'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_EXT_bindable_uniform' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_bindable_uniform',error_checker=_errors._error_checker) GL_MAX_BINDABLE_UNIFORM_SIZE_EXT=_C('GL_MAX_BINDABLE_UNIFORM_SIZE_EXT',0x8DED) GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT',0x8DE3) GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT',0x8DE4) GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT=_C('GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT',0x8DE2) GL_UNIFORM_BUFFER_BINDING_EXT=_C('GL_UNIFORM_BUFFER_BINDING_EXT',0x8DEF) GL_UNIFORM_BUFFER_EXT=_C('GL_UNIFORM_BUFFER_EXT',0x8DEE) @_f @_p.types(_cs.GLint,_cs.GLuint,_cs.GLint) def glGetUniformBufferSizeEXT(program,location):pass @_f @_p.types(_cs.GLintptr,_cs.GLuint,_cs.GLint) def glGetUniformOffsetEXT(program,location):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint) def glUniformBufferEXT(program,location,buffer):pass