'''OpenGL extension NV.shader_atomic_float This module customises the behaviour of the OpenGL.raw.GL.NV.shader_atomic_float to provide a more Python-friendly API Overview (from the spec) This extension provides GLSL built-in functions and assembly opcodes allowing shaders to perform atomic read-modify-write operations to buffer or texture memory with floating-point components. The set of atomic operations provided by this extension is limited to adds and exchanges. Providing atomic add support allows shaders to atomically accumulate the sum of floating-point values into buffer or texture memory across multiple (possibly concurrent) shader invocations. This extension provides GLSL support for atomics targeting image uniforms (if GLSL 4.20, ARB_shader_image_load_store, or EXT_shader_image_load_store is supported) or floating-point pointers (if NV_gpu_shader5 is supported). Additionally, assembly opcodes for these operations is also provided if NV_gpu_program5 is supported. The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/shader_atomic_float.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.NV.shader_atomic_float import * from OpenGL.raw.GL.NV.shader_atomic_float import _EXTENSION_NAME def glInitShaderAtomicFloatNV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION