'''OpenGL extension EXT.light_texture This module customises the behaviour of the OpenGL.raw.GL.EXT.light_texture to provide a more Python-friendly API Overview (from the spec) This extension defines a general mechanism for substituting the fragment color computed during texture environment processing in place of other fragment attributes such as the fragment normal, or as sources for some of the computations in the fragment processing pipeline, for example as material or light parameters in the fragment lighting computations. Cf ----------------------+ | +-> to lighting parameters v | +------------+ +--------+ +-------------+ | | | | | | | texel |------->| texenv |-----| texture |---> Cf' (to Light Environment | generation | | | | application | or Fog) | | | | | | +------------+ +--------+ +-------------+ The official definition of this extension is available here: http://www.opengl.org/registry/specs/EXT/light_texture.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.EXT.light_texture import * from OpenGL.raw.GL.EXT.light_texture import _EXTENSION_NAME def glInitLightTextureEXT(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION