| | '''Autogenerated by xml_generate script, do not edit!''' |
| | from OpenGL import platform as _p, arrays |
| | |
| | from OpenGL.raw.GLES2 import _types as _cs |
| | |
| | from OpenGL.raw.GLES2._types import * |
| | from OpenGL.raw.GLES2 import _errors |
| | from OpenGL.constant import Constant as _C |
| |
|
| | import ctypes |
| | _EXTENSION_NAME = 'GLES2_ANGLE_translated_shader_source' |
| | def _f( function ): |
| | return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_ANGLE_translated_shader_source',error_checker=_errors._error_checker) |
| | GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE=_C('GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE',0x93A0) |
| | @_f |
| | @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray) |
| | def glGetTranslatedShaderSourceANGLE(shader,bufsize,length,source):pass |
| |
|