camenduru's picture
thanks to nvidia ❤
8ae5fc5
#include <metal.hpp>
#include "test.hpp"
#define MATRIX(M, N) \
CHECK((metal::is_invocable<metal::lambda<metal::identity>, VALUE(M)>), (TRUE)); \
CHECK((metal::is_invocable<metal::lambda<metal::identity>, NUMBER(M)>), (TRUE)); \
CHECK((metal::is_invocable<metal::lambda<metal::identity>, PAIR(M)>), (TRUE)); \
CHECK((metal::is_invocable<metal::lambda<metal::identity>, LIST(M)>), (TRUE)); \
CHECK((metal::is_invocable<metal::lambda<metal::identity>, MAP(M)>), (TRUE)); \
CHECK((metal::is_invocable<metal::lambda<metal::identity>, LAMBDA(M)>), (TRUE)); \
CHECK((metal::is_invocable<metal::lambda<metal::identity>, LAMBDA(_)>), (TRUE)); \
CHECK((metal::identity<VALUE(N)>), (VALUE(N))); \
CHECK((metal::identity<NUMBER(N)>), (NUMBER(N))); \
CHECK((metal::identity<PAIR(N)>), (PAIR(N))); \
CHECK((metal::identity<LIST(N)>), (LIST(N))); \
CHECK((metal::identity<MAP(N)>), (MAP(N))); \
CHECK((metal::identity<LAMBDA(N)>), (LAMBDA(N))); \
CHECK((metal::identity<LAMBDA(_)>), (LAMBDA(_))); \
/**/
GEN(MATRIX)