| | #include "benchmark/benchmark.h" |
| |
|
| | #include <cstdlib> |
| | #include <map> |
| |
|
| | namespace { |
| |
|
| | std::map<int, int> ConstructRandomMap(int size) { |
| | std::map<int, int> m; |
| | for (int i = 0; i < size; ++i) { |
| | m.insert(std::make_pair(std::rand() % size, std::rand() % size)); |
| | } |
| | return m; |
| | } |
| |
|
| | } |
| |
|
| | |
| | static void BM_MapLookup(benchmark::State& state) { |
| | const int size = static_cast<int>(state.range(0)); |
| | std::map<int, int> m; |
| | for (auto _ : state) { |
| | state.PauseTiming(); |
| | m = ConstructRandomMap(size); |
| | state.ResumeTiming(); |
| | for (int i = 0; i < size; ++i) { |
| | benchmark::DoNotOptimize(m.find(std::rand() % size)); |
| | } |
| | } |
| | state.SetItemsProcessed(state.iterations() * size); |
| | } |
| | BENCHMARK(BM_MapLookup)->Range(1 << 3, 1 << 12); |
| |
|
| | |
| | class MapFixture : public ::benchmark::Fixture { |
| | public: |
| | void SetUp(const ::benchmark::State& st) { |
| | m = ConstructRandomMap(static_cast<int>(st.range(0))); |
| | } |
| |
|
| | void TearDown(const ::benchmark::State&) { m.clear(); } |
| |
|
| | std::map<int, int> m; |
| | }; |
| |
|
| | BENCHMARK_DEFINE_F(MapFixture, Lookup)(benchmark::State& state) { |
| | const int size = static_cast<int>(state.range(0)); |
| | for (auto _ : state) { |
| | for (int i = 0; i < size; ++i) { |
| | benchmark::DoNotOptimize(m.find(std::rand() % size)); |
| | } |
| | } |
| | state.SetItemsProcessed(state.iterations() * size); |
| | } |
| | BENCHMARK_REGISTER_F(MapFixture, Lookup)->Range(1 << 3, 1 << 12); |
| |
|
| | BENCHMARK_MAIN(); |
| |
|