_C('GL_MAX_GEOMETRY_SHADER_INVOCATIONS',0x8E5A) |
| | GL_MAX_PATCH_VERTICES=_C('GL_MAX_PATCH_VERTICES',0x8E7D) |
| | GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET=_C('GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET',0x8E5F) |
| | GL_MAX_SUBROUTINES=_C('GL_MAX_SUBROUTINES',0x8DE7) |
| | GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS=_C('GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS',0x8DE8) |
| | GL_MAX_TESS_CONTROL_INPUT_COMPONENTS=_C('GL_MAX_TESS_CONTROL_INPUT_COMPONENTS',0x886C) |
| | GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS=_C('GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS',0x8E83) |
| | GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS=_C('GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS',0x8E81) |
| | GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS=_C('GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS',0x8E85) |
| | GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS=_C('GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS',0x8E89) |
| | GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS=_C('GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS',0x8E7F) |
| | GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS=_C('GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS',0x886D) |
| | GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS=_C('GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS',0x8E86) |
| | GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS=_C('GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS',0x8E82) |
| | GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS=_C('GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS',0x8E8A) |
| | GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS=_C('GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS',0x8E80) |
| | GL_MAX_TESS_GEN_LEVEL=_C('GL_MAX_TESS_GEN_LEVEL',0x8E7E) |
| | GL_MAX_TESS_PATCH_COMPONENTS=_C('GL_MAX_TESS_PATCH_COMPONENTS',0x8E84) |
| | GL_MAX_TRANSFORM_FEEDBACK_BUFFERS=_C('GL_MAX_TRANSFORM_FEEDBACK_BUFFERS',0x8E70) |
| | GL_MAX_VERTEX_STREAMS=_C('GL_MAX_VERTEX_STREAMS',0x8E71) |
| | GL_MAX_VERTEX_STREAMS=_C('GL_MAX_VERTEX_STREAMS',0x8E71) |
| | GL_MIN_FRAGMENT_INTERPOLATION_OFFSET=_C('GL_MIN_FRAGMENT_INTERPOLATION_OFFSET',0x8E5B) |
| | GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET=_C('GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET',0x8E5E) |
| | GL_MIN_SAMPLE_SHADING_VALUE=_C('GL_MIN_SAMPLE_SHADING_VALUE',0x8C37) |
| | GL_NUM_COMPATIBLE_SUBROUTINES=_C('GL_NUM_COMPATIBLE_SUBROUTINES',0x8E4A) |
| | GL_PATCHES=_C('GL_PATCHES',0x000E) |
| | GL_PATCH_DEFAULT_INNER_LEVEL=_C('GL_PATCH_DEFAULT_INNER_LEVEL',0x8E73) |
| | GL_PATCH_DEFAULT_OUTER_LEVEL=_C('GL_PATCH_DEFAULT_OUTER_LEVEL',0x8E74) |
| | GL_PATCH_VERTICES=_C('GL_PATCH_VERTICES',0x8E72) |
| | GL_PROXY_TEXTURE_CUBE_MAP_ARRAY=_C('GL_PROXY_TEXTURE_CUBE_MAP_ARRAY',0x900B) |
| | GL_QUADS=_C('GL_QUADS',0x0007) |
| | GL_SAMPLER_CUBE_MAP_ARRAY=_C('GL_SAMPLER_CUBE_MAP_ARRAY',0x900C) |
| | GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW=_C('GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW',0x900D) |
| | GL_SAMPLE_SHADING=_C('GL_SAMPLE_SHADING',0x8C36) |
| | GL_TESS_CONTROL_OUTPUT_VERTICES=_C('GL_TESS_CONTROL_OUTPUT_VERTICES',0x8E75) |
| | GL_TESS_CONTROL_SHADER=_C('GL_TESS_CONTROL_SHADER',0x8E88) |
| | GL_TESS_EVALUATION_SHADER=_C('GL_TESS_EVALUATION_SHADER',0x8E87) |
| | GL_TESS_GEN_MODE=_C('GL_TESS_GEN_MODE',0x8E76) |
| | GL_TESS_GEN_POINT_MODE=_C('GL_TESS_GEN_POINT_MODE',0x8E79) |
| | GL_TESS_GEN_SPACING=_C('GL_TESS_GEN_SPACING',0x8E77) |
| | GL_TESS_GEN_VERTEX_ORDER=_C('GL_TESS_GEN_VERTEX_ORDER',0x8E78) |
| | GL_TEXTURE_BINDING_CUBE_MAP_ARRAY=_C('GL_TEXTURE_BINDING_CUBE_MAP_ARRAY',0x900A) |
| | GL_TEXTURE_CUBE_MAP_ARRAY=_C('GL_TEXTURE_CUBE_MAP_ARRAY',0x9009) |
| | GL_TRANSFORM_FEEDBACK=_C('GL_TRANSFORM_FEEDBACK',0x8E22) |
| | GL_TRANSFORM_FEEDBACK_BINDING=_C('GL_TRANSFORM_FEEDBACK_BINDING',0x8E25) |
| | GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE=_C('GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE',0x8E24) |
| | GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED=_C('GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED',0x8E23) |
| | GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER',0x84F0) |
| | GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER=_C('GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER',0x84F1) |
| | GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY=_C('GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY',0x900F) |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint) |
| | def glBeginQueryIndexed(target,index,id):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glBindTransformFeedback(target,id):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum) |
| | def glBlendEquationSeparatei(buf,modeRGB,modeAlpha):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum) |
| | def glBlendEquationi(buf,mode):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum) |
| | def glBlendFuncSeparatei(buf,srcRGB,dstRGB,srcAlpha,dstAlpha):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum) |
| | def glBlendFunci(buf,src,dst):pass |
| | @_f |
| | @_p.types(None,_cs.GLsizei,arrays.GLuintArray) |
| | def glDeleteTransformFeedbacks(n,ids):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,ctypes.c_void_p) |
| | def glDrawArraysIndirect(mode,indirect):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLenum,ctypes.c_void_p) |
| | def glDrawElementsIndirect(mode,type,indirect):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glDrawTransformFeedback(mode,id):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint) |
| | def glDrawTransformFeedbackStream(mode,id,stream):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint) |
| | def glEndQueryIndexed(target,index):pass |
| | @_f |
| | @_p.types(None,_cs.GLsizei,arrays.GLuintArray) |
| | def glGenTransformFeedbacks(n,ids):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) |
| | def glGetActiveSubroutineName(program,shadertype,index,bufsize,length,name):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) |
| | def glGetActiveSubroutineUniformName(program,shadertype,index,bufsize,length,name):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray) |
| | def glGetActiveSubroutineUniformiv(program,shadertype,index,pname,values):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray) |
| | def glGetProgramStageiv(program,shadertype,pname,values):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLintArray) |
| | def glGetQueryIndexediv(target,index,pname,params):pass |
| | @_f |
| | @_p.types(_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLcharArray) |
| | def glGetSubroutineIndex(program,shadertype,name):pass |
| | @_f |
| | @_p.types(_cs.GLint,_cs.GLuint,_cs.GLenum,arrays.GLcharArray) |
| | def glGetSubroutineUniformLocation(program,shadertype,name):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLint,arrays.GLuintArray) |
| | def glGetUniformSubroutineuiv(shadertype,location,params):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLdoubleArray) |
| | def glGetUniformdv(program,location,params):pass |
| | @_f |
| | @_p.types(_cs.GLboolean,_cs.GLuint) |
| | def glIsTransformFeedback(id):pass |
| | @_f |
| | @_p.types(None,_cs.GLfloat) |
| | def glMinSampleShading(value):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,arrays.GLfloatArray) |
| | def glPatchParameterfv(pname,values):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLint) |
| | def glPatchParameteri(pname,value):pass |
| | @_f |
| | @_p.types(None,) |
| | def glPauseTransformFeedback():pass |
| | @_f |
| | @_p.types(None,) |
| | def glResumeTransformFeedback():pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLdouble) |
| | def glUniform1d(location,x):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) |
| | def glUniform1dv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble) |
| | def glUniform2d(location,x,y):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) |
| | def glUniform2dv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) |
| | def glUniform3d(location,x,y,z):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) |
| | def glUniform3dv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) |
| | def glUniform4d(location,x,y,z,w):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) |
| | def glUniform4dv(location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix2dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix2x3dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix2x4dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix3dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix3x2dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix3x4dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix4dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix4x2dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glUniformMatrix4x3dv(location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray) |
| | def glUniformSubroutinesuiv(shadertype,count,indices):pass |
| |
|