'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GL import _types as _cs # End users want this... from OpenGL.raw.GL._types import * from OpenGL.raw.GL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GL_VERSION_GL_4_2' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_4_2',error_checker=_errors._error_checker) GL_ACTIVE_ATOMIC_COUNTER_BUFFERS=_C('GL_ACTIVE_ATOMIC_COUNTER_BUFFERS',0x92D9) GL_ALL_BARRIER_BITS=_C('GL_ALL_BARRIER_BITS',0xFFFFFFFF) GL_ATOMIC_COUNTER_BARRIER_BIT=_C('GL_ATOMIC_COUNTER_BARRIER_BIT',0x00001000) GL_ATOMIC_COUNTER_BUFFER=_C('GL_ATOMIC_COUNTER_BUFFER',0x92C0) GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS=_C('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS',0x92C5) GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES=_C('GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES',0x92C6) GL_ATOMIC_COUNTER_BUFFER_BINDING=_C('GL_ATOMIC_COUNTER_BUFFER_BINDING',0x92C1) GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE=_C('GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE',0x92C4) GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER',0x92CB) GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER',0x92CA) GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER',0x92C8) GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER',0x92C9) GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER=_C('GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER',0x92C7) GL_ATOMIC_COUNTER_BUFFER_SIZE=_C('GL_ATOMIC_COUNTER_BUFFER_SIZE',0x92C3) GL_ATOMIC_COUNTER_BUFFER_START=_C('GL_ATOMIC_COUNTER_BUFFER_START',0x92C2) GL_BUFFER_UPDATE_BARRIER_BIT=_C('GL_BUFFER_UPDATE_BARRIER_BIT',0x00000200) GL_COMMAND_BARRIER_BIT=_C('GL_COMMAND_BARRIER_BIT',0x00000040) GL_COMPRESSED_RGBA_BPTC_UNORM=_C('GL_COMPRESSED_RGBA_BPTC_UNORM',0x8E8C) GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT=_C('GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT',0x8E8E) GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT=_C('GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT',0x8E8F) GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM=_C('GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM',0x8E8D) GL_ELEMENT_ARRAY_BARRIER_BIT=_C('GL_ELEMENT_ARRAY_BARRIER_BIT',0x00000002) GL_FRAMEBUFFER_BARRIER_BIT=_C('GL_FRAMEBUFFER_BARRIER_BIT',0x00000400) GL_IMAGE_1D=_C('GL_IMAGE_1D',0x904C) GL_IMAGE_1D_ARRAY=_C('GL_IMAGE_1D_ARRAY',0x9052) GL_IMAGE_2D=_C('GL_IMAGE_2D',0x904D) GL_IMAGE_2D_ARRAY=_C('GL_IMAGE_2D_ARRAY',0x9053) GL_IMAGE_2D_MULTISAMPLE=_C('GL_IMAGE_2D_MULTISAMPLE',0x9055) GL_IMAGE_2D_MULTISAMPLE_ARRAY=_C('GL_IMAGE_2D_MULTISAMPLE_ARRAY',0x9056) GL_IMAGE_2D_RECT=_C('GL_IMAGE_2D_RECT',0x904F) GL_IMAGE_3D=_C('GL_IMAGE_3D',0x904E) GL_IMAGE_BINDING_ACCESS=_C('GL_IMAGE_BINDING_ACCESS',0x8F3E) GL_IMAGE_BINDING_FORMAT=_C('GL_IMAGE_BINDING_FORMAT',0x906E) GL_IMAGE_BINDING_LAYER=_C('GL_IMAGE_BINDING_LAYER',0x8F3D) GL_IMAGE_BINDING_LAYERED=_C('GL_IMAGE_BINDING_LAYERED',0x8F3C) GL_IMAGE_BINDING_LEVEL=_C('GL_IMAGE_BINDING_LEVEL',0x8F3B) GL_IMAGE_BINDING_NAME=_C('GL_IMAGE_BINDING_NAME',0x8F3A) GL_IMAGE_BUFFER=_C('GL_IMAGE_BUFFER',0x9051) GL_IMAGE_CUBE=_C('GL_IMAGE_CUBE',0x9050) GL_IMAGE_CUBE_MAP_ARRAY=_C('GL_IMAGE_CUBE_MAP_ARRAY',0x9054) GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS=_C('GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS',0x90C9) GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE=_C('GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE',0x90C8) GL_IMAGE_FORMAT_COMPATIBILITY_TYPE=_C('GL_IMAGE_FORMAT_COMPATIBILITY_TYPE',0x90C7) GL_INT_IMAGE_1D=_C('GL_INT_IMAGE_1D',0x9057) GL_INT_IMAGE_1D_ARRAY=_C('GL_INT_IMAGE_1D_ARRAY',0x905D) GL_INT_IMAGE_2D=_C('GL_INT_IMAGE_2D',0x9058) GL_INT_IMAGE_2D_ARRAY=_C('GL_INT_IMAGE_2D_ARRAY',0x905E) GL_INT_IMAGE_2D_MULTISAMPLE=_C('GL_INT_IMAGE_2D_MULTISAMPLE',0x9060) GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY=_C('GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY',0x9061) GL_INT_IMAGE_2D_RECT=_C('GL_INT_IMAGE_2D_RECT',0x905A) GL_INT_IMAGE_3D=_C('GL_INT_IMAGE_3D',0x9059) GL_INT_IMAGE_BUFFER=_C('GL_INT_IMAGE_BUFFER',0x905C) GL_INT_IMAGE_CUBE=_C('GL_INT_IMAGE_CUBE',0x905B) GL_INT_IMAGE_CUBE_MAP_ARRAY=_C('GL_INT_IMAGE_CUBE_MAP_ARRAY',0x905F) GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS=_C('GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS',0x92DC) GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE=_C('GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE',0x92D8) GL_MAX_COMBINED_ATOMIC_COUNTERS=_C('GL_MAX_COMBINED_ATOMIC_COUNTERS',0x92D7) GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS',0x92D1) GL_MAX_COMBINED_IMAGE_UNIFORMS=_C('GL_MAX_COMBINED_IMAGE_UNIFORMS',0x90CF) GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=_C('GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS',0x8F39) GL_MAX_FRAGMENT_ATOMIC_COUNTERS=_C('GL_MAX_FRAGMENT_ATOMIC_COUNTERS',0x92D6) GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS',0x92D0) GL_MAX_FRAGMENT_IMAGE_UNIFORMS=_C('GL_MAX_FRAGMENT_IMAGE_UNIFORMS',0x90CE) GL_MAX_GEOMETRY_ATOMIC_COUNTERS=_C('GL_MAX_GEOMETRY_ATOMIC_COUNTERS',0x92D5) GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS',0x92CF) GL_MAX_GEOMETRY_IMAGE_UNIFORMS=_C('GL_MAX_GEOMETRY_IMAGE_UNIFORMS',0x90CD) GL_MAX_IMAGE_SAMPLES=_C('GL_MAX_IMAGE_SAMPLES',0x906D) GL_MAX_IMAGE_UNITS=_C('GL_MAX_IMAGE_UNITS',0x8F38) GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS=_C('GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS',0x92D3) GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS',0x92CD) GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS=_C('GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS',0x90CB) GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS=_C('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS',0x92D4) GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS',0x92CE) GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS=_C('GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS',0x90CC) GL_MAX_VERTEX_ATOMIC_COUNTERS=_C('GL_MAX_VERTEX_ATOMIC_COUNTERS',0x92D2) GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS=_C('GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS',0x92CC) GL_MAX_VERTEX_IMAGE_UNIFORMS=_C('GL_MAX_VERTEX_IMAGE_UNIFORMS',0x90CA) GL_MIN_MAP_BUFFER_ALIGNMENT=_C('GL_MIN_MAP_BUFFER_ALIGNMENT',0x90BC) GL_NUM_SAMPLE_COUNTS=_C('GL_NUM_SAMPLE_COUNTS',0x9380) GL_PACK_COMPRESSED_BLOCK_DEPTH=_C('GL_PACK_COMPRESSED_BLOCK_DEPTH',0x912D) GL_PACK_COMPRESSED_BLOCK_HEIGHT=_C('GL_PACK_COMPRESSED_BLOCK_HEIGHT',0x912C) GL_PACK_COMPRESSED_BLOCK_SIZE=_C('GL_PACK_COMPRESSED_BLOCK_SIZE',0x912E) GL_PACK_COMPRESSED_BLOCK_WIDTH=_C('GL_PACK_COMPRESSED_BLOCK_WIDTH',0x912B) GL_PIXEL_BUFFER_BARRIER_BIT=_C('GL_PIXEL_BUFFER_BARRIER_BIT',0x00000080) GL_SHADER_IMAGE_ACCESS_BARRIER_BIT=_C('GL_SHADER_IMAGE_ACCESS_BARRIER_BIT',0x00000020) GL_TEXTURE_FETCH_BARRIER_BIT=_C('GL_TEXTURE_FETCH_BARRIER_BIT',0x00000008) GL_TEXTURE_IMMUTABLE_FORMAT=_C('GL_TEXTURE_IMMUTABLE_FORMAT',0x912F) GL_TEXTURE_UPDATE_BARRIER_BIT=_C('GL_TEXTURE_UPDATE_BARRIER_BIT',0x00000100) GL_TRANSFORM_FEEDBACK_BARRIER_BIT=_C('GL_TRANSFORM_FEEDBACK_BARRIER_BIT',0x00000800) GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX=_C('GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX',0x92DA) GL_UNIFORM_BARRIER_BIT=_C('GL_UNIFORM_BARRIER_BIT',0x00000004) GL_UNPACK_COMPRESSED_BLOCK_DEPTH=_C('GL_UNPACK_COMPRESSED_BLOCK_DEPTH',0x9129) GL_UNPACK_COMPRESSED_BLOCK_HEIGHT=_C('GL_UNPACK_COMPRESSED_BLOCK_HEIGHT',0x9128) GL_UNPACK_COMPRESSED_BLOCK_SIZE=_C('GL_UNPACK_COMPRESSED_BLOCK_SIZE',0x912A) GL_UNPACK_COMPRESSED_BLOCK_WIDTH=_C('GL_UNPACK_COMPRESSED_BLOCK_WIDTH',0x9127) GL_UNSIGNED_INT_ATOMIC_COUNTER=_C('GL_UNSIGNED_INT_ATOMIC_COUNTER',0x92DB) GL_UNSIGNED_INT_IMAGE_1D=_C('GL_UNSIGNED_INT_IMAGE_1D',0x9062) GL_UNSIGNED_INT_IMAGE_1D_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_1D_ARRAY',0x9068) GL_UNSIGNED_INT_IMAGE_2D=_C('GL_UNSIGNED_INT_IMAGE_2D',0x9063) GL_UNSIGNED_INT_IMAGE_2D_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_2D_ARRAY',0x9069) GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE=_C('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE',0x906B) GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY',0x906C) GL_UNSIGNED_INT_IMAGE_2D_RECT=_C('GL_UNSIGNED_INT_IMAGE_2D_RECT',0x9065) GL_UNSIGNED_INT_IMAGE_3D=_C('GL_UNSIGNED_INT_IMAGE_3D',0x9064) GL_UNSIGNED_INT_IMAGE_BUFFER=_C('GL_UNSIGNED_INT_IMAGE_BUFFER',0x9067) GL_UNSIGNED_INT_IMAGE_CUBE=_C('GL_UNSIGNED_INT_IMAGE_CUBE',0x9066) GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY=_C('GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY',0x906A) GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT=_C('GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT',0x00000001) @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLboolean,_cs.GLint,_cs.GLenum,_cs.GLenum) def glBindImageTexture(unit,texture,level,layered,layer,access,format):pass @_f @_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLuint) def glDrawArraysInstancedBaseInstance(mode,first,count,instancecount,baseinstance):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLuint) def glDrawElementsInstancedBaseInstance(mode,count,type,indices,instancecount,baseinstance):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p,_cs.GLsizei,_cs.GLint,_cs.GLuint) def glDrawElementsInstancedBaseVertexBaseInstance(mode,count,type,indices,instancecount,basevertex,baseinstance):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLsizei) def glDrawTransformFeedbackInstanced(mode,id,instancecount):pass @_f @_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLsizei) def glDrawTransformFeedbackStreamInstanced(mode,id,stream,instancecount):pass @_f @_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetActiveAtomicCounterBufferiv(program,bufferIndex,pname,params):pass @_f @_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLintArray) def glGetInternalformativ(target,internalformat,pname,bufSize,params):pass @_f @_p.types(None,_cs.GLbitfield) def glMemoryBarrier(barriers):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei) def glTexStorage1D(target,levels,internalformat,width):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei) def glTexStorage2D(target,levels,internalformat,width,height):pass @_f @_p.types(None,_cs.GLenum,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei) def glTexStorage3D(target,levels,internalformat,width,height,depth):pass