'''OpenGL extension EXT.bindable_uniform This module customises the behaviour of the OpenGL.raw.GL.EXT.bindable_uniform to provide a more Python-friendly API Overview (from the spec) This extension introduces the concept of bindable uniforms to the OpenGL Shading Language. A uniform variable can be declared bindable, which means that the storage for the uniform is not allocated by the compiler/linker anymore, but is backed by a buffer object. This buffer object is bound to the bindable uniform through the new command UniformBufferEXT(). Binding needs to happen after linking a program object. Binding different buffer objects to a bindable uniform allows an application to easily use different "uniform data sets", without having to re-specify the data every time. A buffer object can be bound to bindable uniforms in different program objects. If those bindable uniforms are all of the same type, accessing a bindable uniform in program object A will result in the same data if the same access is made in program object B. This provides a mechanism for 'environment uniforms', uniform values that can be shared among multiple program objects. The official definition of this extension is available here: http://www.opengl.org/registry/specs/EXT/bindable_uniform.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.EXT.bindable_uniform import * from OpenGL.raw.GL.EXT.bindable_uniform import _EXTENSION_NAME def glInitBindableUniformEXT(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION