'''OpenGL extension SUN.mesh_array This module customises the behaviour of the OpenGL.raw.GL.SUN.mesh_array to provide a more Python-friendly API Overview (from the spec) This extension defines a new mesh primitive. The primitive can only be used with vertex arrays and cannot be used in immediate mode. The application must arrange the vertices in row major format. For example if a quad mesh is 4 vertices wide the, vertices in the first row are the first 4 vertices and vertices in the second row are vertices 5 through 8. The official definition of this extension is available here: http://www.opengl.org/registry/specs/SUN/mesh_array.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.SUN.mesh_array import * from OpenGL.raw.GL.SUN.mesh_array import _EXTENSION_NAME def glInitMeshArraySUN(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION