'''OpenGL extension EXT.cull_vertex This module customises the behaviour of the OpenGL.raw.GL.EXT.cull_vertex to provide a more Python-friendly API Overview (from the spec) This extension introduces a method for culling vertexes in object space based on the value of the dot product between the normal at the vertex and a culling eye direction. Culling a polygon by examining its vertexes in object space can be more efficient than screen space polygon culling since the transformation to screen space (which may include a division by w) can be avoided for culled vertexes. Also, vertex culling can be computed before vertexes are assembled into primitives. This is a useful property when drawing meshes with shared vertexes, since a vertex can be culled once, and the resulting state can be used for all primitives which share the vertex. The official definition of this extension is available here: http://www.opengl.org/registry/specs/EXT/cull_vertex.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.EXT.cull_vertex import * from OpenGL.raw.GL.EXT.cull_vertex import _EXTENSION_NAME def glInitCullVertexEXT(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) glCullParameterdvEXT=wrapper.wrapper(glCullParameterdvEXT).setOutput( 'params',size=(4,),orPassIn=True ) glCullParameterfvEXT=wrapper.wrapper(glCullParameterfvEXT).setOutput( 'params',size=(4,),orPassIn=True ) ### END AUTOGENERATED SECTION