| | '''Autogenerated by xml_generate script, do not edit!''' |
| | from OpenGL import platform as _p, arrays |
| | |
| | from OpenGL.raw.GL import _types as _cs |
| | |
| | from OpenGL.raw.GL._types import * |
| | from OpenGL.raw.GL import _errors |
| | from OpenGL.constant import Constant as _C |
| |
|
| | import ctypes |
| | _EXTENSION_NAME = 'GL_VERSION_GL_4_1' |
| | def _f( function ): |
| | return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_4_1',error_checker=_errors._error_checker) |
| | GL_ACTIVE_PROGRAM=_C('GL_ACTIVE_PROGRAM',0x8259) |
| | GL_ALL_SHADER_BITS=_C('GL_ALL_SHADER_BITS',0xFFFFFFFF) |
| | GL_FIXED=_C('GL_FIXED',0x140C) |
| | GL_FRAGMENT_SHADER_BIT=_C('GL_FRAGMENT_SHADER_BIT',0x00000002) |
| | GL_GEOMETRY_SHADER_BIT=_C('GL_GEOMETRY_SHADER_BIT',0x00000004) |
| | GL_HIGH_FLOAT=_C('GL_HIGH_FLOAT',0x8DF2) |
| | GL_HIGH_INT=_C('GL_HIGH_INT',0x8DF5) |
| | GL_IMPLEMENTATION_COLOR_READ_FORMAT=_C('GL_IMPLEMENTATION_COLOR_READ_FORMAT',0x8B9B) |
| | GL_IMPLEMENTATION_COLOR_READ_TYPE=_C('GL_IMPLEMENTATION_COLOR_READ_TYPE',0x8B9A) |
| | GL_LAYER_PROVOKING_VERTEX=_C('GL_LAYER_PROVOKING_VERTEX',0x825E) |
| | GL_LOW_FLOAT=_C('GL_LOW_FLOAT',0x8DF0) |
| | GL_LOW_INT=_C('GL_LOW_INT',0x8DF3) |
| | GL_MAX_FRAGMENT_UNIFORM_VECTORS=_C('GL_MAX_FRAGMENT_UNIFORM_VECTORS',0x8DFD) |
| | GL_MAX_VARYING_VECTORS=_C('GL_MAX_VARYING_VECTORS',0x8DFC) |
| | GL_MAX_VERTEX_UNIFORM_VECTORS=_C('GL_MAX_VERTEX_UNIFORM_VECTORS',0x8DFB) |
| | GL_MAX_VIEWPORTS=_C('GL_MAX_VIEWPORTS',0x825B) |
| | GL_MEDIUM_FLOAT=_C('GL_MEDIUM_FLOAT',0x8DF1) |
| | GL_MEDIUM_INT=_C('GL_MEDIUM_INT',0x8DF4) |
| | GL_NUM_PROGRAM_BINARY_FORMATS=_C('GL_NUM_PROGRAM_BINARY_FORMATS',0x87FE) |
| | GL_NUM_SHADER_BINARY_FORMATS=_C('GL_NUM_SHADER_BINARY_FORMATS',0x8DF9) |
| | GL_PROGRAM_BINARY_FORMATS=_C('GL_PROGRAM_BINARY_FORMATS',0x87FF) |
| | GL_PROGRAM_BINARY_LENGTH=_C('GL_PROGRAM_BINARY_LENGTH',0x8741) |
| | GL_PROGRAM_BINARY_RETRIEVABLE_HINT=_C('GL_PROGRAM_BINARY_RETRIEVABLE_HINT',0x8257) |
| | GL_PROGRAM_PIPELINE_BINDING=_C('GL_PROGRAM_PIPELINE_BINDING',0x825A) |
| | GL_PROGRAM_SEPARABLE=_C('GL_PROGRAM_SEPARABLE',0x8258) |
| | GL_RGB565=_C('GL_RGB565',0x8D62) |
| | GL_SHADER_BINARY_FORMATS=_C('GL_SHADER_BINARY_FORMATS',0x8DF8) |
| | GL_SHADER_COMPILER=_C('GL_SHADER_COMPILER',0x8DFA) |
| | GL_TESS_CONTROL_SHADER_BIT=_C('GL_TESS_CONTROL_SHADER_BIT',0x00000008) |
| | GL_TESS_EVALUATION_SHADER_BIT=_C('GL_TESS_EVALUATION_SHADER_BIT',0x00000010) |
| | GL_UNDEFINED_VERTEX=_C('GL_UNDEFINED_VERTEX',0x8260) |
| | GL_VERTEX_SHADER_BIT=_C('GL_VERTEX_SHADER_BIT',0x00000001) |
| | GL_VIEWPORT_BOUNDS_RANGE=_C('GL_VIEWPORT_BOUNDS_RANGE',0x825D) |
| | GL_VIEWPORT_INDEX_PROVOKING_VERTEX=_C('GL_VIEWPORT_INDEX_PROVOKING_VERTEX',0x825F) |
| | GL_VIEWPORT_SUBPIXEL_BITS=_C('GL_VIEWPORT_SUBPIXEL_BITS',0x825C) |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLuint) |
| | def glActiveShaderProgram(pipeline,program):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint) |
| | def glBindProgramPipeline(pipeline):pass |
| | @_f |
| | @_p.types(None,_cs.GLfloat) |
| | def glClearDepthf(d):pass |
| | @_f |
| | @_p.types(_cs.GLuint,_cs.GLenum,_cs.GLsizei,ctypes.POINTER( ctypes.POINTER( _cs.GLchar ))) |
| | def glCreateShaderProgramv(type,count,strings):pass |
| | @_f |
| | @_p.types(None,_cs.GLsizei,arrays.GLuintArray) |
| | def glDeleteProgramPipelines(n,pipelines):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLdoubleArray) |
| | def glDepthRangeArrayv(first,count,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble) |
| | def glDepthRangeIndexed(index,n,f):pass |
| | @_f |
| | @_p.types(None,_cs.GLfloat,_cs.GLfloat) |
| | def glDepthRangef(n,f):pass |
| | @_f |
| | @_p.types(None,_cs.GLsizei,arrays.GLuintArray) |
| | def glGenProgramPipelines(n,pipelines):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLdoubleArray) |
| | def glGetDoublei_v(target,index,data):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLuint,arrays.GLfloatArray) |
| | def glGetFloati_v(target,index,data):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLuintArray,ctypes.c_void_p) |
| | def glGetProgramBinary(program,bufSize,length,binaryFormat,binary):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) |
| | def glGetProgramPipelineInfoLog(pipeline,bufSize,length,infoLog):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) |
| | def glGetProgramPipelineiv(pipeline,pname,params):pass |
| | @_f |
| | @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray,arrays.GLintArray) |
| | def glGetShaderPrecisionFormat(shadertype,precisiontype,range,precision):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLdoubleArray) |
| | def glGetVertexAttribLdv(index,pname,params):pass |
| | @_f |
| | @_p.types(_cs.GLboolean,_cs.GLuint) |
| | def glIsProgramPipeline(pipeline):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei) |
| | def glProgramBinary(program,binaryFormat,binary,length):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) |
| | def glProgramParameteri(program,pname,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble) |
| | def glProgramUniform1d(program,location,v0):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) |
| | def glProgramUniform1dv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat) |
| | def glProgramUniform1f(program,location,v0):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) |
| | def glProgramUniform1fv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint) |
| | def glProgramUniform1i(program,location,v0):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) |
| | def glProgramUniform1iv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint) |
| | def glProgramUniform1ui(program,location,v0):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) |
| | def glProgramUniform1uiv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble,_cs.GLdouble) |
| | def glProgramUniform2d(program,location,v0,v1):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) |
| | def glProgramUniform2dv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat) |
| | def glProgramUniform2f(program,location,v0,v1):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) |
| | def glProgramUniform2fv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint) |
| | def glProgramUniform2i(program,location,v0,v1):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) |
| | def glProgramUniform2iv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint) |
| | def glProgramUniform2ui(program,location,v0,v1):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) |
| | def glProgramUniform2uiv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) |
| | def glProgramUniform3d(program,location,v0,v1,v2):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) |
| | def glProgramUniform3dv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) |
| | def glProgramUniform3f(program,location,v0,v1,v2):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) |
| | def glProgramUniform3fv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) |
| | def glProgramUniform3i(program,location,v0,v1,v2):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) |
| | def glProgramUniform3iv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint) |
| | def glProgramUniform3ui(program,location,v0,v1,v2):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) |
| | def glProgramUniform3uiv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) |
| | def glProgramUniform4d(program,location,v0,v1,v2,v3):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray) |
| | def glProgramUniform4dv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) |
| | def glProgramUniform4f(program,location,v0,v1,v2,v3):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray) |
| | def glProgramUniform4fv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) |
| | def glProgramUniform4i(program,location,v0,v1,v2,v3):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray) |
| | def glProgramUniform4iv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) |
| | def glProgramUniform4ui(program,location,v0,v1,v2,v3):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray) |
| | def glProgramUniform4uiv(program,location,count,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glProgramUniformMatrix2dv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) |
| | def glProgramUniformMatrix2fv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glProgramUniformMatrix2x3dv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) |
| | def glProgramUniformMatrix2x3fv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glProgramUniformMatrix2x4dv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) |
| | def glProgramUniformMatrix2x4fv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glProgramUniformMatrix3dv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) |
| | def glProgramUniformMatrix3fv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glProgramUniformMatrix3x2dv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) |
| | def glProgramUniformMatrix3x2fv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glProgramUniformMatrix3x4dv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) |
| | def glProgramUniformMatrix3x4fv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glProgramUniformMatrix4dv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) |
| | def glProgramUniformMatrix4fv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glProgramUniformMatrix4x2dv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) |
| | def glProgramUniformMatrix4x2fv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLdoubleArray) |
| | def glProgramUniformMatrix4x3dv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,_cs.GLboolean,arrays.GLfloatArray) |
| | def glProgramUniformMatrix4x3fv(program,location,count,transpose,value):pass |
| | @_f |
| | @_p.types(None,) |
| | def glReleaseShaderCompiler():pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLintArray) |
| | def glScissorArrayv(first,count,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei) |
| | def glScissorIndexed(index,left,bottom,width,height):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLintArray) |
| | def glScissorIndexedv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLsizei,arrays.GLuintArray,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei) |
| | def glShaderBinary(count,shaders,binaryformat,binary,length):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLbitfield,_cs.GLuint) |
| | def glUseProgramStages(pipeline,stages,program):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint) |
| | def glValidateProgramPipeline(pipeline):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLdouble) |
| | def glVertexAttribL1d(index,x):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) |
| | def glVertexAttribL1dv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble) |
| | def glVertexAttribL2d(index,x,y):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) |
| | def glVertexAttribL2dv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) |
| | def glVertexAttribL3d(index,x,y,z):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) |
| | def glVertexAttribL3dv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) |
| | def glVertexAttribL4d(index,x,y,z,w):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLdoubleArray) |
| | def glVertexAttribL4dv(index,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) |
| | def glVertexAttribLPointer(index,size,type,stride,pointer):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray) |
| | def glViewportArrayv(first,count,v):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) |
| | def glViewportIndexedf(index,x,y,w,h):pass |
| | @_f |
| | @_p.types(None,_cs.GLuint,arrays.GLfloatArray) |
| | def glViewportIndexedfv(index,v):pass |
| |
|