'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_NV_path_rendering' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_NV_path_rendering',error_checker=_errors._error_checker) GL_ACCUM_ADJACENT_PAIRS_NV=_C('GL_ACCUM_ADJACENT_PAIRS_NV',0x90AD) GL_ADJACENT_PAIRS_NV=_C('GL_ADJACENT_PAIRS_NV',0x90AE) GL_AFFINE_2D_NV=_C('GL_AFFINE_2D_NV',0x9092) GL_AFFINE_3D_NV=_C('GL_AFFINE_3D_NV',0x9094) GL_ARC_TO_NV=_C('GL_ARC_TO_NV',0xFE) GL_BEVEL_NV=_C('GL_BEVEL_NV',0x90A6) GL_BOLD_BIT_NV=_C('GL_BOLD_BIT_NV',0x01) GL_BOUNDING_BOX_NV=_C('GL_BOUNDING_BOX_NV',0x908D) GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV=_C('GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV',0x909C) GL_CIRCULAR_CCW_ARC_TO_NV=_C('GL_CIRCULAR_CCW_ARC_TO_NV',0xF8) GL_CIRCULAR_CW_ARC_TO_NV=_C('GL_CIRCULAR_CW_ARC_TO_NV',0xFA) GL_CIRCULAR_TANGENT_ARC_TO_NV=_C('GL_CIRCULAR_TANGENT_ARC_TO_NV',0xFC) GL_CLOSE_PATH_NV=_C('GL_CLOSE_PATH_NV',0x00) GL_CONVEX_HULL_NV=_C('GL_CONVEX_HULL_NV',0x908B) GL_COUNT_DOWN_NV=_C('GL_COUNT_DOWN_NV',0x9089) GL_COUNT_UP_NV=_C('GL_COUNT_UP_NV',0x9088) GL_CUBIC_CURVE_TO_NV=_C('GL_CUBIC_CURVE_TO_NV',0x0C) GL_DUP_FIRST_CUBIC_CURVE_TO_NV=_C('GL_DUP_FIRST_CUBIC_CURVE_TO_NV',0xF2) GL_DUP_LAST_CUBIC_CURVE_TO_NV=_C('GL_DUP_LAST_CUBIC_CURVE_TO_NV',0xF4) GL_FILE_NAME_NV=_C('GL_FILE_NAME_NV',0x9074) GL_FIRST_TO_REST_NV=_C('GL_FIRST_TO_REST_NV',0x90AF) GL_FONT_ASCENDER_BIT_NV=_C('GL_FONT_ASCENDER_BIT_NV',0x00200000) GL_FONT_DESCENDER_BIT_NV=_C('GL_FONT_DESCENDER_BIT_NV',0x00400000) GL_FONT_HAS_KERNING_BIT_NV=_C('GL_FONT_HAS_KERNING_BIT_NV',0x10000000) GL_FONT_HEIGHT_BIT_NV=_C('GL_FONT_HEIGHT_BIT_NV',0x00800000) GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV=_C('GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV',0x02000000) GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV=_C('GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV',0x01000000) GL_FONT_UNDERLINE_POSITION_BIT_NV=_C('GL_FONT_UNDERLINE_POSITION_BIT_NV',0x04000000) GL_FONT_UNDERLINE_THICKNESS_BIT_NV=_C('GL_FONT_UNDERLINE_THICKNESS_BIT_NV',0x08000000) GL_FONT_UNITS_PER_EM_BIT_NV=_C('GL_FONT_UNITS_PER_EM_BIT_NV',0x00100000) GL_FONT_X_MAX_BOUNDS_BIT_NV=_C('GL_FONT_X_MAX_BOUNDS_BIT_NV',0x00040000) GL_FONT_X_MIN_BOUNDS_BIT_NV=_C('GL_FONT_X_MIN_BOUNDS_BIT_NV',0x00010000) GL_FONT_Y_MAX_BOUNDS_BIT_NV=_C('GL_FONT_Y_MAX_BOUNDS_BIT_NV',0x00080000) GL_FONT_Y_MIN_BOUNDS_BIT_NV=_C('GL_FONT_Y_MIN_BOUNDS_BIT_NV',0x00020000) GL_GLYPH_HAS_KERNING_BIT_NV=_C('GL_GLYPH_HAS_KERNING_BIT_NV',0x100) GL_GLYPH_HEIGHT_BIT_NV=_C('GL_GLYPH_HEIGHT_BIT_NV',0x02) GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV=_C('GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV',0x10) GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV=_C('GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV',0x04) GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV=_C('GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV',0x08) GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV=_C('GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV',0x80) GL_GLYPH_VERTICAL_BEARING_X_BIT_NV=_C('GL_GLYPH_VERTICAL_BEARING_X_BIT_NV',0x20) GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV=_C('GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV',0x40) GL_GLYPH_WIDTH_BIT_NV=_C('GL_GLYPH_WIDTH_BIT_NV',0x01) GL_HORIZONTAL_LINE_TO_NV=_C('GL_HORIZONTAL_LINE_TO_NV',0x06) GL_ITALIC_BIT_NV=_C('GL_ITALIC_BIT_NV',0x02) GL_LARGE_CCW_ARC_TO_NV=_C('GL_LARGE_CCW_ARC_TO_NV',0x16) GL_LARGE_CW_ARC_TO_NV=_C('GL_LARGE_CW_ARC_TO_NV',0x18) GL_LINE_TO_NV=_C('GL_LINE_TO_NV',0x04) GL_MITER_REVERT_NV=_C('GL_MITER_REVERT_NV',0x90A7) GL_MITER_TRUNCATE_NV=_C('GL_MITER_TRUNCATE_NV',0x90A8) GL_MOVE_TO_CONTINUES_NV=_C('GL_MOVE_TO_CONTINUES_NV',0x90B6) GL_MOVE_TO_NV=_C('GL_MOVE_TO_NV',0x02) GL_MOVE_TO_RESETS_NV=_C('GL_MOVE_TO_RESETS_NV',0x90B5) GL_PATH_CLIENT_LENGTH_NV=_C('GL_PATH_CLIENT_LENGTH_NV',0x907F) GL_PATH_COMMAND_COUNT_NV=_C('GL_PATH_COMMAND_COUNT_NV',0x909D) GL_PATH_COMPUTED_LENGTH_NV=_C('GL_PATH_COMPUTED_LENGTH_NV',0x90A0) GL_PATH_COORD_COUNT_NV=_C('GL_PATH_COORD_COUNT_NV',0x909E) GL_PATH_COVER_DEPTH_FUNC_NV=_C('GL_PATH_COVER_DEPTH_FUNC_NV',0x90BF) GL_PATH_DASH_ARRAY_COUNT_NV=_C('GL_PATH_DASH_ARRAY_COUNT_NV',0x909F) GL_PATH_DASH_CAPS_NV=_C('GL_PATH_DASH_CAPS_NV',0x907B) GL_PATH_DASH_OFFSET_NV=_C('GL_PATH_DASH_OFFSET_NV',0x907E) GL_PATH_DASH_OFFSET_RESET_NV=_C('GL_PATH_DASH_OFFSET_RESET_NV',0x90B4) GL_PATH_END_CAPS_NV=_C('GL_PATH_END_CAPS_NV',0x9076) GL_PATH_ERROR_POSITION_NV=_C('GL_PATH_ERROR_POSITION_NV',0x90AB) GL_PATH_FILL_BOUNDING_BOX_NV=_C('GL_PATH_FILL_BOUNDING_BOX_NV',0x90A1) GL_PATH_FILL_COVER_MODE_NV=_C('GL_PATH_FILL_COVER_MODE_NV',0x9082) GL_PATH_FILL_MASK_NV=_C('GL_PATH_FILL_MASK_NV',0x9081) GL_PATH_FILL_MODE_NV=_C('GL_PATH_FILL_MODE_NV',0x9080) GL_PATH_FOG_GEN_MODE_NV=_C('GL_PATH_FOG_GEN_MODE_NV',0x90AC) GL_PATH_FORMAT_PS_NV=_C('GL_PATH_FORMAT_PS_NV',0x9071) GL_PATH_FORMAT_SVG_NV=_C('GL_PATH_FORMAT_SVG_NV',0x9070) GL_PATH_GEN_COEFF_NV=_C('GL_PATH_GEN_COEFF_NV',0x90B1) GL_PATH_GEN_COLOR_FORMAT_NV=_C('GL_PATH_GEN_COLOR_FORMAT_NV',0x90B2) GL_PATH_GEN_COMPONENTS_NV=_C('GL_PATH_GEN_COMPONENTS_NV',0x90B3) GL_PATH_GEN_MODE_NV=_C('GL_PATH_GEN_MODE_NV',0x90B0) GL_PATH_INITIAL_DASH_CAP_NV=_C('GL_PATH_INITIAL_DASH_CAP_NV',0x907C) GL_PATH_INITIAL_END_CAP_NV=_C('GL_PATH_INITIAL_END_CAP_NV',0x9077) GL_PATH_JOIN_STYLE_NV=_C('GL_PATH_JOIN_STYLE_NV',0x9079) GL_PATH_MITER_LIMIT_NV=_C('GL_PATH_MITER_LIMIT_NV',0x907A) GL_PATH_OBJECT_BOUNDING_BOX_NV=_C('GL_PATH_OBJECT_BOUNDING_BOX_NV',0x908A) GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV=_C('GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV',0x90BD) GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV=_C('GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV',0x90BE) GL_PATH_STENCIL_FUNC_NV=_C('GL_PATH_STENCIL_FUNC_NV',0x90B7) GL_PATH_STENCIL_REF_NV=_C('GL_PATH_STENCIL_REF_NV',0x90B8) GL_PATH_STENCIL_VALUE_MASK_NV=_C('GL_PATH_STENCIL_VALUE_MASK_NV',0x90B9) GL_PATH_STROKE_BOUNDING_BOX_NV=_C('GL_PATH_STROKE_BOUNDING_BOX_NV',0x90A2) GL_PATH_STROKE_COVER_MODE_NV=_C('GL_PATH_STROKE_COVER_MODE_NV',0x9083) GL_PATH_STROKE_MASK_NV=_C('GL_PATH_STROKE_MASK_NV',0x9084) GL_PATH_STROKE_WIDTH_NV=_C('GL_PATH_STROKE_WIDTH_NV',0x9075) GL_PATH_TERMINAL_DASH_CAP_NV=_C('GL_PATH_TERMINAL_DASH_CAP_NV',0x907D) GL_PATH_TERMINAL_END_CAP_NV=_C('GL_PATH_TERMINAL_END_CAP_NV',0x9078) GL_PRIMARY_COLOR=_C('GL_PRIMARY_COLOR',0x8577) GL_PRIMARY_COLOR_NV=_C('GL_PRIMARY_COLOR_NV',0x852C) GL_QUADRATIC_CURVE_TO_NV=_C('GL_QUADRATIC_CURVE_TO_NV',0x0A) GL_RECT_NV=_C('GL_RECT_NV',0xF6) GL_RELATIVE_ARC_TO_NV=_C('GL_RELATIVE_ARC_TO_NV',0xFF) GL_RELATIVE_CUBIC_CURVE_TO_NV=_C('GL_RELATIVE_CUBIC_CURVE_TO_NV',0x0D) GL_RELATIVE_HORIZONTAL_LINE_TO_NV=_C('GL_RELATIVE_HORIZONTAL_LINE_TO_NV',0x07) GL_RELATIVE_LARGE_CCW_ARC_TO_NV=_C('GL_RELATIVE_LARGE_CCW_ARC_TO_NV',0x17) GL_RELATIVE_LARGE_CW_ARC_TO_NV=_C('GL_RELATIVE_LARGE_CW_ARC_TO_NV',0x19) GL_RELATIVE_LINE_TO_NV=_C('GL_RELATIVE_LINE_TO_NV',0x05) GL_RELATIVE_MOVE_TO_NV=_C('GL_RELATIVE_MOVE_TO_NV',0x03) GL_RELATIVE_QUADRATIC_CURVE_TO_NV=_C('GL_RELATIVE_QUADRATIC_CURVE_TO_NV',0x0B) GL_RELATIVE_SMALL_CCW_ARC_TO_NV=_C('GL_RELATIVE_SMALL_CCW_ARC_TO_NV',0x13) GL_RELATIVE_SMALL_CW_ARC_TO_NV=_C('GL_RELATIVE_SMALL_CW_ARC_TO_NV',0x15) GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV=_C('GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV',0x11) GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV=_C('GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV',0x0F) GL_RELATIVE_VERTICAL_LINE_TO_NV=_C('GL_RELATIVE_VERTICAL_LINE_TO_NV',0x09) GL_RESTART_PATH_NV=_C('GL_RESTART_PATH_NV',0xF0) GL_ROUND_NV=_C('GL_ROUND_NV',0x90A4) GL_SECONDARY_COLOR_NV=_C('GL_SECONDARY_COLOR_NV',0x852D) GL_SKIP_MISSING_GLYPH_NV=_C('GL_SKIP_MISSING_GLYPH_NV',0x90A9) GL_SMALL_CCW_ARC_TO_NV=_C('GL_SMALL_CCW_ARC_TO_NV',0x12) GL_SMALL_CW_ARC_TO_NV=_C('GL_SMALL_CW_ARC_TO_NV',0x14) GL_SMOOTH_CUBIC_CURVE_TO_NV=_C('GL_SMOOTH_CUBIC_CURVE_TO_NV',0x10) GL_SMOOTH_QUADRATIC_CURVE_TO_NV=_C('GL_SMOOTH_QUADRATIC_CURVE_TO_NV',0x0E) GL_SQUARE_NV=_C('GL_SQUARE_NV',0x90A3) GL_STANDARD_FONT_NAME_NV=_C('GL_STANDARD_FONT_NAME_NV',0x9072) GL_SYSTEM_FONT_NAME_NV=_C('GL_SYSTEM_FONT_NAME_NV',0x9073) GL_TRANSLATE_2D_NV=_C('GL_TRANSLATE_2D_NV',0x9090) GL_TRANSLATE_3D_NV=_C('GL_TRANSLATE_3D_NV',0x9091) GL_TRANSLATE_X_NV=_C('GL_TRANSLATE_X_NV',0x908E) GL_TRANSLATE_Y_NV=_C('GL_TRANSLATE_Y_NV',0x908F) GL_TRANSPOSE_AFFINE_2D_NV=_C('GL_TRANSPOSE_AFFINE_2D_NV',0x9096) GL_TRANSPOSE_AFFINE_3D_NV=_C('GL_TRANSPOSE_AFFINE_3D_NV',0x9098) GL_TRIANGULAR_NV=_C('GL_TRIANGULAR_NV',0x90A5) GL_USE_MISSING_GLYPH_NV=_C('GL_USE_MISSING_GLYPH_NV',0x90AA) GL_UTF16_NV=_C('GL_UTF16_NV',0x909B) GL_UTF8_NV=_C('GL_UTF8_NV',0x909A) GL_VERTICAL_LINE_TO_NV=_C('GL_VERTICAL_LINE_TO_NV',0x08) @_f @_p.types(None,_cs.GLuint,_cs.GLuint) def glCopyPathNV(resultPath,srcPath):pass @_f @_p.types(None,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glCoverFillPathInstancedNV(numPaths,pathNameType,paths,pathBase,coverMode,transformType,transformValues):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum) def