'''OpenGL extension ARB.explicit_attrib_location This module customises the behaviour of the OpenGL.raw.GL.ARB.explicit_attrib_location to provide a more Python-friendly API Overview (from the spec) This extension provides a method to pre-assign attribute locations to named vertex shader inputs and color numbers to named fragment shader outputs. This allows applications to globally assign a particular semantic meaning, such as diffuse color or vertex normal, to a particular attribute location without knowing how that attribute will be named in any particular shader. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.ARB.explicit_attrib_location import * from OpenGL.raw.GL.ARB.explicit_attrib_location import _EXTENSION_NAME def glInitExplicitAttribLocationARB(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION