'''OpenGL extension NV.blend_square This module customises the behaviour of the OpenGL.raw.GL.NV.blend_square to provide a more Python-friendly API Overview (from the spec) It is useful to be able to multiply a number by itself in the blending stages -- for example, in certain types of specular lighting effects where a result from a dot product needs to be taken to a high power. This extension provides four additional blending factors to permit this and other effects: SRC_COLOR and ONE_MINUS_SRC_COLOR for source blending factors, and DST_COLOR and ONE_MINUS_DST_COLOR for destination blending factors. Direct3D provides capability bits for advertising these additional blend modes. The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/blend_square.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.NV.blend_square import * from OpenGL.raw.GL.NV.blend_square import _EXTENSION_NAME def glInitBlendSquareNV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION