'''OpenGL extension AMD.texture_texture4 This module customises the behaviour of the OpenGL.raw.GL.AMD.texture_texture4 to provide a more Python-friendly API Overview (from the spec) This extension adds new shading language built-in texture functions to the shading language. These texture functions may be used to access one component textures. The texture4 built-in function returns a texture value derived from a 2x2 set of texels in the image array of level levelbase is selected. These texels are selected in the same way as when the value of TEXTURE_MIN_FILTER is LINEAR, but instead of these texels being filtered to generate the texture value, the R, G, B and A texture values are derived directly from these four texels. The official definition of this extension is available here: http://www.opengl.org/registry/specs/AMD/texture_texture4.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.AMD.texture_texture4 import * from OpenGL.raw.GL.AMD.texture_texture4 import _EXTENSION_NAME def glInitTextureTexture4AMD(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION