| | '''Autogenerated by xml_generate script, do not edit!''' |
| | from OpenGL import platform as _p, arrays |
| | |
| | from OpenGL.raw.WGL import _types as _cs |
| | |
| | from OpenGL.raw.WGL._types import * |
| | from OpenGL.raw.WGL import _errors |
| | from OpenGL.constant import Constant as _C |
| |
|
| | import ctypes |
| | _EXTENSION_NAME = 'WGL_NV_float_buffer' |
| | def _f( function ): |
| | return _p.createFunction( function,_p.PLATFORM.WGL,'WGL_NV_float_buffer',error_checker=_errors._error_checker) |
| | WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV=_C('WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV',0x20B4) |
| | WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV=_C('WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV',0x20B3) |
| | WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV=_C('WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV',0x20B2) |
| | WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV=_C('WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV',0x20B1) |
| | WGL_FLOAT_COMPONENTS_NV=_C('WGL_FLOAT_COMPONENTS_NV',0x20B0) |
| | WGL_TEXTURE_FLOAT_RGBA_NV=_C('WGL_TEXTURE_FLOAT_RGBA_NV',0x20B8) |
| | WGL_TEXTURE_FLOAT_RGB_NV=_C('WGL_TEXTURE_FLOAT_RGB_NV',0x20B7) |
| | WGL_TEXTURE_FLOAT_RG_NV=_C('WGL_TEXTURE_FLOAT_RG_NV',0x20B6) |
| | WGL_TEXTURE_FLOAT_R_NV=_C('WGL_TEXTURE_FLOAT_R_NV',0x20B5) |
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