'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.WGL import _types as _cs # End users want this... from OpenGL.raw.WGL._types import * from OpenGL.raw.WGL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'WGL_ARB_buffer_region' def _f( function ): return _p.createFunction( function,_p.PLATFORM.WGL,'WGL_ARB_buffer_region',error_checker=_errors._error_checker) WGL_BACK_COLOR_BUFFER_BIT_ARB=_C('WGL_BACK_COLOR_BUFFER_BIT_ARB',0x00000002) WGL_DEPTH_BUFFER_BIT_ARB=_C('WGL_DEPTH_BUFFER_BIT_ARB',0x00000004) WGL_FRONT_COLOR_BUFFER_BIT_ARB=_C('WGL_FRONT_COLOR_BUFFER_BIT_ARB',0x00000001) WGL_STENCIL_BUFFER_BIT_ARB=_C('WGL_STENCIL_BUFFER_BIT_ARB',0x00000008) @_f @_p.types(_cs.HANDLE,_cs.HDC,_cs.c_int,_cs.UINT) def wglCreateBufferRegionARB(hDC,iLayerPlane,uType):pass @_f @_p.types(_cs.VOID,_cs.HANDLE) def wglDeleteBufferRegionARB(hRegion):pass @_f @_p.types(_cs.BOOL,_cs.HANDLE,_cs.c_int,_cs.c_int,_cs.c_int,_cs.c_int,_cs.c_int,_cs.c_int) def wglRestoreBufferRegionARB(hRegion,x,y,width,height,xSrc,ySrc):pass @_f @_p.types(_cs.BOOL,_cs.HANDLE,_cs.c_int,_cs.c_int,_cs.c_int,_cs.c_int) def wglSaveBufferRegionARB(hRegion,x,y,width,height):pass