/****************************************************************************** * Copyright (c) 2011, Duane Merrill. All rights reserved. * Copyright (c) 2011-2018, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ******************************************************************************/ /** * \file * Random-access iterator types */ #pragma once #include #include #include CUB_NAMESPACE_BEGIN /** * \addtogroup UtilIterator * @{ */ /** * \brief A random-access input wrapper for dereferencing array values through texture cache. * * \deprecated [Since 1.13.0] The CUDA texture management APIs used by * TexRefInputIterator are deprecated. Use cub::TexObjInputIterator instead. * * \par Overview * - TexRefInputIterator wraps a native device pointer of type ValueType*. References * to elements are to be loaded through texture cache. * - Can be used to load any data type from memory through texture cache. * - Can be manipulated and exchanged within and between host and device * functions, can only be constructed within host functions, and can only be * dereferenced within device functions. * - The \p UNIQUE_ID template parameter is used to statically name the underlying texture * reference. Only one TexRefInputIterator instance can be bound at any given time for a * specific combination of (1) data type \p T, (2) \p UNIQUE_ID, (3) host * thread, and (4) compilation .o unit. * - With regard to nested/dynamic parallelism, TexRefInputIterator iterators may only be * created by the host thread and used by a top-level kernel (i.e. the one which is launched * from the host). * - Compatible with Thrust API v1.7 or newer. * * \par Snippet * The code snippet below illustrates the use of \p TexRefInputIterator to * dereference a device array of doubles through texture cache. * \par * \code * #include // or equivalently * * // Declare, allocate, and initialize a device array * int num_items; // e.g., 7 * double *d_in; // e.g., [8.0, 6.0, 7.0, 5.0, 3.0, 0.0, 9.0] * * // Create an iterator wrapper * cub::TexRefInputIterator itr; * itr.BindTexture(d_in, sizeof(double) * num_items); * ... * * // Within device code: * printf("%f\n", itr[0]); // 8.0 * printf("%f\n", itr[1]); // 6.0 * printf("%f\n", itr[6]); // 9.0 * * ... * itr.UnbindTexture(); * * \endcode * * \tparam T The value type of this iterator * \tparam UNIQUE_ID A globally-unique identifier (within the compilation unit) to name the underlying texture reference * \tparam OffsetT The difference type of this iterator (Default: \p ptrdiff_t) */ template < typename T, int /*UNIQUE_ID*/, typename OffsetT = std::ptrdiff_t> using TexRefInputIterator CUB_DEPRECATED = cub::TexObjInputIterator; /** @} */ // end group UtilIterator CUB_NAMESPACE_END