"""glGet* auto-generation of output arrays (DO NOT EDIT, AUTOGENERATED)""" try: from OpenGL.raw.GL._lookupint import LookupInt as _L except ImportError: def _L(*args): raise RuntimeError( "Need to define a lookupint for this api" ) _glget_size_mapping = _m = {} # _m[0x8095] = TODO # GL_DETAIL_TEXTURE_2D_SGIS # _m[0x809C] = TODO # GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS # _m[0x809A] = TODO # GL_DETAIL_TEXTURE_LEVEL_SGIS # _m[0x809B] = TODO # GL_DETAIL_TEXTURE_MODE_SGIS # _m[0x8124] = TODO # GL_DUAL_TEXTURE_SELECT_SGIS # _m[0x8191] = TODO # GL_GENERATE_MIPMAP_SGIS # _m[0x8182] = TODO # GL_LIST_PRIORITY_SGIX # _m[0x85A0] = TODO # GL_PACK_SUBSAMPLE_RATE_SGIX # _m[0x8063] = TODO # GL_PROXY_TEXTURE_1D # _m[0x8063] = TODO # GL_PROXY_TEXTURE_1D_EXT # _m[0x8064] = TODO # GL_PROXY_TEXTURE_2D # _m[0x8064] = TODO # GL_PROXY_TEXTURE_2D_EXT # _m[0x8070] = TODO # GL_PROXY_TEXTURE_3D # _m[0x8070] = TODO # GL_PROXY_TEXTURE_3D_EXT # _m[0x8135] = TODO # GL_PROXY_TEXTURE_4D_SGIS # _m[0x8125] = TODO # GL_QUAD_TEXTURE_SELECT_SGIS # _m[0x80BF] = TODO # GL_SHADOW_AMBIENT_SGIX # _m[0x81FB] = TODO # GL_SHARED_TEXTURE_PALETTE_EXT # _m[0x80B0] = TODO # GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS # _m[0x8136] = TODO # GL_TEXTURE_4DSIZE_SGIS # _m[0x8175] = TODO # GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX # _m[0x1003] = TODO # GL_TEXTURE_COMPONENTS # _m[0x8147] = TODO # GL_TEXTURE_FILTER4_SIZE_SGIS # _m[0x819D] = TODO # GL_TEXTURE_GEQUAL_R_SGIX # _m[0x819C] = TODO # GL_TEXTURE_LEQUAL_R_SGIX # _m[0x85A1] = TODO # GL_UNPACK_SUBSAMPLE_RATE_SGIX _m[0x0D5B] = (1,) # GL_ACCUM_ALPHA_BITS _m[0x0D5A] = (1,) # GL_ACCUM_BLUE_BITS _m[0x0B80] = (4,) # GL_ACCUM_CLEAR_VALUE _m[0x0D59] = (1,) # GL_ACCUM_GREEN_BITS _m[0x0D58] = (1,) # GL_ACCUM_RED_BITS _m[0x8B89] = (1,) # GL_ACTIVE_ATTRIBUTES _m[0x8B8A] = (1,) # GL_ACTIVE_ATTRIBUTE_MAX_LENGTH _m[0x8259] = (1,) # GL_ACTIVE_PROGRAM _m[0x92F5] = (1,) # GL_ACTIVE_RESOURCES _m[0x8911] = (1,) # GL_ACTIVE_STENCIL_FACE_EXT _m[0x84E0] = (1,) # GL_ACTIVE_TEXTURE _m[0x84E0] = (1,) # GL_ACTIVE_TEXTURE_ARB _m[0x8B86] = (1,) # GL_ACTIVE_UNIFORMS _m[0x8A36] = (1,) # GL_ACTIVE_UNIFORM_BLOCKS _m[0x8A35] = (1,) # GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH _m[0x8B87] = (1,) # GL_ACTIVE_UNIFORM_MAX_LENGTH _m[0x9305] = (1,) # GL_ACTIVE_VARIABLES _m[0x86A5] = (1,) # GL_ACTIVE_VERTEX_UNITS_ARB _m[0x846E] = (2,) # GL_ALIASED_LINE_WIDTH_RANGE _m[0x846D] = (2,) # GL_ALIASED_POINT_SIZE_RANGE _m[0x0D1D] = (1,) # GL_ALPHA_BIAS _m[0x0D55] = (1,) # GL_ALPHA_BITS _m[0x8567] = (1,) # GL_ALPHA_MAX_CLAMP_INGR _m[0x8563] = (1,) # GL_ALPHA_MIN_CLAMP_INGR _m[0x0D1C] = (1,) # GL_ALPHA_SCALE _m[0x0BC0] = (1,) # GL_ALPHA_TEST _m[0x0BC1] = (1,) # GL_ALPHA_TEST_FUNC _m[0x0BC1] = (1,) # GL_ALPHA_TEST_FUNC_QCOM _m[0x0BC0] = (1,) # GL_ALPHA_TEST_QCOM _m[0x0BC2] = (1,) # GL_ALPHA_TEST_REF _m[0x0BC2] = (1,) # GL_ALPHA_TEST_REF_QCOM _m[0x1200] = (4,) # GL_AMBIENT _m[0x1602] = (4,) # GL_AMBIENT_AND_DIFFUSE _m[0x8894] = (1,) # GL_ARRAY_BUFFER_BINDING _m[0x8894] = (1,) # GL_ARRAY_BUFFER_BINDING_ARB _m[0x81A9] = (1,) # GL_ARRAY_ELEMENT_LOCK_COUNT_EXT _m[0x81A8] = (1,) # GL_ARRAY_ELEMENT_LOCK_FIRST_EXT _m[0x92FB] = (1,) # GL_ARRAY_SIZE _m[0x92FE] = (1,) # GL_ARRAY_STRIDE _m[0x835D] = (1,) # GL_ASYNC_DRAW_PIXELS_SGIX _m[0x832C] = (1,) # GL_ASYNC_HISTOGRAM_SGIX _m[0x8329] = (1,) # GL_ASYNC_MARKER_SGIX _m[0x835E] = (1,) # GL_ASYNC_READ_PIXELS_SGIX _m[0x835C] = (1,) # GL_ASYNC_TEX_IMAGE_SGIX _m[0x92C1] = (1,) # GL_ATOMIC_COUNTER_BUFFER_BINDING _m[0x9301] = (1,) # GL_ATOMIC_COUNTER_BUFFER_INDEX _m[0x8B85] = (1,) # GL_ATTACHED_SHADERS _m[0x0BB0] = (1,) # GL_ATTRIB_STACK_DEPTH _m[0x0D80] = (1,) # GL_AUTO_NORMAL _m[0x0C00] = (1,) # GL_AUX_BUFFERS _m[0x843A] = (1,) # GL_BINORMAL_ARRAY_EXT _m[0x8443] = (1,) # GL_BINORMAL_ARRAY_POINTER_EXT _m[0x8441] = (1,) # GL_BINORMAL_ARRAY_STRIDE_EXT _m[0x8440] = (1,) # GL_BINORMAL_ARRAY_TYPE_EXT _m[0x0BE2] = (1,) # GL_BLEND _m[0x8005] = (4,) # GL_BLEND_COLOR _m[0x8005] = (4,) # GL_BLEND_COLOR_EXT _m[0x0BE0] = (1,) # GL_BLEND_DST _m[0x80CA] = (1,) # GL_BLEND_DST_ALPHA _m[0x80CA] = (1,) # GL_BLEND_DST_ALPHA_EXT _m[0x80C8] = (1,) # GL_BLEND_DST_RGB _m[0x80C8] = (1,) # GL_BLEND_DST_RGB_EXT _m[0x8009] = (1,) # GL_BLEND_EQUATION _m[0x883D] = (1,) # GL_BLEND_EQUATION_ALPHA _m[0x883D] = (1,) # GL_BLEND_EQUATION_ALPHA_EXT _m[0x8009] = (1,) # GL_BLEND_EQUATION_EXT _m[0x8009] = (1,) # GL_BLEND_EQUATION_RGB _m[0x0BE1] = (1,) # GL_BLEND_SRC _m[0x80CB] = (1,) # GL_BLEND_SRC_ALPHA _m[0x80CB] = (1,) # GL_BLEND_SRC_ALPHA_EXT _m[0x80C9] = (1,) # GL_BLEND_SRC_RGB _m[0x80C9] = (1,) # GL_BLEND_SRC_RGB_EXT _m[0x92FD] = (1,) # GL_BLOCK_INDEX _m[0x0D1B] = (1,) # GL_BLUE_BIAS _m[0x0D54] = (1,) # GL_BLUE_BITS _m[0x8566] = (1,) # GL_BLUE_MAX_CLAMP_INGR _m[0x8562] = (1,) # GL_BLUE_MIN_CLAMP_INGR _m[0x0D1A] = (1,) # GL_BLUE_SCALE _m[0x88BB] = (1,) # GL_BUFFER_ACCESS _m[0x911F] = (1,) # GL_BUFFER_ACCESS_FLAGS _m[0x9302] = (1,) # GL_BUFFER_BINDING _m[0x9303] = (1,) # GL_BUFFER_DATA_SIZE _m[0x88BC] = (1,) # GL_BUFFER_MAPPED _m[0x9120] = (1,) # GL_BUFFER_MAP_LENGTH _m[0x9121] = (1,) # GL_BUFFER_MAP_OFFSET _m[0x88BD] = (1,) # GL_BUFFER_MAP_POINTER _m[0x8764] = (1,) # GL_BUFFER_SIZE _m[0x8765] = (1,) # GL_BUFFER_USAGE _m[0x877C] = (1,) # GL_BUMP_TARGET_ATI _m[0x8183] = (1,) # GL_CALLIGRAPHIC_FRAGMENT_SGIX _m[0x891B] = (1,) # GL_CLAMP_FRAGMENT_COLOR _m[0x891B] = (1,) # GL_CLAMP_FRAGMENT_COLOR_ARB _m[0x891C] = (1,) # GL_CLAMP_READ_COLOR _m[0x891C] = (1,) # GL_CLAMP_READ_COLOR_ARB _m[0x891A] = (1,) # GL_CLAMP_VERTEX_COLOR _m[0x891A] = (1,) # GL_CLAMP_VERTEX_COLOR_ARB _m[0x84E1] = (1,) # GL_CLIENT_ACTIVE_TEXTURE _m[0x84E1] = (1,) # GL_CLIENT_ACTIVE_TEXTURE_ARB _m[0x0BB1] = (1,) # GL_CLIENT_ATTRIB_STACK_DEPTH _m[0x3000] = (1,) # GL_CLIP_DISTANCE0 _m[0x3001] = (1,) # GL_CLIP_DISTANCE1 _m[0x3002] = (1,) # GL_CLIP_DISTANCE2 _m[0x3003] = (1,) # GL_CLIP_DISTANCE3 _m[0x3004] = (1,) # GL_CLIP_DISTANCE4 _m[0x3005] = (1,) # GL_CLIP_DISTANCE5 _m[0x3006] = (1,) # GL_CLIP_DISTANCE6 _m[0x3007] = (1,) # GL_CLIP_DISTANCE7 _m[0x3000] = (1,) # GL_CLIP_PLANE0 _m[0x3001] = (1,) # GL_CLIP_PLANE1 _m[0x3002] = (1,) # GL_CLIP_PLANE2 _m[0x3003] = (1,) # GL_CLIP_PLANE3 _m[0x3004] = (1,) # GL_CLIP_PLANE4 _m[0x3005] = (1,) # GL_CLIP_PLANE5 _m[0x80F0] = (1,) # GL_CLIP_VOLUME_CLIPPING_HINT_EXT _m[0x8975] = (1,) # GL_COLOR_ALPHA_PAIRING_ATI _m[0x8076] = (1,) # GL_COLOR_ARRAY _m[0x8898] = (1,) # GL_COLOR_ARRAY_BUFFER_BINDING _m[0x8898] = (1,) # GL_COLOR_ARRAY_BUFFER_BINDING_ARB _m[0x8084] = (1,) # GL_COLOR_ARRAY_COUNT_EXT _m[0x8076] = (1,) # GL_COLOR_ARRAY_EXT _m[0x8F2D] = (1,) # GL_COLOR_ARRAY_LENGTH_NV _m[0x8090] = (1,) # GL_COLOR_ARRAY_POINTER _m[0x8081] = (1,) # GL_COLOR_ARRAY_SIZE _m[0x8081] = (1,) # GL_COLOR_ARRAY_SIZE_EXT _m[0x8083] = (1,) # GL_COLOR_ARRAY_STRIDE _m[0x8083] = (1,) # GL_COLOR_ARRAY_STRIDE_EXT _m[0x8082] = (1,) # GL_COLOR_ARRAY_TYPE _m[0x8082] = (1,) # GL_COLOR_ARRAY_TYPE_EXT _m[0x8835] = (4,) # GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI _m[0x0C22] = (4,) # GL_COLOR_CLEAR_VALUE _m[0x8A0F] = (1,) # GL_COLOR_FLOAT_APPLE _m[0x1603] = (3,) # GL_COLOR_INDEXES _m[0x0BF2] = (1,) # GL_COLOR_LOGIC_OP _m[0x0B57] = (1,) # GL_COLOR_MATERIAL _m[0x0B55] = (1,) # GL_COLOR_MATERIAL_FACE _m[0x0B56] = (1,) # GL_COLOR_MATERIAL_PARAMETER _m[0x80B1] = (4,4) # GL_COLOR_MATRIX _m[0x80B1] = (4,4) # GL_COLOR_MATRIX_SGI _m[0x80B2] = (1,) # GL_COLOR_MATRIX_STACK_DEPTH _m[0x80B2] = (1,) # GL_COLOR_MATRIX_STACK_DEPTH_SGI _m[0x8E20] = (1,) # GL_COLOR_SAMPLES_NV _m[0x8458] = (1,) # GL_COLOR_SUM _m[0x8458] = (1,) # GL_COLOR_SUM_ARB _m[0x854F] = (1,) # GL_COLOR_SUM_CLAMP_NV _m[0x8458] = (1,) # GL_COLOR_SUM_EXT _m[0x80D0] = (1,) # GL_COLOR_TABLE _m[0x80DD] = (1,) # GL_COLOR_TABLE_ALPHA_SIZE _m[0x80DD] = (1,) # GL_COLOR_TABLE_ALPHA_SIZE_SGI _m[0x80D7] = (4,) # GL_COLOR_TABLE_BIAS _m[0x80D7] = (4,) # GL_COLOR_TABLE_BIAS_SGI _m[0x80DC] = (1,) # GL_COLOR_TABLE_BLUE_SIZE _m[0x80DC] = (1,) # GL_COLOR_TABLE_BLUE_SIZE_SGI _m[0x80D8] = (1,) # GL_COLOR_TABLE_FORMAT _m[0x80D8] = (1,) # GL_COLOR_TABLE_FORMAT_SGI _m[0x80DB] = (1,) # GL_COLOR_TABLE_GREEN_SIZE _m[0x80DB] = (1,) # GL_COLOR_TABLE_GREEN_SIZE_SGI _m[0x80DF] = (1,) # GL_COLOR_TABLE_INTENSITY_SIZE _m[0x80DF] = (1,) # GL_COLOR_TABLE_INTENSITY_SIZE_SGI _m[0x80DE] = (1,) # GL_COLOR_TABLE_LUMINANCE_SIZE _m[0x80DE] = (1,) # GL_COLOR_TABLE_LUMINANCE_SIZE_SGI _m[0x80DA] = (1,) # GL_COLOR_TABLE_RED_SIZE _m[0x80DA] = (1,) # GL_COLOR_TABLE_RED_SIZE_SGI _m[0x80D6] = (4,) # GL_COLOR_TABLE_SCALE _m[0x80D6] = (4,) # GL_COLOR_TABLE_SCALE_SGI _m[0x80D0] = (1,) # GL_COLOR_TABLE_SGI _m[0x80D9] = (1,) # GL_COLOR_TABLE_WIDTH _m[0x80D9] = (1,) # GL_COLOR_TABLE_WIDTH_SGI _m[0x0C23] = (4,) # GL_COLOR_WRITEMASK _m[0x8572] = (1,) # GL_COMBINE_ALPHA _m[0x8571] = (1,) # GL_COMBINE_RGB _m[0x8E4B] = (1,) # GL_COMPATIBLE_SUBROUTINES _m[0x8B81] = (1,) # GL_COMPILE_STATUS _m[0x86A3] = (_L(0x86A2),) # GL_COMPRESSED_TEXTURE_FORMATS _m[0x86A3] = (_L(0x86A2),) # GL_COMPRESSED_TEXTURE_FORMATS_ARB _m[0x91B9] = (1,) # GL_COMPUTE_SHADER _m[0x1207] = (1,) # GL_CONSTANT_ATTENUATION _m[0x852A] = (4,) # GL_CONSTANT_COLOR0_NV _m[0x852B] = (4,) # GL_CONSTANT_COLOR1_NV _m[0x86E5] = (3,) # GL_CONST_EYE_NV _m[0x821E] = (1,) # GL_CONTEXT_FLAGS _m[0x00000002] = (1,) # GL_CONTEXT_FLAG_DEBUG_BIT _m[0x00000004] = (1,) # GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB _m[0x9126] = (1,) # GL_CONTEXT_PROFILE_MASK _m[0x8010] = (1,) # GL_CONVOLUTION_1D _m[0x8010] = (1,) # GL_CONVOLUTION_1D_EXT _m[0x8011] = (1,) # GL_CONVOLUTION_2D _m[0x8011] = (1,) # GL_CONVOLUTION_2D_EXT _m[0x8154] = (4,) # GL_CONVOLUTION_BORDER_COLOR _m[0x8013] = (1,) # GL_CONVOLUTION_BORDER_MODE _m[0x8013] = (1,) # GL_CONVOLUTION_BORDER_MODE_EXT _m[0x8015] = (4,) # GL_CONVOLUTION_FILTER_BIAS _m[0x8015] = (4,) # GL_CONVOLUTION_FILTER_BIAS_EXT _m[0x8014] = (4,) # GL_CONVOLUTION_FILTER_SCALE _m[0x8014] = (4,) # GL_CONVOLUTION_FILTER_SCALE_EXT _m[0x8017] = (1,) # GL_CONVOLUTION_FORMAT _m[0x8019] = (1,) # GL_CONVOLUTION_HEIGHT _m[0x8316] = (1,) # GL_CONVOLUTION_HINT_SGIX _m[0x8018] = (1,) # GL_CONVOLUTION_WIDTH _m[0x8862] = (1,) # GL_COORD_REPLACE _m[0x8F36] = (1,) # GL_COPY_READ_BUFFER _m[0x8F37] = (1,) # GL_COPY_WRITE_BUFFER _m[0x8ED4] = (1,) # GL_COVERAGE_SAMPLES_NV _m[0x0B44] = (1,) # GL_CULL_FACE _m[0x0B45] = (1,) # GL_CULL_FACE_MODE _m[0x86E0] = (4,) # GL_CULL_MODES_NV _m[0x81AA] = (1,) # GL_CULL_VERTEX_EXT _m[0x81AB] = (1,) # GL_CULL_VERTEX_EYE_POSITION_EXT _m[0x81AC] = (1,) # GL_CULL_VERTEX_OBJECT_POSITION_EXT _m[0x843C] = (1,) # GL_CURRENT_BINORMAL_EXT _m[0x0B00] = (4,) # GL_CURRENT_COLOR _m[0x8453] = (1,) # GL_CURRENT_FOG_COORD _m[0x8453] = (1,) # GL_CURRENT_FOG_COORDINATE _m[0x8453] = (1,) # GL_CURRENT_FOG_COORDINATE_EXT _m[0x0B01] = (1,) # GL_CURRENT_INDEX _m[0x8641] = (4, 4) # GL_CURRENT_MATRIX_ARB _m[0x8845] = (1,) # GL_CURRENT_MATRIX_INDEX_ARB _m[0x8641] = (4, 4) # GL_CURRENT_MATRIX_NV _m[0x8640] = (1,) # GL_CURRENT_MATRIX_STACK_DEPTH_ARB _m[0x8640] = (1,) # GL_CURRENT_MATRIX_STACK_DEPTH_NV _m[0x0B02] = (3,) # GL_CURRENT_NORMAL _m[0x8865] = (1,) # GL_CURRENT_OCCLUSION_QUERY_ID_NV _m[0x8843] = (1,) # GL_CURRENT_PALETTE_MATRIX_ARB _m[0x8B8D] = (1,) # GL_CURRENT_PROGRAM _m[0x8865] = (1,) # GL_CURRENT_QUERY _m[0x0B04] = (4,) # GL_CURRENT_RASTER_COLOR _m[0x0B09] = (1,) # GL_CURRENT_RASTER_DISTANCE _m[0x0B05] = (1,) # GL_CURRENT_RASTER_INDEX _m[0x8406] = (1,) # GL_CURRENT_RASTER_NORMAL_SGIX _m[0x0B07] = (4,) # GL_CURRENT_RASTER_POSITION _m[0x0B08] = (1,) # GL_CURRENT_RASTER_POSITION_VALID _m[0x0B06] = (4,) # GL_CURRENT_RASTER_TEXTURE_COORDS _m[0x8459] = (4,) # GL_CURRENT_SECONDARY_COLOR _m[0x8459] = (1,) # GL_CURRENT_SECONDARY_COLOR_EXT _m[0x843B] = (1,) # GL_CURRENT_TANGENT_EXT _m[0x0B03] = (4,) # GL_CURRENT_TEXTURE_COORDS _m[0x8626] = (4,) # GL_CURRENT_VERTEX_ATTRIB _m[0x850B] = (1,) # GL_CURRENT_VERTEX_WEIGHT_EXT _m[0x86A8] = (1,) # GL_CURRENT_WEIGHT_ARB _m[0x8244] = (1,) # GL_DEBUG_CALLBACK_FUNCTION _m[0x8245] = (1,) # GL_DEBUG_CALLBACK_USER_PARAM _m[0x826D] = (1,) # GL_DEBUG_GROUP_STACK_DEPTH _m[0x9145] = (1,) # GL_DEBUG_LOGGED_MESSAGES _m[0x9145] = (1,) # GL_DEBUG_LOGGED_MESSAGES_AMD _m[0x9145] = (1,) # GL_DEBUG_LOGGED_MESSAGES_ARB _m[0x8243] = (1,) # GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH _m[0x8243] = (1,) # GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB _m[0x92E0] = (1,) # GL_DEBUG_OUTPUT _m[0x8242] = (1,) # GL_DEBUG_OUTPUT_SYNCHRONOUS _m[0x8196] = (1,) # GL_DEFORMATIONS_MASK_SGIX _m[0x8B80] = (1,) # GL_DELETE_STATUS _m[0x0D1F] = (1,) # GL_DEPTH_BIAS _m[0x0D56] = (1,) # GL_DEPTH_BITS _m[0x8891] = (1,) # GL_DEPTH_BOUNDS_EXT _m[0x8890] = (1,) # GL_DEPTH_BOUNDS_TEST_EXT _m[0x8DAF] = (1,) # GL_DEPTH_BUFFER_FLOAT_MODE_NV _m[0x864F] = (1,) # GL_DEPTH_CLAMP _m[0x901F] = (1,) # GL_DEPTH_CLAMP_FAR_AMD _m[0x901E] = (1,) # GL_DEPTH_CLAMP_NEAR_AMD _m[0x864F] = (1,) # GL_DEPTH_CLAMP_NV _m[0x0B73] = (1,) # GL_DEPTH_CLEAR_VALUE _m[0x0B74] = (1,) # GL_DEPTH_FUNC _m[0x0B70] = (2,) # GL_DEPTH_RANGE _m[0x0D1E] = (1,) # GL_DEPTH_SCALE _m[0x90EA] = (1,) # GL_DEPTH_STENCIL_TEXTURE_MODE _m[0x0B71] = (1,) # GL_DEPTH_TEST _m[0x884B] = (1,) # GL_DEPTH_TEXTURE_MODE _m[0x0B72] = (1,) # GL_DEPTH_WRITEMASK _m[0x8096] = (1,) # GL_DETAIL_TEXTURE_2D_BINDING_SGIS _m[0x1201] = (4,) # GL_DIFFUSE _m[0x90EF] = (1,) # GL_DISPATCH_INDIRECT_BUFFER_BINDING _m[0x8129] = (3,) # GL_DISTANCE_ATTENUATION_SGIS _m[0x0BD0] = (1,) # GL_DITHER _m[0x0C32] = (1,) # GL_DOUBLEBUFFER _m[0x0C01] = (1,) # GL_DRAW_BUFFER _m[0x8825] = (1,) # GL_DRAW_BUFFER0 _m[0x8825] = (1,) # GL_DRAW_BUFFER0_ARB _m[0x8825] = (1,) # GL_DRAW_BUFFER0_ATI _m[0x8826] = (1,) # GL_DRAW_BUFFER1 _m[0x882F] = (1,) # GL_DRAW_BUFFER10 _m[0x882F] = (1,) # GL_DRAW_BUFFER10_ARB _m[0x882F] = (1,) # GL_DRAW_BUFFER10_ATI _m[0x8830] = (1,) # GL_DRAW_BUFFER11 _m[0x8830] = (1,) # GL_DRAW_BUFFER11_ARB _m[0x8830] = (1,) # GL_DRAW_BUFFER11_ATI _m[0x8831] = (1,) # GL_DRAW_BUFFER12 _m[0x8831] = (1,) # GL_DRAW_BUFFER12_ARB _m[0x8831] = (1,) # GL_DRAW_BUFFER12_ATI _m[0x8832] = (1,) # GL_DRAW_BUFFER13 _m[0x8832] = (1,) # GL_DRAW_BUFFER13_ARB _m[0x8832] = (1,) # GL_DRAW_BUFFER13_ATI _m[0x8833] = (1,) # GL_DRAW_BUFFER14 _m[0x8833] = (1,) # GL_DRAW_BUFFER14_ARB _m[0x8833] = (1,) # GL_DRAW_BUFFER14_ATI _m[0x8834] = (1,) # GL_DRAW_BUFFER15 _m[0x8834] = (1,) # GL_DRAW_BUFFER15_ARB _m[0x8834] = (1,) # GL_DRAW_BUFFER15_ATI _m[0x8826] = (1,) # GL_DRAW_BUFFER1_ARB _m[0x8826] = (1,) # GL_DRAW_BUFFER1_ATI _m[0x8827] = (1,) # GL_DRAW_BUFFER2 _m[0x8827] = (1,) # GL_DRAW_BUFFER2_ARB _m[0x8827] = (1,) # GL_DRAW_BUFFER2_ATI _m[0x8828] = (1,) # GL_DRAW_BUFFER3 _m[0x8828] = (1,) # GL_DRAW_BUFFER3_ARB _m[0x8828] = (1,) # GL_DRAW_BUFFER3_ATI _m[0x8829] = (1,) # GL_DRAW_BUFFER4 _m[0x8829] = (1,) # GL_DRAW_BUFFER4_ARB _m[0x8829] = (1,) # GL_DRAW_BUFFER4_ATI _m[0x882A] = (1,) # GL_DRAW_BUFFER5 _m[0x882A] = (1,) # GL_DRAW_BUFFER5_ARB _m[0x882A] = (1,) # GL_DRAW_BUFFER5_ATI _m[0x882B] = (1,) # GL_DRAW_BUFFER6 _m[0x882B] = (1,) # GL_DRAW_BUFFER6_ARB _m[0x882B] = (1,) # GL_DRAW_BUFFER6_ATI _m[0x882C] = (1,) # GL_DRAW_BUFFER7 _m[0x882C] = (1,) # GL_DRAW_BUFFER7_ARB _m[0x882C] = (1,) # GL_DRAW_BUFFER7_ATI _m[0x882D] = (1,) # GL_DRAW_BUFFER8 _m[0x882D] = (1,) # GL_DRAW_BUFFER8_ARB _m[0x882D] = (1,) # GL_DRAW_BUFFER8_ATI _m[0x882E] = (1,) # GL_DRAW_BUFFER9 _m[0x882E] = (1,) # GL_DRAW_BUFFER9_ARB _m[0x882E] = (1,) # GL_DRAW_BUFFER9_ATI _m[0x0C01] = (1,) # GL_DRAW_BUFFER_EXT _m[0x8CA9] = (1,) # GL_DRAW_FRAMEBUFFER _m[0x8CA6] = (1,) # GL_DRAW_FRAMEBUFFER_BINDING _m[0x8F43] = (1,) # GL_DRAW_INDIRECT_BUFFER_BINDING _m[0x8716] = (1,) # GL_DS_BIAS_NV _m[0x8710] = (1,) # GL_DS_SCALE_NV _m[0x8717] = (1,) # GL_DT_BIAS_NV _m[0x8711] = (1,) # GL_DT_SCALE_NV _m[0x0B43] = (1,) # GL_EDGE_FLAG _m[0x8079] = (1,) # GL_EDGE_FLAG_ARRAY _m[0x889B] = (1,) # GL_EDGE_FLAG_ARRAY_BUFFER_BINDING _m[0x889B] = (1,) # GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB _m[0x808D] = (1,) # GL_EDGE_FLAG_ARRAY_COUNT_EXT _m[0x8079] = (1,) # GL_EDGE_FLAG_ARRAY_EXT _m[0x8F30] = (1,) # GL_EDGE_FLAG_ARRAY_LENGTH_NV _m[0x8093] = (1,) # GL_EDGE_FLAG_ARRAY_POINTER _m[0x808C] = (1,) # GL_EDGE_FLAG_ARRAY_STRIDE _m[0x808C] = (1,) # GL_EDGE_FLAG_ARRAY_STRIDE_EXT _m[0x8895] = (1,) # GL_ELEMENT_ARRAY_BUFFER_BINDING _m[0x8895] = (1,) # GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB _m[0x8F33] = (1,) # GL_ELEMENT_ARRAY_LENGTH_NV _m[0x8A0D] = (1,) # GL_ELEMENT_ARRAY_TYPE_APPLE _m[0x8769] = (1,) # GL_ELEMENT_ARRAY_TYPE_ATI _m[0x1600] = (4,) # GL_EMISSION _m[0x86C5] = (1,) # GL_EVAL_FRACTIONAL_TESSELLATION_NV _m[0x86C6] = (1,) # GL_EVAL_VERTEX_ATTRIB0_NV _m[0x86D0] = (1,) # GL_EVAL_VERTEX_ATTRIB10_NV _m[0x86D1] = (1,) # GL_EVAL_VERTEX_ATTRIB11_NV _m[0x86D2] = (1,) # GL_EVAL_VERTEX_ATTRIB12_NV _m[0x86D3] = (1,) # GL_EVAL_VERTEX_ATTRIB13_NV _m[0x86D4] = (1,) # GL_EVAL_VERTEX_ATTRIB14_NV _m[0x86D5] = (1,) # GL_EVAL_VERTEX_ATTRIB15_NV _m[0x86C7] = (1,) # GL_EVAL_VERTEX_ATTRIB1_NV _m[0x86C8] = (1,) # GL_EVAL_VERTEX_ATTRIB2_NV _m[0x86C9] = (1,) # GL_EVAL_VERTEX_ATTRIB3_NV _m[0x86CA] = (1,) # GL_EVAL_VERTEX_ATTRIB4_NV _m[0x86CB] = (1,) # GL_EVAL_VERTEX_ATTRIB5_NV _m[0x86CC] = (1,) # GL_EVAL_VERTEX_ATTRIB6_NV _m[0x86CD] = (1,) # GL_EVAL_VERTEX_ATTRIB7_NV _m[0x86CE] = (1,) # GL_EVAL_VERTEX_ATTRIB8_NV _m[0x86CF] = (1,) # GL_EVAL_VERTEX_ATTRIB9_NV _m[0x1F03] = (1,) # GL_EXTENSIONS _m[0x81F6] = (7,) # GL_EYE_LINE_SGIS _m[0x2502] = (4,) # GL_EYE_PLANE _m[0x81F4] = (4,) # GL_EYE_POINT_SGIS _m[0x0DF0] = (1,) # GL_FEEDBACK_BUFFER_POINTER _m[0x0DF1] = (1,) # GL_FEEDBACK_BUFFER_SIZE _m[0x0DF2] = (1,) # GL_FEEDBACK_BUFFER_TYPE _m[0x888D] = (4,) # GL_FLOAT_CLEAR_COLOR_VALUE_NV _m[0x888E] = (1,) # GL_FLOAT_RGBA_MODE_NV _m[0x0B60] = (1,) # GL_FOG _m[0x0B66] = (4,) # GL_FOG_COLOR _m[0x889D] = (1,) # GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB _m[0x8455] = (1,) # GL_FOG_COORDINATE_ARRAY_STRIDE_EXT _m[0x8454] = (1,) # GL_FOG_COORDINATE_ARRAY_TYPE_EXT _m[0x8457] = (1,) # GL_FOG_COORD_ARRAY _m[0x889D] = (1,) # GL_FOG_COORD_ARRAY_BUFFER_BINDING _m[0x8F32] = (1,) # GL_FOG_COORD_ARRAY_LENGTH_NV _m[0x8455] = (1,) # GL_FOG_COORD_ARRAY_STRIDE _m[0x8454] = (1,) # GL_FOG_COORD_ARRAY_TYPE _m[0x8450] = (1,) # GL_FOG_COORD_SRC _m[0x0B62] = (1,) # GL_FOG_DENSITY _m[0x855A] = (1,) # GL_FOG_DISTANCE_MODE_NV _m[0x0B64] = (1,) # GL_FOG_END _m[0x812B] = (1,) # GL_FOG_FUNC_POINTS_SGIS _m[0x0C54] = (1,) # GL_FOG_HINT _m[0x0B61] = (1,) # GL_FOG_INDEX _m[0x0B65] = (1,) # GL_FOG_MODE _m[0x8198] = (1,) # GL_FOG_OFFSET_SGIX _m[0x8199] = (4,) # GL_FOG_OFFSET_VALUE_SGIX _m[0x0B63] = (1,) # GL_FOG_START _m[0x8402] = (1,) # GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX _m[0x8403] = (1,) # GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX _m[0x8401] = (1,) # GL_FRAGMENT_COLOR_MATERIAL_SGIX _m[0x840C] = (1,) # GL_FRAGMENT_LIGHT0_SGIX _m[0x8400] = (1,) # GL_FRAGMENT_LIGHTING_SGIX _m[0x840A] = (4,) # GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX _m[0x8408] = (1,) # GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX _m[0x840B] = (1,) # GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX _m[0x8409] = (1,) # GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX _m[0x8804] = (1,) # GL_FRAGMENT_PROGRAM_ARB _m[0x8873] = (1,) # GL_FRAGMENT_PROGRAM_BINDING_NV _m[0x8870] = (1,) # GL_FRAGMENT_PROGRAM_NV _m[0x8B30] = (1,) # GL_FRAGMENT_SHADER _m[0x8920] = (1,) # GL_FRAGMENT_SHADER_ATI _m[0x8B8B] = (1,) # GL_FRAGMENT_SHADER_DERIVATIVE_HINT _m[0x8B8B] = (1,) # GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB _m[0x8215] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE _m[0x8214] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE _m[0x8210] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING _m[0x8211] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE _m[0x8216] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE _m[0x8213] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE _m[0x8DA7] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_LAYERED _m[0x8CD1] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME _m[0x8CD0] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE _m[0x8212] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE _m[0x8217] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE _m[0x8CD3] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE _m[0x8CD4] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER _m[0x8CD2] = (1,) # GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL _m[0x8CA6] = (1,) # GL_FRAMEBUFFER_BINDING_EXT _m[0x9314] = (1,) # GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS _m[0x9311] = (1,) # GL_FRAMEBUFFER_DEFAULT_HEIGHT _m[0x9312] = (1,) # GL_FRAMEBUFFER_DEFAULT_LAYERS _m[0x9313] = (1,) # GL_FRAMEBUFFER_DEFAULT_SAMPLES _m[0x9310] = (1,) # GL_FRAMEBUFFER_DEFAULT_WIDTH _m[0x8DB9] = (1,) # GL_FRAMEBUFFER_SRGB _m[0x8DBA] = (1,) # GL_FRAMEBUFFER_SRGB_CAPABLE_EXT _m[0x8DB9] = (1,) # GL_FRAMEBUFFER_SRGB_EXT _m[0x818C] = (1,) # GL_FRAMEZOOM_FACTOR_SGIX _m[0x818B] = (1,) # GL_FRAMEZOOM_SGIX _m[0x0B46] = (1,) # GL_FRONT_FACE _m[0x8191] = (1,) # GL_GENERATE_MIPMAP _m[0x8192] = (1,) # GL_GENERATE_MIPMAP_HINT _m[0x8192] = (1,) # GL_GENERATE_MIPMAP_HINT_SGIS _m[0x8DDB] = (1,) # GL_GEOMETRY_INPUT_TYPE_ARB _m[0x8DDC] = (1,) # GL_GEOMETRY_OUTPUT_TYPE_ARB _m[0x8DD9] = (1,) # GL_GEOMETRY_SHADER _m[0x8DDA] = (1,) # GL_GEOMETRY_VERTICES_OUT_ARB _m[0x81DA] = (1,) # GL_GLOBAL_ALPHA_FACTOR_SUN _m[0x9049] = (1,) # GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX _m[0x9047] = (1,) # GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX _m[0x904B] = (1,) # GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX _m[0x904A] = (1,) # GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX _m[0x9048] = (1,) # GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX _m[0x0D19] = (1,) # GL_GREEN_BIAS _m[0x0D53] = (1,) # GL_GREEN_BITS _m[0x8565] = (1,) # GL_GREEN_MAX_CLAMP_INGR _m[0x8561] = (1,) # GL_GREEN_MIN_CLAMP_INGR _m[0x0D18] = (1,) # GL_GREEN_SCALE _m[0x8024] = (1,) # GL_HISTOGRAM _m[0x802B] = (1,) # GL_HISTOGRAM_ALPHA_SIZE _m[0x802B] = (1,) # GL_HISTOGRAM_ALPHA_SIZE_EXT _m[0x802A] = (1,) # GL_HISTOGRAM_BLUE_SIZE _m[0x802A] = (1,) # GL_HISTOGRAM_BLUE_SIZE_EXT _m[0x8024] = (1,) # GL_HISTOGRAM_EXT _m[0x8027] = (1,) # GL_HISTOGRAM_FORMAT _m[0x8027] = (1,) # GL_HISTOGRAM_FORMAT_EXT _m[0x8029] = (1,) # GL_HISTOGRAM_GREEN_SIZE _m[0x8029] = (1,) # GL_HISTOGRAM_GREEN_SIZE_EXT _m[0x802C] = (1,) # GL_HISTOGRAM_LUMINANCE_SIZE _m[0x802C] = (1,) # GL_HISTOGRAM_LUMINANCE_SIZE_EXT _m[0x8028] = (1,) # GL_HISTOGRAM_RED_SIZE _m[0x8028] = (1,) # GL_HISTOGRAM_RED_SIZE_EXT _m[0x802D] = (1,) # GL_HISTOGRAM_SINK _m[0x802D] = (1,) # GL_HISTOGRAM_SINK_EXT _m[0x8026] = (1,) # GL_HISTOGRAM_WIDTH _m[0x8026] = (1,) # GL_HISTOGRAM_WIDTH_EXT _m[0x8714] = (1,) # GL_HI_BIAS_NV _m[0x870E] = (1,) # GL_HI_SCALE_NV _m[0x8B9B] = (1,) # GL_IMPLEMENTATION_COLOR_READ_FORMAT _m[0x8B9A] = (1,) # GL_IMPLEMENTATION_COLOR_READ_TYPE _m[0x8077] = (1,) # GL_INDEX_ARRAY _m[0x8899] = (1,) # GL_INDEX_ARRAY_BUFFER_BINDING _m[0x8899] = (1,) # GL_INDEX_ARRAY_BUFFER_BINDING_ARB _m[0x8087] = (1,) # GL_INDEX_ARRAY_COUNT_EXT _m[0x8077] = (1,) # GL_INDEX_ARRAY_EXT _m[0x8F2E] = (1,) # GL_INDEX_ARRAY_LENGTH_NV _m[0x8091] = (1,) # GL_INDEX_ARRAY_POINTER _m[0x8086] = (1,) # GL_INDEX_ARRAY_STRIDE _m[0x8086] = (1,) # GL_INDEX_ARRAY_STRIDE_EXT _m[0x8085] = (1,) # GL_INDEX_ARRAY_TYPE _m[0x8085] = (1,) # GL_INDEX_ARRAY_TYPE_EXT _m[0x0D51] = (1,) # GL_INDEX_BITS _m[0x0C20] = (1,) # GL_INDEX_CLEAR_VALUE _m[0x0BF1] = (1,) # GL_INDEX_LOGIC_OP _m[0x0C30] = (1,) # GL_INDEX_MODE _m[0x0D13] = (1,) # GL_INDEX_OFFSET _m[0x0D12] = (1,) # GL_INDEX_SHIFT _m[0x0C21] = (1,) # GL_INDEX_WRITEMASK _m[0x8B84] = (1,) # GL_INFO_LOG_LENGTH _m[0x8181] = (1,) # GL_INSTRUMENT_MEASUREMENTS_SGIX _m[0x8980] = (1,) # GL_INTERLACE_OML _m[0x8568] = (1,) # GL_INTERLACE_READ_INGR _m[0x8981] = (1,) # GL_INTERLACE_READ_OML _m[0x8094] = (1,) # GL_INTERLACE_SGIX _m[0x817F] = (1,) # GL_IR_INSTRUMENT1_SGIX _m[0x92E7] = (1,) # GL_IS_PER_PATCH _m[0x9300] = (1,) # GL_IS_ROW_MAJOR _m[0x825E] = (1,) # GL_LAYER_PROVOKING_VERTEX _m[0x4000] = (1,) # GL_LIGHT0 _m[0x4001] = (1,) # GL_LIGHT1 _m[0x4002] = (1,) # GL_LIGHT2 _m[0x4003] = (1,) # GL_LIGHT3 _m[0x4004] = (1,) # GL_LIGHT4 _m[0x4005] = (1,) # GL_LIGHT5 _m[0x4006] = (1,) # GL_LIGHT6 _m[0x4007] = (1,) # GL_LIGHT7 _m[0x0B50] = (1,) # GL_LIGHTING _m[0x8407] = (1,) # GL_LIGHT_ENV_MODE_SGIX _m[0x0B53] = (4,) # GL_LIGHT_MODEL_AMBIENT _m[0x81F8] = (1,) # GL_LIGHT_MODEL_COLOR_CONTROL _m[0x81F8] = (1,) # GL_LIGHT_MODEL_COLOR_CONTROL_EXT _m[0x0B51] = (1,) # GL_LIGHT_MODEL_LOCAL_VIEWER _m[0x0B52] = (1,) # GL_LIGHT_MODEL_TWO_SIDE _m[0x1208] = (1,) # GL_LINEAR_ATTENUATION _m[0x0B20] = (1,) # GL_LINE_SMOOTH _m[0x0C52] = (1,) # GL_LINE_SMOOTH_HINT _m[0x0B24] = (1,) # GL_LINE_STIPPLE _m[0x0B25] = (1,) # GL_LINE_STIPPLE_PATTERN _m[0x0B26] = (1,) # GL_LINE_STIPPLE_REPEAT _m[0x0B21] = (1,) # GL_LINE_WIDTH _m[0x0B23] = (1,) # GL_LINE_WIDTH_GRANULARITY _m[0x0B22] = (2,) # GL_LINE_WIDTH_RANGE _m[0x8B82] = (1,) # GL_LINK_STATUS _m[0x0B32] = (1,) # GL_LIST_BASE _m[0x0B33] = (1,) # GL_LIST_INDEX _m[0x0B30] = (1,) # GL_LIST_MODE _m[0x930E] = (1,) # GL_LOCATION _m[0x930F] = (1,) # GL_LOCATION_INDEX _m[0x0BF1] = (1,) # GL_LOGIC_OP _m[0x0BF0] = (1,) # GL_LOGIC_OP_MODE _m[0x8252] = (1,) # GL_LOSE_CONTEXT_ON_RESET_ARB _m[0x8715] = (1,) # GL_LO_BIAS_NV _m[0x870F] = (1,) # GL_LO_SCALE_NV _m[0x8718] = (1,) # GL_MAGNITUDE_BIAS_NV _m[0x8712] = (1,) # GL_MAGNITUDE_SCALE_NV _m[0x821B] = (1,) # GL_MAJOR_VERSION _m[0x0D90] = (1,) # GL_MAP1_COLOR_4 _m[0x0DD0] = (2,) # GL_MAP1_GRID_DOMAIN _m[0x0DD1] = (1,) # GL_MAP1_GRID_SEGMENTS _m[0x0D91] = (1,) # GL_MAP1_INDEX _m[0x0D92] = (1,) # GL_MAP1_NORMAL _m[0x0D93] = (1,) # GL_MAP1_TEXTURE_COORD_1 _m[0x0D94] = (1,) # GL_MAP1_TEXTURE_COORD_2 _m[0x0D95] = (1,) # GL_MAP1_TEXTURE_COORD_3 _m[0x0D96] = (1,) # GL_MAP1_TEXTURE_COORD_4 _m[0x0D97] = (1,) # GL_MAP1_VERTEX_3 _m[0x0D98] = (1,) # GL_MAP1_VERTEX_4 _m[0x8660] = (4,) # GL_MAP1_VERTEX_ATTRIB0_4_NV _m[0x866A] = (4,) # GL_MAP1_VERTEX_ATTRIB10_4_NV _m[0x866B] = (4,) # GL_MAP1_VERTEX_ATTRIB11_4_NV _m[0x866C] = (4,) # GL_MAP1_VERTEX_ATTRIB12_4_NV _m[0x866D] = (4,) # GL_MAP1_VERTEX_ATTRIB13_4_NV _m[0x866E] = (4,) # GL_MAP1_VERTEX_ATTRIB14_4_NV _m[0x866F] = (4,) # GL_MAP1_VERTEX_ATTRIB15_4_NV _m[0x8661] = (4,) # GL_MAP1_VERTEX_ATTRIB1_4_NV _m[0x8662] = (4,) # GL_MAP1_VERTEX_ATTRIB2_4_NV _m[0x8663] = (4,) # GL_MAP1_VERTEX_ATTRIB3_4_NV _m[0x8664] = (4,) # GL_MAP1_VERTEX_ATTRIB4_4_NV _m[0x8665] = (4,) # GL_MAP1_VERTEX_ATTRIB5_4_NV _m[0x8666] = (4,) # GL_MAP1_VERTEX_ATTRIB6_4_NV _m[0x8667] = (4,) # GL_MAP1_VERTEX_ATTRIB7_4_NV _m[0x8668] = (4,) # GL_MAP1_VERTEX_ATTRIB8_4_NV _m[0x8669] = (4,) # GL_MAP1_VERTEX_ATTRIB9_4_NV _m[0x0DB0] = (1,) # GL_MAP2_COLOR_4 _m[0x0DD2] = (4,) # GL_MAP2_GRID_DOMAIN _m[0x0DD3] = (2,) # GL_MAP2_GRID_SEGMENTS _m[0x0DB1] = (1,) # GL_MAP2_INDEX _m[0x0DB2] = (1,) # GL_MAP2_NORMAL _m[0x0DB3] = (1,) # GL_MAP2_TEXTURE_COORD_1 _m[0x0DB4] = (1,) # GL_MAP2_TEXTURE_COORD_2 _m[0x0DB5] = (1,) # GL_MAP2_TEXTURE_COORD_3 _m[0x0DB6] = (1,) # GL_MAP2_TEXTURE_COORD_4 _m[0x0DB7] = (1,) # GL_MAP2_VERTEX_3 _m[0x0DB8] = (1,) # GL_MAP2_VERTEX_4 _m[0x8670] = (4,) # GL_MAP2_VERTEX_ATTRIB0_4_NV _m[0x867A] = (4,) # GL_MAP2_VERTEX_ATTRIB10_4_NV _m[0x867B] = (4,) # GL_MAP2_VERTEX_ATTRIB11_4_NV _m[0x867C] = (4,) # GL_MAP2_VERTEX_ATTRIB12_4_NV _m[0x867D] = (4,) # GL_MAP2_VERTEX_ATTRIB13_4_NV _m[0x867E] = (4,) # GL_MAP2_VERTEX_ATTRIB14_4_NV _m[0x867F] = (4,) # GL_MAP2_VERTEX_ATTRIB15_4_NV _m[0x8671] = (4,) # GL_MAP2_VERTEX_ATTRIB1_4_NV _m[0x8672] = (4,) # GL_MAP2_VERTEX_ATTRIB2_4_NV _m[0x8673] = (4,) # GL_MAP2_VERTEX_ATTRIB3_4_NV _m[0x8674] = (4,) # GL_MAP2_VERTEX_ATTRIB4_4_NV _m[0x8675] = (4,) # GL_MAP2_VERTEX_ATTRIB5_4_NV _m[0x8676] = (4,) # GL_MAP2_VERTEX_ATTRIB6_4_NV _m[0x8677] = (4,) # GL_MAP2_VERTEX_ATTRIB7_4_NV _m[0x8678] = (4,) # GL_MAP2_VERTEX_ATTRIB8_4_NV _m[0x8679] = (4,) # GL_MAP2_VERTEX_ATTRIB9_4_NV _m[0x0D10] = (1,) # GL_MAP_COLOR _m[0x0D11] = (1,) # GL_MAP_STENCIL _m[0x8844] = (1,) # GL_MATRIX_INDEX_ARRAY_ARB _m[0x8849] = (1,) # GL_MATRIX_INDEX_ARRAY_POINTER_ARB _m[0x8846] = (1,) # GL_MATRIX_INDEX_ARRAY_SIZE_ARB _m[0x8848] = (1,) # GL_MATRIX_INDEX_ARRAY_STRIDE_ARB _m[0x8847] = (1,) # GL_MATRIX_INDEX_ARRAY_TYPE_ARB _m[0x0BA0] = (1,) # GL_MATRIX_MODE _m[0x8840] = (1,) # GL_MATRIX_PALETTE_ARB _m[0x92FF] = (1,) # GL_MATRIX_STRIDE _m[0x8073] = (1,) # GL_MAX_3D_TEXTURE_SIZE _m[0x8073] = (1,) # GL_MAX_3D_TEXTURE_SIZE_EXT _m[0x8138] = (1,) # GL_MAX_4D_TEXTURE_SIZE_SGIS _m[0x8405] = (1,) # GL_MAX_ACTIVE_LIGHTS_SGIX _m[0x88FF] = (1,) # GL_MAX_ARRAY_TEXTURE_LAYERS _m[0x88FF] = (1,) # GL_MAX_ARRAY_TEXTURE_LAYERS_EXT _m[0x8360] = (1,) # GL_MAX_ASYNC_DRAW_PIXELS_SGIX _m[0x832D] = (1,) # GL_MAX_ASYNC_HISTOGRAM_SGIX _m[0x8361] = (1,) # GL_MAX_ASYNC_READ_PIXELS_SGIX _m[0x835F] = (1,) # GL_MAX_ASYNC_TEX_IMAGE_SGIX _m[0x92DC] = (1,) # GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS _m[0x92D8] = (1,) # GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE _m[0x0D35] = (1,) # GL_MAX_ATTRIB_STACK_DEPTH _m[0x8DED] = (1,) # GL_MAX_BINDABLE_UNIFORM_SIZE_EXT _m[0x0D3B] = (1,) # GL_MAX_CLIENT_ATTRIB_STACK_DEPTH _m[0x8177] = (1,) # GL_MAX_CLIPMAP_DEPTH_SGIX _m[0x8178] = (1,) # GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX _m[0x0D32] = (1,) # GL_MAX_CLIP_DISTANCES _m[0x0D32] = (1,) # GL_MAX_CLIP_PLANES _m[0x8CDF] = (1,) # GL_MAX_COLOR_ATTACHMENTS _m[0x8CDF] = (1,) # GL_MAX_COLOR_ATTACHMENTS_EXT _m[0x80B3] = (1,) # GL_MAX_COLOR_MATRIX_STACK_DEPTH _m[0x80B3] = (1,) # GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI _m[0x910E] = (1,) # GL_MAX_COLOR_TEXTURE_SAMPLES _m[0x92D7] = (1,) # GL_MAX_COMBINED_ATOMIC_COUNTERS _m[0x92D1] = (1,) # GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS _m[0x8266] = (1,) # GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS _m[0x8A33] = (1,) # GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS _m[0x8A32] = (1,) # GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS _m[0x90CF] = (1,) # GL_MAX_COMBINED_IMAGE_UNIFORMS _m[0x8F39] = (1,) # GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS _m[0x8F39] = (1,) # GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT _m[0x90DC] = (1,) # GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS _m[0x8E1E] = (1,) # GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS _m[0x8E1F] = (1,) # GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS _m[0x8B4D] = (1,) # GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS _m[0x8B4D] = (1,) # GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB _m[0x8A2E] = (1,) # GL_MAX_COMBINED_UNIFORM_BLOCKS _m[0x8A31] = (1,) # GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS _m[0x8265] = (1,) # GL_MAX_COMPUTE_ATOMIC_COUNTERS _m[0x8264] = (1,) # GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS _m[0x91BD] = (1,) # GL_MAX_COMPUTE_IMAGE_UNIFORMS _m[0x90DB] = (1,) # GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS _m[0x8262] = (1,) # GL_MAX_COMPUTE_SHARED_MEMORY_SIZE _m[0x91BC] = (1,) # GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS _m[0x91BB] = (1,) # GL_MAX_COMPUTE_UNIFORM_BLOCKS _m[0x8263] = (1,) # GL_MAX_COMPUTE_UNIFORM_COMPONENTS _m[0x91BE] = (3,) # GL_MAX_COMPUTE_WORK_GROUP_COUNT _m[0x91BF] = (3,) # GL_MAX_COMPUTE_WORK_GROUP_SIZE _m[0x801B] = (1,) # GL_MAX_CONVOLUTION_HEIGHT _m[0x801A] = (1,) # GL_MAX_CONVOLUTION_WIDTH _m[0x851C] = (1,) # GL_MAX_CUBE_MAP_TEXTURE_SIZE _m[0x851C] = (1,) # GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB _m[0x826C] = (1,) # GL_MAX_DEBUG_GROUP_STACK_DEPTH _m[0x9144] = (1,) # GL_MAX_DEBUG_LOGGED_MESSAGES _m[0x9144] = (1,) # GL_MAX_DEBUG_LOGGED_MESSAGES_AMD _m[0x9144] = (1,) # GL_MAX_DEBUG_LOGGED_MESSAGES_ARB _m[0x9143] = (1,) # GL_MAX_DEBUG_MESSAGE_LENGTH _m[0x9143] = (1,) # GL_MAX_DEBUG_MESSAGE_LENGTH_AMD _m[0x9143] = (1,) # GL_MAX_DEBUG_MESSAGE_LENGTH_ARB _m[0x90D1] = (1,) # GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV _m[0x90D0] = (2,) # GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV _m[0x910F] = (1,) # GL_MAX_DEPTH_TEXTURE_SAMPLES _m[0x8824] = (1,) # GL_MAX_DRAW_BUFFERS _m[0x8824] = (1,) # GL_MAX_DRAW_BUFFERS_ARB _m[0x8824] = (1,) # GL_MAX_DRAW_BUFFERS_ATI _m[0x88FC] = (1,) # GL_MAX_DUAL_SOURCE_DRAW_BUFFERS _m[0x80E9] = (1,) # GL_MAX_ELEMENTS_INDICES _m[0x80E8] = (1,) # GL_MAX_ELEMENTS_VERTICES _m[0x8D6B] = (1,) # GL_MAX_ELEMENT_INDEX _m[0x0D30] = (1,) # GL_MAX_EVAL_ORDER _m[0x812C] = (1,) # GL_MAX_FOG_FUNC_POINTS_SGIS _m[0x92D6] = (1,) # GL_MAX_FRAGMENT_ATOMIC_COUNTERS _m[0x92D0] = (1,) # GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS _m[0x8DE3] = (1,) # GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT _m[0x90CE] = (1,) # GL_MAX_FRAGMENT_IMAGE_UNIFORMS _m[0x8E5C] = (1,) # GL_MAX_FRAGMENT_INTERPOLATION_OFFSET _m[0x8E5C] = (1,) # GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV _m[0x8404] = (1,) # GL_MAX_FRAGMENT_LIGHTS_SGIX _m[0x8868] = (1,) # GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV _m[0x90DA] = (1,) # GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS _m[0x8A2D] = (1,) # GL_MAX_FRAGMENT_UNIFORM_BLOCKS _m[0x8B49] = (1,) # GL_MAX_FRAGMENT_UNIFORM_COMPONENTS _m[0x8B49] = (1,) # GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB _m[0x8DFD] = (1,) # GL_MAX_FRAGMENT_UNIFORM_VECTORS _m[0x9316] = (1,) # GL_MAX_FRAMEBUFFER_HEIGHT _m[0x9317] = (1,) # GL_MAX_FRAMEBUFFER_LAYERS _m[0x9318] = (1,) # GL_MAX_FRAMEBUFFER_SAMPLES _m[0x9315] = (1,) # GL_MAX_FRAMEBUFFER_WIDTH _m[0x818D] = (1,) # GL_MAX_FRAMEZOOM_FACTOR_SGIX _m[0x854D] = (1,) # GL_MAX_GENERAL_COMBINERS_NV _m[0x92D5] = (1,) # GL_MAX_GEOMETRY_ATOMIC_COUNTERS _m[0x92CF] = (1,) # GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS _m[0x8DE4] = (1,) # GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT _m[0x90CD] = (1,) # GL_MAX_GEOMETRY_IMAGE_UNIFORMS _m[0x8DE0] = (1,) # GL_MAX_GEOMETRY_OUTPUT_VERTICES _m[0x8DE0] = (1,) # GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB _m[0x8DE0] = (1,) # GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT _m[0x8E5A] = (1,) # GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV _m[0x8E5A] = (1,) # GL_MAX_GEOMETRY_SHADER_INVOCATIONS _m[0x90D7] = (1,) # GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS _m[0x8C29] = (1,) # GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS _m[0x8C29] = (1,) # GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB _m[0x8C29] = (1,) # GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT _m[0x8DE1] = (1,) # GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS _m[0x8DE1] = (1,) # GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB _m[0x8DE1] = (1,) # GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT _m[0x8A2C] = (1,) # GL_MAX_GEOMETRY_UNIFORM_BLOCKS _m[0x8DDF] = (1,) # GL_MAX_GEOMETRY_UNIFORM_COMPONENTS _m[0x8DDF] = (1,) # GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB _m[0x8DDF] = (1,) # GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT _m[0x8DDD] = (1,) # GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB _m[0x8DDD] = (1,) # GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT _m[0x906D] = (1,) # GL_MAX_IMAGE_SAMPLES _m[0x906D] = (1,) # GL_MAX_IMAGE_SAMPLES_EXT _m[0x8F38] = (1,) # GL_MAX_IMAGE_UNITS _m[0x8F38] = (1,) # GL_MAX_IMAGE_UNITS_EXT _m[0x9110] = (1,) # GL_MAX_INTEGER_SAMPLES _m[0x82E8] = (1,) # GL_MAX_LABEL_LENGTH _m[0x0D31] = (1,) # GL_MAX_LIGHTS _m[0x0B31] = (1,) # GL_MAX_LIST_NESTING _m[0x86D6] = (1,) # GL_MAX_MAP_TESSELLATION_NV _m[0x8841] = (1,) # GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB _m[0x0D36] = (1,) # GL_MAX_MODELVIEW_STACK_DEPTH _m[0x8E11] = (1,) # GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV _m[0x92F6] = (1,) # GL_MAX_NAME_LENGTH _m[0x0D37] = (1,) # GL_MAX_NAME_STACK_DEPTH _m[0x92F7] = (1,) # GL_MAX_NUM_ACTIVE_VARIABLES _m[0x92F8] = (1,) # GL_MAX_NUM_COMPATIBLE_SUBROUTINES _m[0x87CA] = (1,) # GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT _m[0x87CE] = (1,) # GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT _m[0x87CC] = (1,) # GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT _m[0x87CB] = (1,) # GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT _m[0x8842] = (1,) # GL_MAX_PALETTE_MATRICES_ARB _m[0x8E7D] = (1,) # GL_MAX_PATCH_VERTICES _m[0x0D34] = (1,) # GL_MAX_PIXEL_MAP_TABLE _m[0x8337] = (1,) # GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT _m[0x87F1] = (1,) # GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI _m[0x88B1] = (1,) # GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB _m[0x880B] = (1,) # GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB _m[0x88AD] = (1,) # GL_MAX_PROGRAM_ATTRIBS_ARB _m[0x88F5] = (1,) # GL_MAX_PROGRAM_CALL_DEPTH_NV _m[0x88B5] = (1,) # GL_MAX_PROGRAM_ENV_PARAMETERS_ARB _m[0x88F4] = (1,) # GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV _m[0x88F6] = (1,) # GL_MAX_PROGRAM_IF_DEPTH_NV _m[0x88A1] = (1,) # GL_MAX_PROGRAM_INSTRUCTIONS_ARB _m[0x88B4] = (1,) # GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB _m[0x88F8] = (1,) # GL_MAX_PROGRAM_LOOP_COUNT_NV _m[0x88F7] = (1,) # GL_MAX_PROGRAM_LOOP_DEPTH_NV _m[0x862F] = (1,) # GL_MAX_PROGRAM_MATRICES_ARB _m[0x862E] = (1,) # GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB _m[0x88B3] = (1,) # GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB _m[0x880E] = (1,) # GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB _m[0x88AF] = (1,) # GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB _m[0x88A3] = (1,) # GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB _m[0x88AB] = (1,) # GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB _m[0x88A7] = (1,) # GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB _m[0x8810] = (1,) # GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB _m[0x880F] = (1,) # GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB _m[0x8C27] = (1,) # GL_MAX_PROGRAM_OUTPUT_VERTICES_NV _m[0x88A9] = (1,) # GL_MAX_PROGRAM_PARAMETERS_ARB _m[0x88A5] = (1,) # GL_MAX_PROGRAM_TEMPORARIES_ARB _m[0x8905] = (1,) # GL_MAX_PROGRAM_TEXEL_OFFSET _m[0x8F9F] = (1,) # GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB _m[0x8E5F] = (1,) # GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB _m[0x8E5F] = (1,) # GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV _m[0x880D] = (1,) # GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB _m[0x880C] = (1,) # GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB _m[0x8C28] = (1,) # GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV _m[0x0D38] = (1,) # GL_MAX_PROJECTION_STACK_DEPTH _m[0x86D7] = (1,) # GL_MAX_RATIONAL_EVAL_ORDER_NV _m[0x84F8] = (1,) # GL_MAX_RECTANGLE_TEXTURE_SIZE _m[0x84F8] = (1,) # GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB _m[0x84F8] = (1,) # GL_MAX_RECTANGLE_TEXTURE_SIZE_NV _m[0x84E8] = (1,) # GL_MAX_RENDERBUFFER_SIZE _m[0x84E8] = (1,) # GL_MAX_RENDERBUFFER_SIZE_EXT _m[0x8D57] = (1,) # GL_MAX_SAMPLES _m[0x8D57] = (1,) # GL_MAX_SAMPLES_EXT _m[0x8E59] = (1,) # GL_MAX_SAMPLE_MASK_WORDS _m[0x8E59] = (1,) # GL_MAX_SAMPLE_MASK_WORDS_NV _m[0x9111] = (1,) # GL_MAX_SERVER_WAIT_TIMEOUT _m[0x90DE] = (1,) # GL_MAX_SHADER_STORAGE_BLOCK_SIZE _m[0x90DD] = (1,) # GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS _m[0x8504] = (1,) # GL_MAX_SHININESS_NV _m[0x919A] = (1,) # GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS _m[0x8505] = (1,) # GL_MAX_SPOT_EXPONENT_NV _m[0x8DE7] = (1,) # GL_MAX_SUBROUTINES _m[0x8DE8] = (1,) # GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS _m[0x92D3] = (1,) # GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS _m[0x92CD] = (1,) # GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS _m[0x90CB] = (1,) # GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS _m[0x886C] = (1,) # GL_MAX_TESS_CONTROL_INPUT_COMPONENTS _m[0x8E83] = (1,) # GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS _m[0x90D8] = (1,) # GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS _m[0x8E81] = (1,) # GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS _m[0x8E85] = (1,) # GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS _m[0x8E89] = (1,) # GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS _m[0x8E7F] = (1,) # GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS _m[0x92D4] = (1,) # GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS _m[0x92CE] = (1,) # GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS _m[0x90CC] = (1,) # GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS _m[0x886D] = (1,) # GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS _m[0x8E86] = (1,) # GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS _m[0x90D9] = (1,) # GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS _m[0x8E82] = (1,) # GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS _m[0x8E8A] = (1,) # GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS _m[0x8E80] = (1,) # GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS _m[0x8E7E] = (1,) # GL_MAX_TESS_GEN_LEVEL _m[0x8E84] = (1,) # GL_MAX_TESS_PATCH_COMPONENTS _m[0x8C2B] = (1,) # GL_MAX_TEXTURE_BUFFER_SIZE _m[0x8C2B] = (1,) # GL_MAX_TEXTURE_BUFFER_SIZE_ARB _m[0x8C2B] = (1,) # GL_MAX_TEXTURE_BUFFER_SIZE_EXT _m[0x8871] = (1,) # GL_MAX_TEXTURE_COORDS _m[0x8871] = (1,) # GL_MAX_TEXTURE_COORDS_ARB _m[0x8871] = (1,) # GL_MAX_TEXTURE_COORDS_NV _m[0x8872] = (1,) # GL_MAX_TEXTURE_IMAGE_UNITS _m[0x8872] = (1,) # GL_MAX_TEXTURE_IMAGE_UNITS_ARB _m[0x8872] = (1,) # GL_MAX_TEXTURE_IMAGE_UNITS_NV _m[0x84FD] = (1,) # GL_MAX_TEXTURE_LOD_BIAS _m[0x84FD] = (1,) # GL_MAX_TEXTURE_LOD_BIAS_EXT _m[0x84FF] = (1,) # GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT _m[0x0D33] = (1,) # GL_MAX_TEXTURE_SIZE _m[0x0D39] = (1,) # GL_MAX_TEXTURE_STACK_DEPTH _m[0x84E2] = (1,) # GL_MAX_TEXTURE_UNITS _m[0x84E2] = (1,) # GL_MAX_TEXTURE_UNITS_ARB _m[0x862F] = (1,) # GL_MAX_TRACK_MATRICES_NV _m[0x862E] = (1,) # GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV _m[0x8E70] = (1,) # GL_MAX_TRANSFORM_FEEDBACK_BUFFERS _m[0x8A30] = (1,) # GL_MAX_UNIFORM_BLOCK_SIZE _m[0x8A2F] = (1,) # GL_MAX_UNIFORM_BUFFER_BINDINGS _m[0x826E] = (1,) # GL_MAX_UNIFORM_LOCATIONS _m[0x8B4B] = (1,) # GL_MAX_VARYING_COMPONENTS _m[0x8B4B] = (1,) # GL_MAX_VARYING_COMPONENTS_EXT _m[0x8B4B] = (1,) # GL_MAX_VARYING_FLOATS _m[0x8B4B] = (1,) # GL_MAX_VARYING_FLOATS_ARB _m[0x8DFC] = (1,) # GL_MAX_VARYING_VECTORS _m[0x8520] = (1,) # GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV _m[0x92D2] = (1,) # GL_MAX_VERTEX_ATOMIC_COUNTERS _m[0x92CC] = (1,) # GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS _m[0x8869] = (1,) # GL_MAX_VERTEX_ATTRIBS _m[0x8869] = (1,) # GL_MAX_VERTEX_ATTRIBS_ARB _m[0x82DA] = (1,) # GL_MAX_VERTEX_ATTRIB_BINDINGS _m[0x82D9] = (1,) # GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET _m[0x8DE2] = (1,) # GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT _m[0x90CA] = (1,) # GL_MAX_VERTEX_IMAGE_UNIFORMS _m[0x87C5] = (1,) # GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT _m[0x87C7] = (1,) # GL_MAX_VERTEX_SHADER_INVARIANTS_EXT _m[0x87C9] = (1,) # GL_MAX_VERTEX_SHADER_LOCALS_EXT _m[0x87C8] = (1,) # GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT _m[0x90D6] = (1,) # GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS _m[0x87C6] = (1,) # GL_MAX_VERTEX_SHADER_VARIANTS_EXT _m[0x8E71] = (1,) # GL_MAX_VERTEX_STREAMS _m[0x876B] = (1,) # GL_MAX_VERTEX_STREAMS_ATI _m[0x8B4C] = (1,) # GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS _m[0x8B4C] = (1,) # GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB _m[0x8A2B] = (1,) # GL_MAX_VERTEX_UNIFORM_BLOCKS _m[0x8B4A] = (1,) # GL_MAX_VERTEX_UNIFORM_COMPONENTS _m[0x8B4A] = (1,) # GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB _m[0x8DFB] = (1,) # GL_MAX_VERTEX_UNIFORM_VECTORS _m[0x86A4] = (1,) # GL_MAX_VERTEX_UNITS_ARB _m[0x8DDE] = (1,) # GL_MAX_VERTEX_VARYING_COMPONENTS_ARB _m[0x8DDE] = (1,) # GL_MAX_VERTEX_VARYING_COMPONENTS_EXT _m[0x825B] = (1,) # GL_MAX_VIEWPORTS _m[0x0D3A] = (2,) # GL_MAX_VIEWPORT_DIMS _m[0x802E] = (1,) # GL_MINMAX _m[0x802E] = (1,) # GL_MINMAX_EXT _m[0x802F] = (1,) # GL_MINMAX_FORMAT _m[0x802F] = (1,) # GL_MINMAX_FORMAT_EXT _m[0x8030] = (1,) # GL_MINMAX_SINK _m[0x8030] = (1,) # GL_MINMAX_SINK_EXT _m[0x821C] = (1,) # GL_MINOR_VERSION _m[0x8904] = (1,) # GL_MIN_PROGRAM_TEXEL_OFFSET _m[0x0BA6] = (4,4) # GL_MODELVIEW0_MATRIX_EXT _m[0x0BA3] = (1,) # GL_MODELVIEW0_STACK_DEPTH_EXT _m[0x872A] = (4,4) # GL_MODELVIEW10_ARB _m[0x872B] = (4,4) # GL_MODELVIEW11_ARB _m[0x872C] = (4,4) # GL_MODELVIEW12_ARB _m[0x872D] = (4,4) # GL_MODELVIEW13_ARB _m[0x872E] = (4,4) # GL_MODELVIEW14_ARB _m[0x872F] = (4,4) # GL_MODELVIEW15_ARB _m[0x8730] = (4,4) # GL_MODELVIEW16_ARB _m[0x8731] = (4,4) # GL_MODELVIEW17_ARB _m[0x8732] = (4,4) # GL_MODELVIEW18_ARB _m[0x8733] = (4,4) # GL_MODELVIEW19_ARB _m[0x8506] = (4,4) # GL_MODELVIEW1_MATRIX_EXT _m[0x8502] = (1,) # GL_MODELVIEW1_STACK_DEPTH_EXT _m[0x8734] = (4,4) # GL_MODELVIEW20_ARB _m[0x8735] = (4,4) # GL_MODELVIEW21_ARB _m[0x8736] = (4,4) # GL_MODELVIEW22_ARB _m[0x8737] = (4,4) # GL_MODELVIEW23_ARB _m[0x8738] = (4,4) # GL_MODELVIEW24_ARB _m[0x8739] = (4,4) # GL_MODELVIEW25_ARB _m[0x873A] = (4,4) # GL_MODELVIEW26_ARB _m[0x873B] = (4,4) # GL_MODELVIEW27_ARB _m[0x873C] = (4,4) # GL_MODELVIEW28_ARB _m[0x873D] = (4,4) # GL_MODELVIEW29_ARB _m[0x8722] = (4,4) # GL_MODELVIEW2_ARB _m[0x873E] = (4,4) # GL_MODELVIEW30_ARB _m[0x873F] = (4,4) # GL_MODELVIEW31_ARB _m[0x8723] = (4,4) # GL_MODELVIEW3_ARB _m[0x8724] = (4,4) # GL_MODELVIEW4_ARB _m[0x8725] = (4,4) # GL_MODELVIEW5_ARB _m[0x8726] = (4,4) # GL_MODELVIEW6_ARB _m[0x8727] = (4,4) # GL_MODELVIEW7_ARB _m[0x8728] = (4,4) # GL_MODELVIEW8_ARB _m[0x8729] = (4,4) # GL_MODELVIEW9_ARB _m[0x0BA6] = (4, 4) # GL_MODELVIEW_MATRIX _m[0x0BA3] = (1,) # GL_MODELVIEW_STACK_DEPTH _m[0x809D] = (1,) # GL_MULTISAMPLE _m[0x86B2] = (1,) # GL_MULTISAMPLE_3DFX _m[0x809D] = (1,) # GL_MULTISAMPLE_ARB _m[0x809D] = (1,) # GL_MULTISAMPLE_EXT _m[0x8534] = (1,) # GL_MULTISAMPLE_FILTER_HINT_NV _m[0x809D] = (1,) # GL_MULTISAMPLE_SGIS _m[0x8DEA] = (1,) # GL_NAMED_STRING_TYPE_ARB _m[0x92F9] = (1,) # GL_NAME_LENGTH _m[0x0D70] = (1,) # GL_NAME_STACK_DEPTH _m[0x0BA1] = (1,) # GL_NORMALIZE _m[0x8075] = (1,) # GL_NORMAL_ARRAY _m[0x8897] = (1,) # GL_NORMAL_ARRAY_BUFFER_BINDING _m[0x8897] = (1,) # GL_NORMAL_ARRAY_BUFFER_BINDING_ARB _m[0x8080] = (1,) # GL_NORMAL_ARRAY_COUNT_EXT _m[0x8075] = (1,) # GL_NORMAL_ARRAY_EXT _m[0x8F2C] = (1,) # GL_NORMAL_ARRAY_LENGTH_NV _m[0x808F] = (1,) # GL_NORMAL_ARRAY_POINTER _m[0x807F] = (1,) # GL_NORMAL_ARRAY_STRIDE _m[0x807F] = (1,) # GL_NORMAL_ARRAY_STRIDE_EXT _m[0x807E] = (1,) # GL_NORMAL_ARRAY_TYPE _m[0x807E] = (1,) # GL_NORMAL_ARRAY_TYPE_EXT _m[0x8261] = (1,) # GL_NO_RESET_NOTIFICATION_ARB _m[0x9304] = (1,) # GL_NUM_ACTIVE_VARIABLES _m[0x8E4A] = (1,) # GL_NUM_COMPATIBLE_SUBROUTINES _m[0x86A2] = (1,) # GL_NUM_COMPRESSED_TEXTURE_FORMATS _m[0x86A2] = (1,) # GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB _m[0x821D] = (1,) # GL_NUM_EXTENSIONS _m[0x896F] = (1,) # GL_NUM_FRAGMENT_CONSTANTS_ATI _m[0x896E] = (1,) # GL_NUM_FRAGMENT_REGISTERS_ATI _m[0x854E] = (1,) # GL_NUM_GENERAL_COMBINERS_NV _m[0x8973] = (1,) # GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI _m[0x8971] = (1,) # GL_NUM_INSTRUCTIONS_PER_PASS_ATI _m[0x8972] = (1,) # GL_NUM_INSTRUCTIONS_TOTAL_ATI _m[0x8974] = (1,) # GL_NUM_LOOPBACK_COMPONENTS_ATI _m[0x8970] = (1,) # GL_NUM_PASSES_ATI _m[0x87FE] = (1,) # GL_NUM_PROGRAM_BINARY_FORMATS _m[0x8DF9] = (1,) # GL_NUM_SHADER_BINARY_FORMATS _m[0x81F7] = (7,) # GL_OBJECT_LINE_SGIS _m[0x2501] = (4,) # GL_OBJECT_PLANE _m[0x81F5] = (4,) # GL_OBJECT_POINT_SGIS _m[0x8B4E] = (1,) # GL_OBJECT_TYPE_ARB _m[0x8165] = (1,) # GL_OCCLUSION_TEST_HP _m[0x8166] = (1,) # GL_OCCLUSION_TEST_RESULT_HP _m[0x92FC] = (1,) # GL_OFFSET _m[0x86E3] = (1,) # GL_OFFSET_TEXTURE_BIAS_NV _m[0x86E1] = (4,) # GL_OFFSET_TEXTURE_MATRIX_NV _m[0x86E2] = (1,) # GL_OFFSET_TEXTURE_SCALE_NV _m[0x8598] = (1,) # GL_OPERAND0_ALPHA _m[0x8590] = (1,) # GL_OPERAND0_RGB _m[0x8599] = (1,) # GL_OPERAND1_ALPHA _m[0x8591] = (1,) # GL_OPERAND1_RGB _m[0x859A] = (1,) # GL_OPERAND2_ALPHA _m[0x8592] = (1,) # GL_OPERAND2_RGB _m[0x859B] = (1,) # GL_OPERAND3_ALPHA_NV _m[0x8593] = (1,) # GL_OPERAND3_RGB_NV _m[0x0D05] = (1,) # GL_PACK_ALIGNMENT _m[0x800E] = (1,) # GL_PACK_CMYK_HINT_EXT _m[0x912D] = (1,) # GL_PACK_COMPRESSED_BLOCK_DEPTH _m[0x912C] = (1,) # GL_PACK_COMPRESSED_BLOCK_HEIGHT _m[0x912E] = (1,) # GL_PACK_COMPRESSED_BLOCK_SIZE _m[0x912B] = (1,) # GL_PACK_COMPRESSED_BLOCK_WIDTH _m[0x8131] = (1,) # GL_PACK_IMAGE_DEPTH_SGIS _m[0x806C] = (1,) # GL_PACK_IMAGE_HEIGHT _m[0x806C] = (1,) # GL_PACK_IMAGE_HEIGHT_EXT _m[0x8758] = (1,) # GL_PACK_INVERT_MESA _m[0x0D01] = (1,) # GL_PACK_LSB_FIRST _m[0x8984] = (1,) # GL_PACK_RESAMPLE_OML _m[0x842C] = (1,) # GL_PACK_RESAMPLE_SGIX _m[0x8A15] = (1,) # GL_PACK_ROW_BYTES_APPLE _m[0x0D02] = (1,) # GL_PACK_ROW_LENGTH _m[0x806B] = (1,) # GL_PACK_SKIP_IMAGES _m[0x806B] = (1,) # GL_PACK_SKIP_IMAGES_EXT _m[0x0D04] = (1,) # GL_PACK_SKIP_PIXELS _m[0x0D03] = (1,) # GL_PACK_SKIP_ROWS _m[0x8130] = (1,) # GL_PACK_SKIP_VOLUMES_SGIS _m[0x0D00] = (1,) # GL_PACK_SWAP_BYTES _m[0x83F4] = (1,) # GL_PARALLEL_ARRAYS_INTEL _m[0x8E73] = (1,) # GL_PATCH_DEFAULT_INNER_LEVEL _m[0x8E74] = (1,) # GL_PATCH_DEFAULT_OUTER_LEVEL _m[0x8E72] = (1,) # GL_PATCH_VERTICES _m[0x90AC] = (1,) # GL_PATH_FOG_GEN_MODE_NV _m[0x90BD] = (1,) # GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV _m[0x90BE] = (1,) # GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV _m[0x90B7] = (1,) # GL_PATH_STENCIL_FUNC_NV _m[0x90B8] = (1,) # GL_PATH_STENCIL_REF_NV _m[0x90B9] = (1,) # GL_PATH_STENCIL_VALUE_MASK_NV _m[0x0C50] = (1,) # GL_PERSPECTIVE_CORRECTION_HINT _m[0x8535] = (1,) # GL_PER_STAGE_CONSTANTS_NV _m[0x8864] = (1,) # GL_PIXEL_COUNTER_BITS_NV _m[0x8355] = (1,) # GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS _m[0x8354] = (1,) # GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS _m[0x8356] = (1,) # GL_PIXEL_GROUP_COLOR_SGIS _m[0x0C79] = (_L(0xCB9),) # GL_PIXEL_MAP_A_TO_A _m[0x0CB9] = (1,) # GL_PIXEL_MAP_A_TO_A_SIZE _m[0x0C78] = (_L(0xCB8),) # GL_PIXEL_MAP_B_TO_B _m[0x0CB8] = (1,) # GL_PIXEL_MAP_B_TO_B_SIZE _m[0x0C77] = (_L(0xCB7),) # GL_PIXEL_MAP_G_TO_G _m[0x0CB7] = (1,) # GL_PIXEL_MAP_G_TO_G_SIZE _m[0x0C75] = (_L(0xCB5),) # GL_PIXEL_MAP_I_TO_A _m[0x0CB5] = (1,) # GL_PIXEL_MAP_I_TO_A_SIZE _m[0x0C74] = (_L(0xCB4),) # GL_PIXEL_MAP_I_TO_B _m[0x0CB4] = (1,) # GL_PIXEL_MAP_I_TO_B_SIZE _m[0x0C73] = (_L(0xCB3),) # GL_PIXEL_MAP_I_TO_G _m[0x0CB3] = (1,) # GL_PIXEL_MAP_I_TO_G_SIZE _m[0x0C70] = (_L(0xCB0),) # GL_PIXEL_MAP_I_TO_I _m[0x0CB0] = (1,) # GL_PIXEL_MAP_I_TO_I_SIZE _m[0x0C72] = (_L(0xCB2),) # GL_PIXEL_MAP_I_TO_R _m[0x0CB2] = (1,) # GL_PIXEL_MAP_I_TO_R_SIZE _m[0x0C76] = (_L(0xCB6),) # GL_PIXEL_MAP_R_TO_R _m[0x0CB6] = (1,) # GL_PIXEL_MAP_R_TO_R_SIZE _m[0x0C71] = (_L(0xCB1),) # GL_PIXEL_MAP_S_TO_S _m[0x0CB1] = (1,) # GL_PIXEL_MAP_S_TO_S_SIZE _m[0x88ED] = (1,) # GL_PIXEL_PACK_BUFFER_BINDING _m[0x88ED] = (1,) # GL_PIXEL_PACK_BUFFER_BINDING_ARB _m[0x88ED] = (1,) # GL_PIXEL_PACK_BUFFER_BINDING_EXT _m[0x8353] = (1,) # GL_PIXEL_TEXTURE_SGIS _m[0x832B] = (1,) # GL_PIXEL_TEX_GEN_MODE_SGIX _m[0x8139] = (1,) # GL_PIXEL_TEX_GEN_SGIX _m[0x813E] = (1,) # GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX _m[0x813F] = (1,) # GL_PIXEL_TILE_CACHE_INCREMENT_SGIX _m[0x8145] = (1,) # GL_PIXEL_TILE_CACHE_SIZE_SGIX _m[0x8144] = (1,) # GL_PIXEL_TILE_GRID_DEPTH_SGIX _m[0x8143] = (1,) # GL_PIXEL_TILE_GRID_HEIGHT_SGIX _m[0x8142] = (1,) # GL_PIXEL_TILE_GRID_WIDTH_SGIX _m[0x8141] = (1,) # GL_PIXEL_TILE_HEIGHT_SGIX _m[0x8140] = (1,) # GL_PIXEL_TILE_WIDTH_SGIX _m[0x8336] = (1,) # GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT _m[0x88EF] = (1,) # GL_PIXEL_UNPACK_BUFFER_BINDING _m[0x88EF] = (1,) # GL_PIXEL_UNPACK_BUFFER_BINDING_ARB _m[0x88EF] = (1,) # GL_PIXEL_UNPACK_BUFFER_BINDING_EXT _m[0x87F3] = (1,) # GL_PN_TRIANGLES_NORMAL_MODE_ATI _m[0x87F2] = (1,) # GL_PN_TRIANGLES_POINT_MODE_ATI _m[0x87F4] = (1,) # GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI _m[0x8129] = (3,) # GL_POINT_DISTANCE_ATTENUATION _m[0x8129] = (3,) # GL_POINT_DISTANCE_ATTENUATION_ARB _m[0x8128] = (1,) # GL_POINT_FADE_THRESHOLD_SIZE _m[0x8128] = (1,) # GL_POINT_FADE_THRESHOLD_SIZE_ARB _m[0x8128] = (1,) # GL_POINT_FADE_THRESHOLD_SIZE_SGIS _m[0x0B11] = (1,) # GL_POINT_SIZE _m[0x0B13] = (1,) # GL_POINT_SIZE_GRANULARITY _m[0x8127] = (1,) # GL_POINT_SIZE_MAX _m[0x8127] = (1,) # GL_POINT_SIZE_MAX_ARB _m[0x8127] = (1,) # GL_POINT_SIZE_MAX_SGIS _m[0x8126] = (1,) # GL_POINT_SIZE_MIN _m[0x8126] = (1,) # GL_POINT_SIZE_MIN_ARB _m[0x8126] = (1,) # GL_POINT_SIZE_MIN_SGIS _m[0x0B12] = (2,) # GL_POINT_SIZE_RANGE _m[0x0B10] = (1,) # GL_POINT_SMOOTH _m[0x0C51] = (1,) # GL_POINT_SMOOTH_HINT _m[0x8861] = (1,) # GL_POINT_SPRITE _m[0x8861] = (1,) # GL_POINT_SPRITE_ARB _m[0x8CA0] = (1,) # GL_POINT_SPRITE_COORD_ORIGIN _m[0x8861] = (1,) # GL_POINT_SPRITE_NV _m[0x8863] = (1,) # GL_POINT_SPRITE_R_MODE_NV _m[0x0B40] = (2,) # GL_POLYGON_MODE _m[0x8039] = (1,) # GL_POLYGON_OFFSET_BIAS_EXT _m[0x8037] = (1,) # GL_POLYGON_OFFSET_EXT _m[0x8038] = (1,) # GL_POLYGON_OFFSET_FACTOR _m[0x8038] = (1,) # GL_POLYGON_OFFSET_FACTOR_EXT _m[0x8037] = (1,) # GL_POLYGON_OFFSET_FILL _m[0x2A02] = (1,) # GL_POLYGON_OFFSET_LINE _m[0x2A01] = (1,) # GL_POLYGON_OFFSET_POINT _m[0x2A00] = (1,) # GL_POLYGON_OFFSET_UNITS _m[0x0B41] = (1,) # GL_POLYGON_SMOOTH _m[0x0C53] = (1,) # GL_POLYGON_SMOOTH_HINT _m[0x0B42] = (1,) # GL_POLYGON_STIPPLE _m[0x1203] = (4,) # GL_POSITION _m[0x80BB] = (1,) # GL_POST_COLOR_MATRIX_ALPHA_BIAS _m[0x80BB] = (1,) # GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI _m[0x80B7] = (1,) # GL_POST_COLOR_MATRIX_ALPHA_SCALE _m[0x80B7] = (1,) # GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI _m[0x80BA] = (1,) # GL_POST_COLOR_MATRIX_BLUE_BIAS _m[0x80BA] = (1,) # GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI _m[0x80B6] = (1,) # GL_POST_COLOR_MATRIX_BLUE_SCALE _m[0x80B6] = (1,) # GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI _m[0x80D2] = (1,) # GL_POST_COLOR_MATRIX_COLOR_TABLE _m[0x80D2] = (1,) # GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI _m[0x80B9] = (1,) # GL_POST_COLOR_MATRIX_GREEN_BIAS _m[0x80B9] = (1,) # GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI _m[0x80B5] = (1,) # GL_POST_COLOR_MATRIX_GREEN_SCALE _m[0x80B5] = (1,) # GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI _m[0x80B8] = (1,) # GL_POST_COLOR_MATRIX_RED_BIAS _m[0x80B8] = (1,) # GL_POST_COLOR_MATRIX_RED_BIAS_SGI _m[0x80B4] = (1,) # GL_POST_COLOR_MATRIX_RED_SCALE _m[0x80B4] = (1,) # GL_POST_COLOR_MATRIX_RED_SCALE_SGI _m[0x8023] = (1,) # GL_POST_CONVOLUTION_ALPHA_BIAS _m[0x8023] = (1,) # GL_POST_CONVOLUTION_ALPHA_BIAS_EXT _m[0x801F] = (1,) # GL_POST_CONVOLUTION_ALPHA_SCALE _m[0x801F] = (1,) # GL_POST_CONVOLUTION_ALPHA_SCALE_EXT _m[0x8022] = (1,) # GL_POST_CONVOLUTION_BLUE_BIAS _m[0x8022] = (1,) # GL_POST_CONVOLUTION_BLUE_BIAS_EXT _m[0x801E] = (1,) # GL_POST_CONVOLUTION_BLUE_SCALE _m[0x801E] = (1,) # GL_POST_CONVOLUTION_BLUE_SCALE_EXT _m[0x80D1] = (1,) # GL_POST_CONVOLUTION_COLOR_TABLE _m[0x80D1] = (1,) # GL_POST_CONVOLUTION_COLOR_TABLE_SGI _m[0x8021] = (1,) # GL_POST_CONVOLUTION_GREEN_BIAS _m[0x8021] = (1,) # GL_POST_CONVOLUTION_GREEN_BIAS_EXT _m[0x801D] = (1,) # GL_POST_CONVOLUTION_GREEN_SCALE _m[0x801D] = (1,) # GL_POST_CONVOLUTION_GREEN_SCALE_EXT _m[0x8020] = (1,) # GL_POST_CONVOLUTION_RED_BIAS _m[0x8020] = (1,) # GL_POST_CONVOLUTION_RED_BIAS_EXT _m[0x801C] = (1,) # GL_POST_CONVOLUTION_RED_SCALE _m[0x801C] = (1,) # GL_POST_CONVOLUTION_RED_SCALE_EXT _m[0x817B] = (1,) # GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX _m[0x8179] = (1,) # GL_POST_TEXTURE_FILTER_BIAS_SGIX _m[0x817C] = (1,) # GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX _m[0x817A] = (1,) # GL_POST_TEXTURE_FILTER_SCALE_SGIX _m[0x86E4] = (1,) # GL_PREVIOUS_TEXTURE_INPUT_NV _m[0x8F9D] = (1,) # GL_PRIMITIVE_RESTART _m[0x8D69] = (1,) # GL_PRIMITIVE_RESTART_FIXED_INDEX _m[0x8F9E] = (1,) # GL_PRIMITIVE_RESTART_INDEX _m[0x8559] = (1,) # GL_PRIMITIVE_RESTART_INDEX_NV _m[0x8558] = (1,) # GL_PRIMITIVE_RESTART_NV _m[0x88B0] = (1,) # GL_PROGRAM_ADDRESS_REGISTERS_ARB _m[0x8805] = (1,) # GL_PROGRAM_ALU_INSTRUCTIONS_ARB _m[0x88AC] = (1,) # GL_PROGRAM_ATTRIBS_ARB _m[0x8741] = (1,) # GL_PROGRAM_BINARY_LENGTH _m[0x8677] = (1,) # GL_PROGRAM_BINDING_ARB _m[0x864B] = (1,) # GL_PROGRAM_ERROR_POSITION_ARB _m[0x864B] = (1,) # GL_PROGRAM_ERROR_POSITION_NV _m[0x8874] = (1,) # GL_PROGRAM_ERROR_STRING_ARB _m[0x8876] = (1,) # GL_PROGRAM_FORMAT_ARB _m[0x88A0] = (1,) # GL_PROGRAM_INSTRUCTIONS_ARB _m[0x8627] = (1,) # GL_PROGRAM_LENGTH_ARB _m[0x88B2] = (1,) # GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB _m[0x8808] = (1,) # GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB _m[0x88AE] = (1,) # GL_PROGRAM_NATIVE_ATTRIBS_ARB _m[0x88A2] = (1,) # GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB _m[0x88AA] = (1,) # GL_PROGRAM_NATIVE_PARAMETERS_ARB _m[0x88A6] = (1,) # GL_PROGRAM_NATIVE_TEMPORARIES_ARB _m[0x880A] = (1,) # GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB _m[0x8809] = (1,) # GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB _m[0x8B40] = (1,) # GL_PROGRAM_OBJECT_ARB _m[0x88A8] = (1,) # GL_PROGRAM_PARAMETERS_ARB _m[0x825A] = (1,) # GL_PROGRAM_PIPELINE_BINDING _m[0x8642] = (1,) # GL_PROGRAM_POINT_SIZE _m[0x8642] = (1,) # GL_PROGRAM_POINT_SIZE_ARB _m[0x8642] = (1,) # GL_PROGRAM_POINT_SIZE_EXT _m[0x8647] = (1,) # GL_PROGRAM_RESIDENT_NV _m[0x8628] = (1,) # GL_PROGRAM_STRING_ARB _m[0x8646] = (1,) # GL_PROGRAM_TARGET_NV _m[0x88A4] = (1,) # GL_PROGRAM_TEMPORARIES_ARB _m[0x8807] = (1,) # GL_PROGRAM_TEX_INDIRECTIONS_ARB _m[0x8806] = (1,) # GL_PROGRAM_TEX_INSTRUCTIONS_ARB _m[0x88B6] = (1,) # GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB _m[0x0BA7] = (4, 4) # GL_PROJECTION_MATRIX _m[0x0BA4] = (1,) # GL_PROJECTION_STACK_DEPTH _m[0x8E4F] = (1,) # GL_PROVOKING_VERTEX _m[0x8E4F] = (1,) # GL_PROVOKING_VERTEX_EXT _m[0x1209] = (1,) # GL_QUADRATIC_ATTENUATION _m[0x8E4C] = (1,) # GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION _m[0x8E4C] = (1,) # GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT _m[0x9193] = (1,) # GL_QUERY_BUFFER_BINDING_AMD _m[0x8864] = (1,) # GL_QUERY_COUNTER_BITS _m[0x8864] = (1,) # GL_QUERY_COUNTER_BITS_ARB _m[0x8866] = (1,) # GL_QUERY_RESULT _m[0x8867] = (1,) # GL_QUERY_RESULT_AVAILABLE _m[0x8C89] = (1,) # GL_RASTERIZER_DISCARD _m[0x19262] = (1,) # GL_RASTER_POSITION_UNCLIPPED_IBM _m[0x0C02] = (1,) # GL_READ_BUFFER _m[0x0C02] = (1,) # GL_READ_BUFFER_EXT _m[0x0C02] = (1,) # GL_READ_BUFFER_NV _m[0x8CA8] = (1,) # GL_READ_FRAMEBUFFER _m[0x8CAA] = (1,) # GL_READ_FRAMEBUFFER_BINDING _m[0x887B] = (1,) # GL_READ_PIXEL_DATA_RANGE_LENGTH_NV _m[0x0D15] = (1,) # GL_RED_BIAS _m[0x0D52] = (1,) # GL_RED_BITS _m[0x8564] = (1,) # GL_RED_MAX_CLAMP_INGR _m[0x8560] = (1,) # GL_RED_MIN_CLAMP_INGR _m[0x0D14] = (1,) # GL_RED_SCALE _m[0x930B] = (1,) # GL_REFERENCED_BY_COMPUTE_SHADER _m[0x930A] = (1,) # GL_REFERENCED_BY_FRAGMENT_SHADER _m[0x9309] = (1,) # GL_REFERENCED_BY_GEOMETRY_SHADER _m[0x9307] = (1,) # GL_REFERENCED_BY_TESS_CONTROL_SHADER _m[0x9308] = (1,) # GL_REFERENCED_BY_TESS_EVALUATION_SHADER _m[0x9306] = (1,) # GL_REFERENCED_BY_VERTEX_SHADER _m[0x817E] = (4,) # GL_REFERENCE_PLANE_EQUATION_SGIX _m[0x817D] = (1,) # GL_REFERENCE_PLANE_SGIX _m[0x8522] = (1,) # GL_REGISTER_COMBINERS_NV _m[0x8D53] = (1,) # GL_RENDERBUFFER_ALPHA_SIZE _m[0x8CA7] = (1,) # GL_RENDERBUFFER_BINDING _m[0x8CA7] = (1,) # GL_RENDERBUFFER_BINDING_EXT _m[0x8D52] = (1,) # GL_RENDERBUFFER_BLUE_SIZE _m[0x8D54] = (1,) # GL_RENDERBUFFER_DEPTH_SIZE _m[0x87FD] = (1,) # GL_RENDERBUFFER_FREE_MEMORY_ATI _m[0x8D51] = (1,) # GL_RENDERBUFFER_GREEN_SIZE _m[0x8D43] = (1,) # GL_RENDERBUFFER_HEIGHT _m[0x8D44] = (1,) # GL_RENDERBUFFER_INTERNAL_FORMAT _m[0x8D50] = (1,) # GL_RENDERBUFFER_RED_SIZE _m[0x8CAB] = (1,) # GL_RENDERBUFFER_SAMPLES _m[0x8D55] = (1,) # GL_RENDERBUFFER_STENCIL_SIZE _m[0x8D42] = (1,) # GL_RENDERBUFFER_WIDTH _m[0x1F01] = (1,) # GL_RENDERER _m[0x0C40] = (1,) # GL_RENDER_MODE _m[0x85C2] = (1,) # GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN _m[0x85C1] = (1,) # GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN _m[0x81D8] = (1,) # GL_REPLACEMENT_CODE_SUN _m[0x803A] = (1,) # GL_RESCALE_NORMAL _m[0x803A] = (1,) # GL_RESCALE_NORMAL_EXT _m[0x8256] = (1,) # GL_RESET_NOTIFICATION_STRATEGY_ARB _m[0x8820] = (1,) # GL_RGBA_FLOAT_MODE_ARB _m[0x8820] = (1,) # GL_RGBA_FLOAT_MODE_ATI _m[0x8D9E] = (1,) # GL_RGBA_INTEGER_MODE_EXT _m[0x0C31] = (1,) # GL_RGBA_MODE _m[0x8C3C] = (1,) # GL_RGBA_SIGNED_COMPONENTS_EXT _m[0x86D9] = (1,) # GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV _m[0x8573] = (1,) # GL_RGB_SCALE _m[0x8919] = (1,) # GL_SAMPLER_BINDING _m[0x80A9] = (1,) # GL_SAMPLES _m[0x86B4] = (1,) # GL_SAMPLES_3DFX _m[0x80A9] = (1,) # GL_SAMPLES_ARB _m[0x80A9] = (1,) # GL_SAMPLES_SGIS _m[0x809E] = (1,) # GL_SAMPLE_ALPHA_TO_COVERAGE _m[0x809E] = (1,) # GL_SAMPLE_ALPHA_TO_COVERAGE_ARB _m[0x809E] = (1,) # GL_SAMPLE_ALPHA_TO_MASK_EXT _m[0x809E] = (1,) # GL_SAMPLE_ALPHA_TO_MASK_SGIS _m[0x809F] = (1,) # GL_SAMPLE_ALPHA_TO_ONE _m[0x809F] = (1,) # GL_SAMPLE_ALPHA_TO_ONE_ARB _m[0x809F] = (1,) # GL_SAMPLE_ALPHA_TO_ONE_EXT _m[0x809F] = (1,) # GL_SAMPLE_ALPHA_TO_ONE_SGIS _m[0x80A8] = (1,) # GL_SAMPLE_BUFFERS _m[0x86B3] = (1,) # GL_SAMPLE_BUFFERS_3DFX _m[0x80A8] = (1,) # GL_SAMPLE_BUFFERS_ARB _m[0x80A8] = (1,) # GL_SAMPLE_BUFFERS_SGIS _m[0x80A0] = (1,) # GL_SAMPLE_COVERAGE _m[0x80A0] = (1,) # GL_SAMPLE_COVERAGE_ARB _m[0x80AB] = (1,) # GL_SAMPLE_COVERAGE_INVERT _m[0x80AB] = (1,) # GL_SAMPLE_COVERAGE_INVERT_ARB _m[0x80AA] = (1,) # GL_SAMPLE_COVERAGE_VALUE _m[0x80AA] = (1,) # GL_SAMPLE_COVERAGE_VALUE_ARB _m[0x8E51] = (1,) # GL_SAMPLE_MASK _m[0x80A0] = (1,) # GL_SAMPLE_MASK_EXT _m[0x80AB] = (1,) # GL_SAMPLE_MASK_INVERT_SGIS _m[0x8E51] = (1,) # GL_SAMPLE_MASK_NV _m[0x80A0] = (1,) # GL_SAMPLE_MASK_SGIS _m[0x8E52] = (1,) # GL_SAMPLE_MASK_VALUE _m[0x80AA] = (1,) # GL_SAMPLE_MASK_VALUE_SGIS _m[0x80AC] = (1,) # GL_SAMPLE_PATTERN_EXT _m[0x80AC] = (1,) # GL_SAMPLE_PATTERN_SGIS _m[0x8E50] = (1,) # GL_SAMPLE_POSITION _m[0x8C36] = (1,) # GL_SAMPLE_SHADING_ARB _m[0x0C10] = (4,) # GL_SCISSOR_BOX _m[0x0C11] = (1,) # GL_SCISSOR_TEST _m[0x845E] = (1,) # GL_SECONDARY_COLOR_ARRAY _m[0x889C] = (1,) # GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING _m[0x889C] = (1,) # GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB _m[0x8F31] = (1,) # GL_SECONDARY_COLOR_ARRAY_LENGTH_NV _m[0x845A] = (1,) # GL_SECONDARY_COLOR_ARRAY_SIZE _m[0x845A] = (1,) # GL_SECONDARY_COLOR_ARRAY_SIZE_EXT _m[0x845C] = (1,) # GL_SECONDARY_COLOR_ARRAY_STRIDE _m[0x845C] = (1,) # GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT _m[0x845B] = (1,) # GL_SECONDARY_COLOR_ARRAY_TYPE _m[0x845B] = (1,) # GL_SECONDARY_COLOR_ARRAY_TYPE_EXT _m[0x0DF3] = (1,) # GL_SELECTION_BUFFER_POINTER _m[0x0DF4] = (1,) # GL_SELECTION_BUFFER_SIZE _m[0x8012] = (1,) # GL_SEPARABLE_2D _m[0x8012] = (1,) # GL_SEPARABLE_2D_EXT _m[0x8DFA] = (1,) # GL_SHADER_COMPILER _m[0x86DF] = (1,) # GL_SHADER_OPERATION_NV _m[0x8B88] = (1,) # GL_SHADER_SOURCE_LENGTH _m[0x90D2] = (1,) # GL_SHADER_STORAGE_BUFFER _m[0x90D3] = (1,) # GL_SHADER_STORAGE_BUFFER_BINDING _m[0x90DF] = (1,) # GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT _m[0x90D5] = (1,) # GL_SHADER_STORAGE_BUFFER_SIZE _m[0x90D4] = (1,) # GL_SHADER_STORAGE_BUFFER_START _m[0x8B4F] = (1,) # GL_SHADER_TYPE _m[0x0B54] = (1,) # GL_SHADE_MODEL _m[0x8B8C] = (1,) # GL_SHADING_LANGUAGE_VERSION _m[0x1601] = (1,) # GL_SHININESS _m[0x0B23] = (1,) # GL_SMOOTH_LINE_WIDTH_GRANULARITY _m[0x0B22] = (2,) # GL_SMOOTH_LINE_WIDTH_RANGE _m[0x0B13] = (1,) # GL_SMOOTH_POINT_SIZE_GRANULARITY _m[0x0B12] = (2,) # GL_SMOOTH_POINT_SIZE_RANGE _m[0x858B] = (1,) # GL_SOURCE3_ALPHA_NV _m[0x8583] = (1,) # GL_SOURCE3_RGB_NV _m[0x1202] = (4,) # GL_SPECULAR _m[0x1206] = (1,) # GL_SPOT_CUTOFF _m[0x1204] = (3,) # GL_SPOT_DIRECTION _m[0x1205] = (1,) # GL_SPOT_EXPONENT _m[0x814A] = (3,) # GL_SPRITE_AXIS_SGIX _m[0x8149] = (1,) # GL_SPRITE_MODE_SGIX _m[0x8148] = (1,) # GL_SPRITE_SGIX _m[0x814B] = (3,) # GL_SPRITE_TRANSLATION_SGIX _m[0x8588] = (1,) # GL_SRC0_ALPHA _m[0x8580] = (1,) # GL_SRC0_RGB _m[0x8589] = (1,) # GL_SRC1_ALPHA _m[0x8581] = (1,) # GL_SRC1_RGB _m[0x858A] = (1,) # GL_SRC2_ALPHA _m[0x8582] = (1,) # GL_SRC2_RGB _m[0x8801] = (1,) # GL_STENCIL_BACK_FAIL _m[0x8801] = (1,) # GL_STENCIL_BACK_FAIL_ATI _m[0x8800] = (1,) # GL_STENCIL_BACK_FUNC _m[0x8800] = (1,) # GL_STENCIL_BACK_FUNC_ATI _m[0x874D] = (1,) # GL_STENCIL_BACK_OP_VALUE_AMD _m[0x8802] = (1,) # GL_STENCIL_BACK_PASS_DEPTH_FAIL _m[0x8802] = (1,) # GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI _m[0x8803] = (1,) # GL_STENCIL_BACK_PASS_DEPTH_PASS _m[0x8803] = (1,) # GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI _m[0x8CA3] = (1,) # GL_STENCIL_BACK_REF _m[0x8CA4] = (1,) # GL_STENCIL_BACK_VALUE_MASK _m[0x8CA5] = (1,) # GL_STENCIL_BACK_WRITEMASK _m[0x0D57] = (1,) # GL_STENCIL_BITS _m[0x88F3] = (1,) # GL_STENCIL_CLEAR_TAG_VALUE_EXT _m[0x0B91] = (1,) # GL_STENCIL_CLEAR_VALUE _m[0x0B94] = (1,) # GL_STENCIL_FAIL _m[0x0B92] = (1,) # GL_STENCIL_FUNC _m[0x874C] = (1,) # GL_STENCIL_OP_VALUE_AMD _m[0x0B95] = (1,) # GL_STENCIL_PASS_DEPTH_FAIL _m[0x0B96] = (1,) # GL_STENCIL_PASS_DEPTH_PASS _m[0x0B97] = (1,) # GL_STENCIL_REF _m[0x88F2] = (1,) # GL_STENCIL_TAG_BITS_EXT _m[0x0B90] = (1,) # GL_STENCIL_TEST _m[0x8910] = (1,) # GL_STENCIL_TEST_TWO_SIDE_EXT _m[0x0B93] = (1,) # GL_STENCIL_VALUE_MASK _m[0x0B98] = (1,) # GL_STENCIL_WRITEMASK _m[0x0C33] = (1,) # GL_STEREO _m[0x0D50] = (1,) # GL_SUBPIXEL_BITS _m[0x8439] = (1,) # GL_TANGENT_ARRAY_EXT _m[0x8442] = (1,) # GL_TANGENT_ARRAY_POINTER_EXT _m[0x843F] = (1,) # GL_TANGENT_ARRAY_STRIDE_EXT _m[0x843E] = (1,) # GL_TANGENT_ARRAY_TYPE_EXT _m[0x9004] = (1,) # GL_TESSELLATION_MODE_AMD _m[0x8E88] = (1,) # GL_TESS_CONTROL_SHADER _m[0x8E87] = (1,) # GL_TESS_EVALUATION_SHADER _m[0x8E76] = (1,) # GL_TESS_GEN_MODE _m[0x8E79] = (1,) # GL_TESS_GEN_POINT_MODE _m[0x8E77] = (1,) # GL_TESS_GEN_SPACING _m[0x8E78] = (1,) # GL_TESS_GEN_VERTEX_ORDER _m[0x0DE0] = (1,) # GL_TEXTURE_1D _m[0x8068] = (1,) # GL_TEXTURE_1D_BINDING_EXT _m[0x875D] = (1,) # GL_TEXTURE_1D_STACK_BINDING_MESAX _m[0x8759] = (1,) # GL_TEXTURE_1D_STACK_MESAX _m[0x0DE1] = (1,) # GL_TEXTURE_2D _m[0x8069] = (1,) # GL_TEXTURE_2D_BINDING_EXT _m[0x875E] = (1,) # GL_TEXTURE_2D_STACK_BINDING_MESAX _m[0x875A] = (1,) # GL_TEXTURE_2D_STACK_MESAX _m[0x806F] = (1,) # GL_TEXTURE_3D _m[0x806A] = (1,) # GL_TEXTURE_3D_BINDING_EXT _m[0x806F] = (1,) # GL_TEXTURE_3D_EXT _m[0x806F] = (1,) # GL_TEXTURE_3D_OES _m[0x814F] = (1,) # GL_TEXTURE_4D_BINDING_SGIS _m[0x8134] = (1,) # GL_TEXTURE_4D_SGIS _m[0x805F] = (1,) # GL_TEXTURE_ALPHA_SIZE _m[0x8C13] = (1,) # GL_TEXTURE_ALPHA_TYPE _m[0x834F] = (1,) # GL_TEXTURE_APPLICATION_MODE_EXT _m[0x813C] = (1,) # GL_TEXTURE_BASE_LEVEL _m[0x813C] = (1,) # GL_TEXTURE_BASE_LEVEL_SGIS _m[0x8068] = (1,) # GL_TEXTURE_BINDING_1D _m[0x8C1C] = (1,) # GL_TEXTURE_BINDING_1D_ARRAY _m[0x8C1C] = (1,) # GL_TEXTURE_BINDING_1D_ARRAY_EXT _m[0x8069] = (1,) # GL_TEXTURE_BINDING_2D _m[0x8C1D] = (1,) # GL_TEXTURE_BINDING_2D_ARRAY _m[0x8C1D] = (1,) # GL_TEXTURE_BINDING_2D_ARRAY_EXT _m[0x9104] = (1,) # GL_TEXTURE_BINDING_2D_MULTISAMPLE _m[0x9105] = (1,) # GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY _m[0x806A] = (1,) # GL_TEXTURE_BINDING_3D _m[0x8C2C] = (1,) # GL_TEXTURE_BINDING_BUFFER _m[0x8C2C] = (1,) # GL_TEXTURE_BINDING_BUFFER_ARB _m[0x8C2C] = (1,) # GL_TEXTURE_BINDING_BUFFER_EXT _m[0x8514] = (1,) # GL_TEXTURE_BINDING_CUBE_MAP _m[0x8514] = (1,) # GL_TEXTURE_BINDING_CUBE_MAP_ARB _m[0x900A] = (1,) # GL_TEXTURE_BINDING_CUBE_MAP_ARRAY _m[0x900A] = (1,) # GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB _m[0x84F6] = (1,) # GL_TEXTURE_BINDING_RECTANGLE _m[0x84F6] = (1,) # GL_TEXTURE_BINDING_RECTANGLE_ARB _m[0x84F6] = (1,) # GL_TEXTURE_BINDING_RECTANGLE_NV _m[0x8E53] = (1,) # GL_TEXTURE_BINDING_RENDERBUFFER_NV _m[0x805E] = (1,) # GL_TEXTURE_BLUE_SIZE _m[0x8C12] = (1,) # GL_TEXTURE_BLUE_TYPE _m[0x1005] = (1,) # GL_TEXTURE_BORDER _m[0x1004] = (4,) # GL_TEXTURE_BORDER_COLOR _m[0x1004] = (4,) # GL_TEXTURE_BORDER_COLOR_NV _m[0x8C2A] = (1,) # GL_TEXTURE_BUFFER _m[0x8C2A] = (1,) # GL_TEXTURE_BUFFER_ARB _m[0x8C2D] = (1,) # GL_TEXTURE_BUFFER_DATA_STORE_BINDING _m[0x8C2D] = (1,) # GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB _m[0x8C2D] = (1,) # GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT _m[0x8C2A] = (1,) # GL_TEXTURE_BUFFER_EXT _m[0x8C2E] = (1,) # GL_TEXTURE_BUFFER_FORMAT_ARB _m[0x8C2E] = (1,) # GL_TEXTURE_BUFFER_FORMAT_EXT _m[0x919D] = (1,) # GL_TEXTURE_BUFFER_OFFSET _m[0x919F] = (1,) # GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT _m[0x919E] = (1,) # GL_TEXTURE_BUFFER_SIZE _m[0x8171] = (2,) # GL_TEXTURE_CLIPMAP_CENTER_SGIX _m[0x8176] = (1,) # GL_TEXTURE_CLIPMAP_DEPTH_SGIX _m[0x8172] = (1,) # GL_TEXTURE_CLIPMAP_FRAME_SGIX _m[0x8173] = (2,) # GL_TEXTURE_CLIPMAP_OFFSET_SGIX _m[0x8174] = (3,) # GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX _m[0x80BC] = (1,) # GL_TEXTURE_COLOR_TABLE_SGI _m[0x81EF] = (4,) # GL_TEXTURE_COLOR_WRITEMASK_SGIS _m[0x80BF] = (1,) # GL_TEXTURE_COMPARE_FAIL_VALUE_ARB _m[0x884D] = (1,) # GL_TEXTURE_COMPARE_FUNC _m[0x884C] = (1,) # GL_TEXTURE_COMPARE_MODE _m[0x819B] = (1,) # GL_TEXTURE_COMPARE_OPERATOR_SGIX _m[0x819A] = (1,) # GL_TEXTURE_COMPARE_SGIX _m[0x86A1] = (1,) # GL_TEXTURE_COMPRESSED _m[0x86A0] = (1,) # GL_TEXTURE_COMPRESSED_IMAGE_SIZE _m[0x84EF] = (1,) # GL_TEXTURE_COMPRESSION_HINT _m[0x84EF] = (1,) # GL_TEXTURE_COMPRESSION_HINT_ARB _m[0x8078] = (1,) # GL_TEXTURE_COORD_ARRAY _m[0x889A] = (1,) # GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING _m[0x889A] = (1,) # GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB _m[0x808B] = (1,) # GL_TEXTURE_COORD_ARRAY_COUNT_EXT _m[0x8078] = (1,) # GL_TEXTURE_COORD_ARRAY_EXT _m[0x8092] = (1,) # GL_TEXTURE_COORD_ARRAY_POINTER _m[0x8088] = (1,) # GL_TEXTURE_COORD_ARRAY_SIZE _m[0x8088] = (1,) # GL_TEXTURE_COORD_ARRAY_SIZE_EXT _m[0x808A] = (1,) # GL_TEXTURE_COORD_ARRAY_STRIDE _m[0x808A] = (1,) # GL_TEXTURE_COORD_ARRAY_STRIDE_EXT _m[0x8089] = (1,) # GL_TEXTURE_COORD_ARRAY_TYPE _m[0x8089] = (1,) # GL_TEXTURE_COORD_ARRAY_TYPE_EXT _m[0x8B9D] = (4,) # GL_TEXTURE_CROP_RECT_OES _m[0x8513] = (1,) # GL_TEXTURE_CUBE_MAP _m[0x8513] = (1,) # GL_TEXTURE_CUBE_MAP_ARB _m[0x9009] = (1,) # GL_TEXTURE_CUBE_MAP_ARRAY _m[0x884F] = (1,) # GL_TEXTURE_CUBE_MAP_SEAMLESS _m[0x8071] = (1,) # GL_TEXTURE_DEPTH _m[0x8071] = (1,) # GL_TEXTURE_DEPTH_EXT _m[0x884A] = (1,) # GL_TEXTURE_DEPTH_SIZE _m[0x8C16] = (1,) # GL_TEXTURE_DEPTH_TYPE _m[0x2201] = (4,) # GL_TEXTURE_ENV_COLOR _m[0x2200] = (1,) # GL_TEXTURE_ENV_MODE _m[0x9107] = (1,) # GL_TEXTURE_FIXED_SAMPLE_LOCATIONS _m[0x87FC] = (1,) # GL_TEXTURE_FREE_MEMORY_ATI _m[0x2500] = (1,) # GL_TEXTURE_GEN_MODE _m[0x0C63] = (1,) # GL_TEXTURE_GEN_Q _m[0x0C62] = (1,) # GL_TEXTURE_GEN_R _m[0x0C60] = (1,) # GL_TEXTURE_GEN_S _m[0x0C61] = (1,) # GL_TEXTURE_GEN_T _m[0x805D] = (1,) # GL_TEXTURE_GREEN_SIZE _m[0x8C11] = (1,) # GL_TEXTURE_GREEN_TYPE _m[0x1001] = (1,) # GL_TEXTURE_HEIGHT _m[0x912F] = (1,) # GL_TEXTURE_IMMUTABLE_FORMAT _m[0x82DF] = (1,) # GL_TEXTURE_IMMUTABLE_LEVELS _m[0x80ED] = (1,) # GL_TEXTURE_INDEX_SIZE_EXT _m[0x8061] = (1,) # GL_TEXTURE_INTENSITY_SIZE _m[0x8C15] = (1,) # GL_TEXTURE_INTENSITY_TYPE _m[0x1003] = (1,) # GL_TEXTURE_INTERNAL_FORMAT _m[0x8350] = (1,) # GL_TEXTURE_LIGHT_EXT _m[0x8501] = (1,) # GL_TEXTURE_LOD_BIAS _m[0x8190] = (1,) # GL_TEXTURE_LOD_BIAS_R_SGIX _m[0x818E] = (1,) # GL_TEXTURE_LOD_BIAS_S_SGIX _m[0x818F] = (1,) # GL_TEXTURE_LOD_BIAS_T_SGIX _m[0x8060] = (1,) # GL_TEXTURE_LUMINANCE_SIZE _m[0x8C14] = (1,) # GL_TEXTURE_LUMINANCE_TYPE _m[0x2800] = (1,) # GL_TEXTURE_MAG_FILTER _m[0x8351] = (1,) # GL_TEXTURE_MATERIAL_FACE_EXT _m[0x8352] = (1,) # GL_TEXTURE_MATERIAL_PARAMETER_EXT _m[0x0BA8] = (4, 4) # GL_TEXTURE_MATRIX _m[0x84FE] = (1,) # GL_TEXTURE_MAX_ANISOTROPY_EXT _m[0x836B] = (1,) # GL_TEXTURE_MAX_CLAMP_R_SGIX _m[0x8369] = (1,) # GL_TEXTURE_MAX_CLAMP_S_SGIX _m[0x836A] = (1,) # GL_TEXTURE_MAX_CLAMP_T_SGIX _m[0x813D] = (1,) # GL_TEXTURE_MAX_LEVEL _m[0x813D] = (1,) # GL_TEXTURE_MAX_LEVEL_SGIS _m[0x813B] = (1,) # GL_TEXTURE_MAX_LOD _m[0x813B] = (1,) # GL_TEXTURE_MAX_LOD_SGIS _m[0x2801] = (1,) # GL_TEXTURE_MIN_FILTER _m[0x813A] = (1,) # GL_TEXTURE_MIN_LOD _m[0x813A] = (1,) # GL_TEXTURE_MIN_LOD_SGIS _m[0x8066] = (1,) # GL_TEXTURE_PRIORITY _m[0x85B8] = (1,) # GL_TEXTURE_RANGE_POINTER_APPLE _m[0x84F5] = (1,) # GL_TEXTURE_RECTANGLE _m[0x84F5] = (1,) # GL_TEXTURE_RECTANGLE_ARB _m[0x84F5] = (1,) # GL_TEXTURE_RECTANGLE_NV _m[0x805C] = (1,) # GL_TEXTURE_RED_SIZE _m[0x8C10] = (1,) # GL_TEXTURE_RED_TYPE _m[0x8E54] = (1,) # GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV _m[0x8067] = (1,) # GL_TEXTURE_RESIDENT _m[0x9106] = (1,) # GL_TEXTURE_SAMPLES _m[0x86DE] = (1,) # GL_TEXTURE_SHADER_NV _m[0x8A48] = (1,) # GL_TEXTURE_SRGB_DECODE_EXT _m[0x0BA5] = (1,) # GL_TEXTURE_STACK_DEPTH _m[0x88F1] = (1,) # GL_TEXTURE_STENCIL_SIZE _m[0x85BC] = (1,) # GL_TEXTURE_STORAGE_HINT_APPLE _m[0x8E45] = (1,) # GL_TEXTURE_SWIZZLE_A _m[0x8E44] = (1,) # GL_TEXTURE_SWIZZLE_B _m[0x8E43] = (1,) # GL_TEXTURE_SWIZZLE_G _m[0x8E42] = (1,) # GL_TEXTURE_SWIZZLE_R _m[0x8E46] = (4,) # GL_TEXTURE_SWIZZLE_RGBA _m[0x888F] = (1,) # GL_TEXTURE_UNSIGNED_REMAP_MODE_NV _m[0x82DD] = (1,) # GL_TEXTURE_VIEW_MIN_LAYER _m[0x82DB] = (1,) # GL_TEXTURE_VIEW_MIN_LEVEL _m[0x82DE] = (1,) # GL_TEXTURE_VIEW_NUM_LAYERS _m[0x82DC] = (1,) # GL_TEXTURE_VIEW_NUM_LEVELS _m[0x1000] = (1,) # GL_TEXTURE_WIDTH _m[0x8137] = (1,) # GL_TEXTURE_WRAP_Q_SGIS _m[0x8072] = (1,) # GL_TEXTURE_WRAP_R _m[0x8072] = (1,) # GL_TEXTURE_WRAP_R_EXT _m[0x2802] = (1,) # GL_TEXTURE_WRAP_S _m[0x2803] = (1,) # GL_TEXTURE_WRAP_T _m[0x8200] = (1,) # GL_TEXT_FRAGMENT_SHADER_ATI _m[0x8E28] = (1,) # GL_TIMESTAMP _m[0x930C] = (1,) # GL_TOP_LEVEL_ARRAY_SIZE _m[0x930D] = (1,) # GL_TOP_LEVEL_ARRAY_STRIDE _m[0x8E25] = (1,) # GL_TRANSFORM_FEEDBACK_BINDING _m[0x8E25] = (1,) # GL_TRANSFORM_FEEDBACK_BINDING_NV _m[0x8E24] = (1,) # GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE _m[0x8E24] = (1,) # GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV _m[0x8C8F] = (1,) # GL_TRANSFORM_FEEDBACK_BUFFER_BINDING _m[0x8C7F] = (1,) # GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV _m[0x8E23] = (1,) # GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED _m[0x8E23] = (1,) # GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV _m[0x8C85] = (1,) # GL_TRANSFORM_FEEDBACK_BUFFER_SIZE _m[0x8C84] = (1,) # GL_TRANSFORM_FEEDBACK_BUFFER_START _m[0x84E6] = (4,4) # GL_TRANSPOSE_COLOR_MATRIX _m[0x84E6] = (4,4) # GL_TRANSPOSE_COLOR_MATRIX_ARB _m[0x88B7] = (4, 4) # GL_TRANSPOSE_CURRENT_MATRIX_ARB _m[0x84E3] = (4,4) # GL_TRANSPOSE_MODELVIEW_MATRIX _m[0x84E3] = (4,4) # GL_TRANSPOSE_MODELVIEW_MATRIX_ARB _m[0x84E4] = (4,4) # GL_TRANSPOSE_PROJECTION_MATRIX _m[0x84E4] = (4,4) # GL_TRANSPOSE_PROJECTION_MATRIX_ARB _m[0x84E5] = (4,4) # GL_TRANSPOSE_TEXTURE_MATRIX _m[0x84E5] = (4,4) # GL_TRANSPOSE_TEXTURE_MATRIX_ARB _m[0x92FA] = (1,) # GL_TYPE _m[0x8A3C] = (1,) # GL_UNIFORM_ARRAY_STRIDE _m[0x8A42] = (1,) # GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS _m[0x8A43] = (1,) # GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES _m[0x8A3F] = (1,) # GL_UNIFORM_BLOCK_BINDING _m[0x8A40] = (1,) # GL_UNIFORM_BLOCK_DATA_SIZE _m[0x8A3A] = (1,) # GL_UNIFORM_BLOCK_INDEX _m[0x8A41] = (1,) # GL_UNIFORM_BLOCK_NAME_LENGTH _m[0x8A46] = (1,) # GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER _m[0x8A45] = (1,) # GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER _m[0x84F0] = (1,) # GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER _m[0x84F1] = (1,) # GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER _m[0x8A44] = (1,) # GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER _m[0x8A28] = (1,) # GL_UNIFORM_BUFFER_BINDING _m[0x8DEF] = (1,) # GL_UNIFORM_BUFFER_BINDING_EXT _m[0x8A34] = (1,) # GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT _m[0x8A2A] = (1,) # GL_UNIFORM_BUFFER_SIZE _m[0x8A29] = (1,) # GL_UNIFORM_BUFFER_START _m[0x8A3E] = (1,) # GL_UNIFORM_IS_ROW_MAJOR _m[0x8A3D] = (1,) # GL_UNIFORM_MATRIX_STRIDE _m[0x8A39] = (1,) # GL_UNIFORM_NAME_LENGTH _m[0x8A3B] = (1,) # GL_UNIFORM_OFFSET _m[0x8A38] = (1,) # GL_UNIFORM_SIZE _m[0x8A37] = (1,) # GL_UNIFORM_TYPE _m[0x0CF5] = (1,) # GL_UNPACK_ALIGNMENT _m[0x85B2] = (1,) # GL_UNPACK_CLIENT_STORAGE_APPLE _m[0x800F] = (1,) # GL_UNPACK_CMYK_HINT_EXT _m[0x9129] = (1,) # GL_UNPACK_COMPRESSED_BLOCK_DEPTH _m[0x9128] = (1,) # GL_UNPACK_COMPRESSED_BLOCK_HEIGHT _m[0x912A] = (1,) # GL_UNPACK_COMPRESSED_BLOCK_SIZE _m[0x9127] = (1,) # GL_UNPACK_COMPRESSED_BLOCK_WIDTH _m[0x8133] = (1,) # GL_UNPACK_IMAGE_DEPTH_SGIS _m[0x806E] = (1,) # GL_UNPACK_IMAGE_HEIGHT _m[0x806E] = (1,) # GL_UNPACK_IMAGE_HEIGHT_EXT _m[0x0CF1] = (1,) # GL_UNPACK_LSB_FIRST _m[0x8985] = (1,) # GL_UNPACK_RESAMPLE_OML _m[0x842D] = (1,) # GL_UNPACK_RESAMPLE_SGIX _m[0x8A16] = (1,) # GL_UNPACK_ROW_BYTES_APPLE _m[0x0CF2] = (1,) # GL_UNPACK_ROW_LENGTH _m[0x806D] = (1,) # GL_UNPACK_SKIP_IMAGES _m[0x806D] = (1,) # GL_UNPACK_SKIP_IMAGES_EXT _m[0x0CF4] = (1,) # GL_UNPACK_SKIP_PIXELS _m[0x0CF3] = (1,) # GL_UNPACK_SKIP_ROWS _m[0x8132] = (1,) # GL_UNPACK_SKIP_VOLUMES_SGIS _m[0x0CF0] = (1,) # GL_UNPACK_SWAP_BYTES _m[0x8B83] = (1,) # GL_VALIDATE_STATUS _m[0x87E7] = (1,) # GL_VARIANT_ARRAY_TYPE_EXT _m[0x87FB] = (1,) # GL_VBO_FREE_MEMORY_ATI _m[0x1F00] = (1,) # GL_VENDOR _m[0x1F02] = (1,) # GL_VERSION _m[0x8074] = (1,) # GL_VERTEX_ARRAY _m[0x85B5] = (1,) # GL_VERTEX_ARRAY_BINDING _m[0x85B5] = (1,) # GL_VERTEX_ARRAY_BINDING_APPLE _m[0x8896] = (1,) # GL_VERTEX_ARRAY_BUFFER_BINDING _m[0x8896] = (1,) # GL_VERTEX_ARRAY_BUFFER_BINDING_ARB _m[0x807D] = (1,) # GL_VERTEX_ARRAY_COUNT_EXT _m[0x8074] = (1,) # GL_VERTEX_ARRAY_EXT _m[0x8F2B] = (1,) # GL_VERTEX_ARRAY_LENGTH_NV _m[0x808E] = (1,) # GL_VERTEX_ARRAY_POINTER _m[0x851E] = (1,) # GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE _m[0x851E] = (1,) # GL_VERTEX_ARRAY_RANGE_LENGTH_NV _m[0x851D] = (1,) # GL_VERTEX_ARRAY_RANGE_NV _m[0x8521] = (1,) # GL_VERTEX_ARRAY_RANGE_POINTER_NV _m[0x851F] = (1,) # GL_VERTEX_ARRAY_RANGE_VALID_NV _m[0x807A] = (1,) # GL_VERTEX_ARRAY_SIZE _m[0x807A] = (1,) # GL_VERTEX_ARRAY_SIZE_EXT _m[0x807C] = (1,) # GL_VERTEX_ARRAY_STRIDE _m[0x807C] = (1,) # GL_VERTEX_ARRAY_STRIDE_EXT _m[0x807B] = (1,) # GL_VERTEX_ARRAY_TYPE _m[0x807B] = (1,) # GL_VERTEX_ARRAY_TYPE_EXT _m[0x8650] = (1,) # GL_VERTEX_ATTRIB_ARRAY0_NV _m[0x865A] = (1,) # GL_VERTEX_ATTRIB_ARRAY10_NV _m[0x865B] = (1,) # GL_VERTEX_ATTRIB_ARRAY11_NV _m[0x865C] = (1,) # GL_VERTEX_ATTRIB_ARRAY12_NV _m[0x865D] = (1,) # GL_VERTEX_ATTRIB_ARRAY13_NV _m[0x865E] = (1,) # GL_VERTEX_ATTRIB_ARRAY14_NV _m[0x865F] = (1,) # GL_VERTEX_ATTRIB_ARRAY15_NV _m[0x8651] = (1,) # GL_VERTEX_ATTRIB_ARRAY1_NV _m[0x8652] = (1,) # GL_VERTEX_ATTRIB_ARRAY2_NV _m[0x8653] = (1,) # GL_VERTEX_ATTRIB_ARRAY3_NV _m[0x8654] = (1,) # GL_VERTEX_ATTRIB_ARRAY4_NV _m[0x8655] = (1,) # GL_VERTEX_ATTRIB_ARRAY5_NV _m[0x8656] = (1,) # GL_VERTEX_ATTRIB_ARRAY6_NV _m[0x8657] = (1,) # GL_VERTEX_ATTRIB_ARRAY7_NV _m[0x8658] = (1,) # GL_VERTEX_ATTRIB_ARRAY8_NV _m[0x8659] = (1,) # GL_VERTEX_ATTRIB_ARRAY9_NV _m[0x889F] = (1,) # GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING _m[0x88FE] = (1,) # GL_VERTEX_ATTRIB_ARRAY_DIVISOR _m[0x8622] = (1,) # GL_VERTEX_ATTRIB_ARRAY_ENABLED _m[0x88FD] = (1,) # GL_VERTEX_ATTRIB_ARRAY_INTEGER _m[0x886A] = (1,) # GL_VERTEX_ATTRIB_ARRAY_NORMALIZED _m[0x8645] = (1,) # GL_VERTEX_ATTRIB_ARRAY_POINTER _m[0x8623] = (1,) # GL_VERTEX_ATTRIB_ARRAY_SIZE _m[0x8624] = (1,) # GL_VERTEX_ATTRIB_ARRAY_STRIDE _m[0x8625] = (1,) # GL_VERTEX_ATTRIB_ARRAY_TYPE _m[0x82D4] = (1,) # GL_VERTEX_ATTRIB_BINDING _m[0x82D5] = (1,) # GL_VERTEX_ATTRIB_RELATIVE_OFFSET _m[0x82D6] = (1,) # GL_VERTEX_BINDING_DIVISOR _m[0x82D7] = (1,) # GL_VERTEX_BINDING_OFFSET _m[0x82D8] = (1,) # GL_VERTEX_BINDING_STRIDE _m[0x86A7] = (1,) # GL_VERTEX_BLEND_ARB _m[0x83EF] = (1,) # GL_VERTEX_PRECLIP_HINT_SGIX _m[0x83EE] = (1,) # GL_VERTEX_PRECLIP_SGIX _m[0x8620] = (1,) # GL_VERTEX_PROGRAM_ARB _m[0x864A] = (1,) # GL_VERTEX_PROGRAM_BINDING_NV _m[0x8620] = (1,) # GL_VERTEX_PROGRAM_NV _m[0x8DA2] = (1,) # GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV _m[0x8642] = (1,) # GL_VERTEX_PROGRAM_POINT_SIZE _m[0x8642] = (1,) # GL_VERTEX_PROGRAM_POINT_SIZE_ARB _m[0x8642] = (1,) # GL_VERTEX_PROGRAM_POINT_SIZE_NV _m[0x8643] = (1,) # GL_VERTEX_PROGRAM_TWO_SIDE _m[0x8643] = (1,) # GL_VERTEX_PROGRAM_TWO_SIDE_ARB _m[0x8643] = (1,) # GL_VERTEX_PROGRAM_TWO_SIDE_NV _m[0x8B31] = (1,) # GL_VERTEX_SHADER _m[0x8781] = (1,) # GL_VERTEX_SHADER_BINDING_EXT _m[0x8780] = (1,) # GL_VERTEX_SHADER_EXT _m[0x87CF] = (1,) # GL_VERTEX_SHADER_INSTRUCTIONS_EXT _m[0x87D1] = (1,) # GL_VERTEX_SHADER_INVARIANTS_EXT _m[0x87D3] = (1,) # GL_VERTEX_SHADER_LOCALS_EXT _m[0x87D2] = (1,) # GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT _m[0x87D4] = (1,) # GL_VERTEX_SHADER_OPTIMIZED_EXT _m[0x87D0] = (1,) # GL_VERTEX_SHADER_VARIANTS_EXT _m[0x850C] = (1,) # GL_VERTEX_WEIGHT_ARRAY_EXT _m[0x8510] = (1,) # GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT _m[0x850D] = (1,) # GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT _m[0x850F] = (1,) # GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT _m[0x850E] = (1,) # GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT _m[0x8719] = (1,) # GL_VIBRANCE_BIAS_NV _m[0x8713] = (1,) # GL_VIBRANCE_SCALE_NV _m[0x9021] = (1,) # GL_VIDEO_BUFFER_BINDING_NV _m[0x0BA2] = (4,) # GL_VIEWPORT _m[0x825D] = (2,) # GL_VIEWPORT_BOUNDS_RANGE _m[0x825F] = (1,) # GL_VIEWPORT_INDEX_PROVOKING_VERTEX _m[0x825C] = (1,) # GL_VIEWPORT_SUBPIXEL_BITS _m[0x86AD] = (1,) # GL_WEIGHT_ARRAY_ARB _m[0x889E] = (1,) # GL_WEIGHT_ARRAY_BUFFER_BINDING _m[0x889E] = (1,) # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB _m[0x86AC] = (1,) # GL_WEIGHT_ARRAY_POINTER_ARB _m[0x86AB] = (1,) # GL_WEIGHT_ARRAY_SIZE_ARB _m[0x86AA] = (1,) # GL_WEIGHT_ARRAY_STRIDE_ARB _m[0x86A9] = (1,) # GL_WEIGHT_ARRAY_TYPE_ARB _m[0x86A6] = (1,) # GL_WEIGHT_SUM_UNITY_ARB _m[0x887A] = (1,) # GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV _m[0x0D16] = (1,) # GL_ZOOM_X _m[0x0D17] = (1,) # GL_ZOOM_Y