'''Autogenerated by xml_generate script, do not edit!''' from OpenGL import platform as _p, arrays # Code generation uses this from OpenGL.raw.WGL import _types as _cs # End users want this... from OpenGL.raw.WGL._types import * from OpenGL.raw.WGL import _errors from OpenGL.constant import Constant as _C import ctypes _EXTENSION_NAME = 'WGL_I3D_genlock' def _f( function ): return _p.createFunction( function,_p.PLATFORM.WGL,'WGL_I3D_genlock',error_checker=_errors._error_checker) WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D=_C('WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D',0x2049) WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D=_C('WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D',0x2048) WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D=_C('WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D',0x204C) WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D=_C('WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D',0x204A) WGL_GENLOCK_SOURCE_EDGE_RISING_I3D=_C('WGL_GENLOCK_SOURCE_EDGE_RISING_I3D',0x204B) WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D=_C('WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D',0x2046) WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D=_C('WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D',0x2045) WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D=_C('WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D',0x2047) WGL_GENLOCK_SOURCE_MULTIVIEW_I3D=_C('WGL_GENLOCK_SOURCE_MULTIVIEW_I3D',0x2044) @_f @_p.types(_cs.BOOL,_cs.HDC) def wglDisableGenlockI3D(hDC):pass @_f @_p.types(_cs.BOOL,_cs.HDC) def wglEnableGenlockI3D(hDC):pass @_f @_p.types(_cs.BOOL,_cs.HDC,_cs.UINT) def wglGenlockSampleRateI3D(hDC,uRate):pass @_f @_p.types(_cs.BOOL,_cs.HDC,_cs.UINT) def wglGenlockSourceDelayI3D(hDC,uDelay):pass @_f @_p.types(_cs.BOOL,_cs.HDC,_cs.UINT) def wglGenlockSourceEdgeI3D(hDC,uEdge):pass @_f @_p.types(_cs.BOOL,_cs.HDC,_cs.UINT) def wglGenlockSourceI3D(hDC,uSource):pass @_f @_p.types(_cs.BOOL,_cs.HDC,ctypes.POINTER(_cs.UINT)) def wglGetGenlockSampleRateI3D(hDC,uRate):pass @_f @_p.types(_cs.BOOL,_cs.HDC,ctypes.POINTER(_cs.UINT)) def wglGetGenlockSourceDelayI3D(hDC,uDelay):pass @_f @_p.types(_cs.BOOL,_cs.HDC,ctypes.POINTER(_cs.UINT)) def wglGetGenlockSourceEdgeI3D(hDC,uEdge):pass @_f @_p.types(_cs.BOOL,_cs.HDC,ctypes.POINTER(_cs.UINT)) def wglGetGenlockSourceI3D(hDC,uSource):pass @_f @_p.types(_cs.BOOL,_cs.HDC,ctypes.POINTER(_cs.BOOL)) def wglIsEnabledGenlockI3D(hDC,pFlag):pass @_f @_p.types(_cs.BOOL,_cs.HDC,ctypes.POINTER(_cs.UINT),ctypes.POINTER(_cs.UINT)) def wglQueryGenlockMaxSourceDelayI3D(hDC,uMaxLineDelay,uMaxPixelDelay):pass