glCoverFillPathNV(path,coverMode):pass @_f @_p.types(None,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glCoverStrokePathInstancedNV(numPaths,pathNameType,paths,pathBase,coverMode,transformType,transformValues):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum) def glCoverStrokePathNV(path,coverMode):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei) def glDeletePathsNV(path,range):pass @_f @_p.types(_cs.GLuint,_cs.GLsizei) def glGenPathsNV(range):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glGetPathColorGenfvNV(color,pname,value):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetPathColorGenivNV(color,pname,value):pass @_f @_p.types(None,_cs.GLuint,arrays.GLubyteArray) def glGetPathCommandsNV(path,commands):pass @_f @_p.types(None,_cs.GLuint,arrays.GLfloatArray) def glGetPathCoordsNV(path,coords):pass @_f @_p.types(None,_cs.GLuint,arrays.GLfloatArray) def glGetPathDashArrayNV(path,dashArray):pass @_f @_p.types(_cs.GLfloat,_cs.GLuint,_cs.GLsizei,_cs.GLsizei) def glGetPathLengthNV(path,startSegment,numSegments):pass @_f @_p.types(None,_cs.GLbitfield,_cs.GLuint,_cs.GLsizei,_cs.GLsizei,arrays.GLfloatArray) def glGetPathMetricRangeNV(metricQueryMask,firstPathName,numPaths,stride,metrics):pass @_f @_p.types(None,_cs.GLbitfield,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray) def glGetPathMetricsNV(metricQueryMask,numPaths,pathNameType,paths,pathBase,stride,metrics):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glGetPathParameterfvNV(path,pname,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetPathParameterivNV(path,pname,value):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLuint,_cs.GLfloat,_cs.GLfloat,_cs.GLenum,arrays.GLfloatArray) def glGetPathSpacingNV(pathListMode,numPaths,pathNameType,paths,pathBase,advanceScale,kerningScale,transformType,returnedSpacing):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glGetPathTexGenfvNV(texCoordSet,pname,value):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray) def glGetPathTexGenivNV(texCoordSet,pname,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLfloat) def glInterpolatePathsNV(resultPath,pathA,pathB,weight):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsPathNV(path):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint,_cs.GLuint,_cs.GLfloat,_cs.GLfloat) def glIsPointInFillPathNV(path,mask,x,y):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint,_cs.GLfloat,_cs.GLfloat) def glIsPointInStrokePathNV(path,x,y):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray) def glPathColorGenNV(color,genMode,colorFormat,coeffs):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLubyteArray,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p) def glPathCommandsNV(path,numCommands,commands,numCoords,coordType,coords):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p) def glPathCoordsNV(path,numCoords,coordType,coords):pass @_f @_p.types(None,_cs.GLenum) def glPathCoverDepthFuncNV(func):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLfloatArray) def glPathDashArrayNV(path,dashCount,dashArray):pass @_f @_p.types(None,_cs.GLenum) def glPathFogGenNV(genMode):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p,_cs.GLbitfield,_cs.GLuint,_cs.GLsizei,_cs.GLenum,_cs.GLuint,_cs.GLfloat) def glPathGlyphRangeNV(firstPathName,fontTarget,fontName,fontStyle,firstGlyph,numGlyphs,handleMissingGlyphs,pathParameterTemplate,emScale):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p,_cs.GLbitfield,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLenum,_cs.GLuint,_cs.GLfloat) def glPathGlyphsNV(firstPathName,fontTarget,fontName,fontStyle,numGlyphs,type,charcodes,handleMissingGlyphs,pathParameterTemplate,emScale):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLfloat) def glPathParameterfNV(path,pname,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glPathParameterfvNV(path,pname,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint) def glPathParameteriNV(path,pname,value):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glPathParameterivNV(path,pname,value):pass @_f @_p.types(None,_cs.GLfloat,_cs.GLfloat) def glPathStencilDepthOffsetNV(factor,units):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLuint) def glPathStencilFuncNV(func,ref,mask):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) def glPathStringNV(path,format,length,pathString):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,arrays.GLubyteArray,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p) def glPathSubCommandsNV(path,commandStart,commandsToDelete,numCommands,commands,numCoords,coordType,coords):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p) def glPathSubCoordsNV(path,coordStart,numCoords,coordType,coords):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint,arrays.GLfloatArray) def glPathTexGenNV(texCoordSet,genMode,components,coeffs):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint,_cs.GLsizei,_cs.GLsizei,_cs.GLfloat,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray,arrays.GLfloatArray) def glPointAlongPathNV(path,startSegment,numSegments,distance,x,y,tangentX,tangentY):pass @_f @_p.types(None,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glStencilFillPathInstancedNV(numPaths,pathNameType,paths,pathBase,fillMode,mask,transformType,transformValues):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint) def glStencilFillPathNV(path,fillMode,mask):pass @_f @_p.types(None,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLuint,_cs.GLint,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glStencilStrokePathInstancedNV(numPaths,pathNameType,paths,pathBase,reference,mask,transformType,transformValues):pass @_f @_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLuint) def glStencilStrokePathNV(path,reference,mask):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) def glTransformPathNV(resultPath,srcPath,transformType,transformValues):pass @_f @_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,arrays.GLfloatArray) def glWeightPathsNV(resultPath,numPaths,paths,weights):pass