'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.GLES1 import _types as _cs # End users want this... from OpenGL.raw.GLES1._types import * from OpenGL.raw.GLES1 import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'GLES1_NV_fence' def _f( function ): return _p.createFunction( function,_p.PLATFORM.GLES1,'GLES1_NV_fence',error_checker=_errors._error_checker) GL_ALL_COMPLETED_NV=_C('GL_ALL_COMPLETED_NV',0x84F2) GL_FENCE_CONDITION_NV=_C('GL_FENCE_CONDITION_NV',0x84F4) GL_FENCE_STATUS_NV=_C('GL_FENCE_STATUS_NV',0x84F3) @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glDeleteFencesNV(n,fences):pass @_f @_p.types(None,_cs.GLuint) def glFinishFenceNV(fence):pass @_f @_p.types(None,_cs.GLsizei,arrays.GLuintArray) def glGenFencesNV(n,fences):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) def glGetFenceivNV(fence,pname,params):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glIsFenceNV(fence):pass @_f @_p.types(None,_cs.GLuint,_cs.GLenum) def glSetFenceNV(fence,condition):pass @_f @_p.types(_cs.GLboolean,_cs.GLuint) def glTestFenceNV(fence):pass