'''OpenGL extension SGIS.texture_edge_clamp This module customises the behaviour of the OpenGL.raw.GL.SGIS.texture_edge_clamp to provide a more Python-friendly API Overview (from the spec) The base OpenGL provides clamping such that the texture coordinates are limited to exactly the range [0,1]. When a texture coordinate is clamped using this algorithm, the texture sampling filter straddles the edge of the texture image, taking 1/2 its sample values from within the texture image, and the other 1/2 from the texture border. It is sometimes desirable to clamp a texture without requiring a border, and without using the constant border color. This extension defines a new texture clamping algorithm. CLAMP_TO_EDGE_SGIS clamps texture coordinates at all mipmap levels such that the texture filter never samples a border texel. When used with a NEAREST or a LINEAR filter, the color returned when clamping is derived only from texels at the edge of the texture image. When used with FILTER4 filters, the filter operations of CLAMP_TO_EDGE_SGIS are defined but don't result in a nice clamp-to-edge color. CLAMP_TO_EDGE_SGIS is supported by 1, 2, and 3-dimensional textures only. The official definition of this extension is available here: http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.SGIS.texture_edge_clamp import * from OpenGL.raw.GL.SGIS.texture_edge_clamp import _EXTENSION_NAME def glInitTextureEdgeClampSGIS(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION