'''OpenGL extension VERSION.GL_4_3 This module customises the behaviour of the OpenGL.raw.GL.VERSION.GL_4_3 to provide a more Python-friendly API The official definition of this extension is available here: http://www.opengl.org/registry/specs/VERSION/GL_4_3.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.VERSION.GL_4_3 import * from OpenGL.raw.GL.VERSION.GL_4_3 import _EXTENSION_NAME def glInitGl43VERSION(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) # INPUT glClearBufferData.data size not checked against 'format,type' glClearBufferData=wrapper.wrapper(glClearBufferData).setInputArraySize( 'data', None ) # INPUT glClearBufferSubData.data size not checked against 'format,type' glClearBufferSubData=wrapper.wrapper(glClearBufferSubData).setInputArraySize( 'data', None ) # INPUT glGetFramebufferParameteriv.params size not checked against 'pname' glGetFramebufferParameteriv=wrapper.wrapper(glGetFramebufferParameteriv).setInputArraySize( 'params', None ) # INPUT glGetInternalformati64v.params size not checked against bufSize glGetInternalformati64v=wrapper.wrapper(glGetInternalformati64v).setInputArraySize( 'params', None ) # INPUT glInvalidateFramebuffer.attachments size not checked against numAttachments glInvalidateFramebuffer=wrapper.wrapper(glInvalidateFramebuffer).setInputArraySize( 'attachments', None ) # INPUT glInvalidateSubFramebuffer.attachments size not checked against numAttachments glInvalidateSubFramebuffer=wrapper.wrapper(glInvalidateSubFramebuffer).setInputArraySize( 'attachments', None ) # INPUT glMultiDrawArraysIndirect.indirect size not checked against 'drawcount,stride' glMultiDrawArraysIndirect=wrapper.wrapper(glMultiDrawArraysIndirect).setInputArraySize( 'indirect', None ) # INPUT glMultiDrawElementsIndirect.indirect size not checked against 'drawcount,stride' glMultiDrawElementsIndirect=wrapper.wrapper(glMultiDrawElementsIndirect).setInputArraySize( 'indirect', None ) # INPUT glGetProgramInterfaceiv.params size not checked against 'pname' glGetProgramInterfaceiv=wrapper.wrapper(glGetProgramInterfaceiv).setInputArraySize( 'params', None ) # INPUT glGetProgramResourceIndex.name size not checked against 'name' glGetProgramResourceIndex=wrapper.wrapper(glGetProgramResourceIndex).setInputArraySize( 'name', None ) # INPUT glGetProgramResourceName.name size not checked against bufSize glGetProgramResourceName=wrapper.wrapper(glGetProgramResourceName).setInputArraySize( 'length', 1 ).setInputArraySize( 'name', None ) # INPUT glGetProgramResourceiv.params size not checked against bufSize # INPUT glGetProgramResourceiv.props size not checked against propCount glGetProgramResourceiv=wrapper.wrapper(glGetProgramResourceiv).setInputArraySize( 'length', 1 ).setInputArraySize( 'params', None ).setInputArraySize( 'props', None ) # INPUT glGetProgramResourceLocation.name size not checked against 'name' glGetProgramResourceLocation=wrapper.wrapper(glGetProgramResourceLocation).setInputArraySize( 'name', None ) # INPUT glGetProgramResourceLocationIndex.name size not checked against 'name' glGetProgramResourceLocationIndex=wrapper.wrapper(glGetProgramResourceLocationIndex).setInputArraySize( 'name', None ) # INPUT glDebugMessageControl.ids size not checked against count glDebugMessageControl=wrapper.wrapper(glDebugMessageControl).setInputArraySize( 'ids', None ) # INPUT glDebugMessageInsert.buf size not checked against 'buf,length' glDebugMessageInsert=wrapper.wrapper(glDebugMessageInsert).setInputArraySize( 'buf', None ) # INPUT glGetDebugMessageLog.lengths size not checked against count # INPUT glGetDebugMessageLog.ids size not checked against count # INPUT glGetDebugMessageLog.severities size not checked against count # INPUT glGetDebugMessageLog.sources size not checked against count # INPUT glGetDebugMessageLog.messageLog size not checked against bufSize # INPUT glGetDebugMessageLog.types size not checked against count glGetDebugMessageLog=wrapper.wrapper(glGetDebugMessageLog).setInputArraySize( 'lengths', None ).setInputArraySize( 'ids', None ).setInputArraySize( 'severities', None ).setInputArraySize( 'sources', None ).setInputArraySize( 'messageLog', None ).setInputArraySize( 'types', None ) # INPUT glPushDebugGroup.message size not checked against 'message,length' glPushDebugGroup=wrapper.wrapper(glPushDebugGroup).setInputArraySize( 'message', None ) # INPUT glObjectLabel.label size not checked against 'label,length' glObjectLabel=wrapper.wrapper(glObjectLabel).setInputArraySize( 'label', None ) # INPUT glGetObjectLabel.label size not checked against bufSize glGetObjectLabel=wrapper.wrapper(glGetObjectLabel).setInputArraySize( 'length', 1 ).setInputArraySize( 'label', None ) # INPUT glObjectPtrLabel.label size not checked against 'label,length' glObjectPtrLabel=wrapper.wrapper(glObjectPtrLabel).setInputArraySize( 'label', None ) # INPUT glGetObjectPtrLabel.label size not checked against bufSize glGetObjectPtrLabel=wrapper.wrapper(glGetObjectPtrLabel).setInputArraySize( 'length', 1 ).setInputArraySize( 'label', None ) glGetPointerv=wrapper.wrapper(glGetPointerv).setOutput( 'params',size=(1,),orPassIn=True ) glGetPointerv=wrapper.wrapper(glGetPointerv).setOutput( 'params',size=(1,),orPassIn=True ) ### END AUTOGENERATED SECTION from OpenGL.GL.ARB.arrays_of_arrays import * from OpenGL.GL.ARB.fragment_layer_viewport import * from OpenGL.GL.ARB.shader_image_size import * from OpenGL.GL.ARB.ES3_compatibility import * from OpenGL.GL.ARB.clear_buffer_object import * from OpenGL.GL.ARB.compute_shader import * from OpenGL.GL.ARB.copy_image import * # Extension registry no longer defines these extensions? #from OpenGL.GL.ARB.debug_group import * #from OpenGL.GL.ARB.debug_label import * #from OpenGL.GL.ARB.debug_output2 import * from OpenGL.GL.KHR.debug import * from OpenGL.GL.ARB.explicit_uniform_location import * from OpenGL.GL.ARB.framebuffer_no_attachments import * from OpenGL.GL.ARB.internalformat_query2 import * from OpenGL.GL.ARB.invalidate_subdata import * from OpenGL.GL.ARB.multi_draw_indirect import * from OpenGL.GL.ARB.program_interface_query import * from OpenGL.GL.ARB.robust_buffer_access_behavior import * from OpenGL.GL.ARB.shader_storage_buffer_object import * from OpenGL.GL.ARB.stencil_texturing import * from OpenGL.GL.ARB.texture_buffer_range import * from OpenGL.GL.ARB.texture_query_levels import * from OpenGL.GL.ARB.texture_storage_multisample import * from OpenGL.GL.ARB.texture_view import * from OpenGL.GL.ARB.vertex_attrib_binding import *