'''OpenGL extension ARB.ES2_compatibility This module customises the behaviour of the OpenGL.raw.GL.ARB.ES2_compatibility to provide a more Python-friendly API Overview (from the spec) This extension adds support for features of OpenGL ES 2.0 that are missing from OpenGL 3.x. Enabling these features will ease the process of porting applications from OpenGL ES 2.0 to OpenGL. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.ARB.ES2_compatibility import * from OpenGL.raw.GL.ARB.ES2_compatibility import _EXTENSION_NAME def glInitEs2CompatibilityARB(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) # INPUT glShaderBinary.binary size not checked against length # INPUT glShaderBinary.shaders size not checked against count glShaderBinary=wrapper.wrapper(glShaderBinary).setInputArraySize( 'binary', None ).setInputArraySize( 'shaders', None ) glGetShaderPrecisionFormat=wrapper.wrapper(glGetShaderPrecisionFormat).setOutput( 'range',size=(2,),orPassIn=True ).setOutput( 'precision',size=(2,),orPassIn=True ) ### END AUTOGENERATED SECTION from OpenGL import lazywrapper as _lazywrapper from OpenGL.arrays import GLintArray @_lazywrapper.lazy( glGetShaderPrecisionFormat ) def glGetShaderPrecisionFormat(baseOperation, shadertype, precisiontype, range=None,precision=None ): """Provides range and precision if not provided, returns (range,precision)""" if range is None: range = GLintArray.zeros( (2,)) if precision is None: precision = GLintArray.zeros((2,)) baseOperation( shadertype, precisiontype, range, precision ) return range, precision