File size: 17,405 Bytes
483f96c |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 |
import os
import random
import time
import networkx as nx
import numpy as np
import constants
from gen.utils import game_util
MAX_WEIGHT_IN_GRAPH = 1e5
PRED_WEIGHT_THRESH = 10
EPSILON = 1e-4
# Direction: 0: north, 1: east, 2: south, 3: west
class Graph(object):
def __init__(self, use_gt=False, construct_graph=True, scene_id=None, debug=False, env=None):
t_start = time.time()
# Find
self.construct_graph = construct_graph
# event = env.step(action='GetReachablePositions')
# new_reachable_positions = event.metadata['actionReturn']
# points = []
# for point in new_reachable_positions:
# xx = int(point['x'] / constants.AGENT_STEP_SIZE)
# yy = int(point['z'] / constants.AGENT_STEP_SIZE)
# points.append([xx, yy])
# self.points = np.array(points, dtype=np.int32)
# self.points = self.points[np.lexsort(self.points.T)]
# Use navigation results already made
self.scene_id = scene_id
self.points = np.load(os.path.join(
os.path.dirname(__file__),
os.pardir,
'layouts',
'FloorPlan%s-layout.npy' % self.scene_id))
self.points /= constants.AGENT_STEP_SIZE
self.points = np.round(self.points).astype(np.int32)
self.xMin = self.points[:, 0].min() - constants.SCENE_PADDING * 2
self.yMin = self.points[:, 1].min() - constants.SCENE_PADDING * 2
self.xMax = self.points[:, 0].max() + constants.SCENE_PADDING * 2
self.yMax = self.points[:, 1].max() + constants.SCENE_PADDING * 2
self.memory = np.zeros((self.yMax - self.yMin + 1, self.xMax - self.xMin + 1), dtype=np.float32)
self.gt_graph = None
self.shortest_paths = {}
self.shortest_paths_unweighted = {}
self.use_gt = use_gt
self.impossible_spots = set()
self.updated_weights = {}
self.prev_navigable_locations = None
if self.use_gt:
self.memory[:] = MAX_WEIGHT_IN_GRAPH
self.memory[self.points[:, 1] - self.yMin, self.points[:, 0] - self.xMin] = 1 + EPSILON
else:
self.memory[:] = 1
self.memory[:, :int(constants.SCENE_PADDING * 1.5)] = MAX_WEIGHT_IN_GRAPH
self.memory[:int(constants.SCENE_PADDING * 1.5), :] = MAX_WEIGHT_IN_GRAPH
self.memory[:, -int(constants.SCENE_PADDING * 1.5):] = MAX_WEIGHT_IN_GRAPH
self.memory[-int(constants.SCENE_PADDING * 1.5):, :] = MAX_WEIGHT_IN_GRAPH
if self.gt_graph is None:
self.gt_graph = nx.DiGraph()
if self.construct_graph:
for yy in np.arange(self.yMin, self.yMax + 1):
for xx in np.arange(self.xMin, self.xMax + 1):
weight = self.memory[yy - self.yMin, xx - self.xMin]
for direction in range(4):
node = (xx, yy, direction)
back_direction = (direction + 2) % 4
back_node = (xx, yy, back_direction)
self.gt_graph.add_edge(node, (xx, yy, (direction + 1) % 4), weight=1)
self.gt_graph.add_edge(node, (xx, yy, (direction - 1) % 4), weight=1)
forward_node = None
if direction == 0 and yy != self.yMax:
forward_node = (xx, yy + 1, back_direction)
elif direction == 1 and xx != self.xMax:
forward_node = (xx + 1, yy, back_direction)
elif direction == 2 and yy != self.yMin:
forward_node = (xx, yy - 1, back_direction)
elif direction == 3 and xx != self.xMin:
forward_node = (xx - 1, yy, back_direction)
if forward_node is not None:
self.gt_graph.add_edge(forward_node, back_node, weight=weight)
self.initial_memory = self.memory.copy()
self.debug = debug
if self.debug:
print('Graph construction time %.3f' % (time.time() - t_start))
def clear(self):
self.shortest_paths = {}
self.shortest_paths_unweighted = {}
self.impossible_spots = set()
self.prev_navigable_locations = None
if self.use_gt:
self.memory[:] = self.initial_memory
else:
self.memory[:] = 1
self.memory[:, :int(constants.SCENE_PADDING * 1.5)] = MAX_WEIGHT_IN_GRAPH
self.memory[:int(constants.SCENE_PADDING * 1.5), :] = MAX_WEIGHT_IN_GRAPH
self.memory[:, -int(constants.SCENE_PADDING * 1.5):] = MAX_WEIGHT_IN_GRAPH
self.memory[-int(constants.SCENE_PADDING * 1.5):, :] = MAX_WEIGHT_IN_GRAPH
if self.construct_graph:
for (nodea, nodeb), original_weight in self.updated_weights.items():
self.gt_graph[nodea][nodeb]['weight'] = original_weight
self.updated_weights = {}
@property
def image(self):
return self.memory[:, :].astype(np.uint8)
def check_graph_memory_correspondence(self):
# graph sanity check
if self.construct_graph:
for yy in np.arange(self.yMin, self.yMax + 1):
for xx in np.arange(self.xMin, self.xMax + 1):
for direction in range(4):
back_direction = (direction + 2) % 4
back_node = (xx, yy, back_direction)
if direction == 0 and yy != self.yMax:
assert(abs(self.gt_graph[(xx, yy + 1, back_direction)][back_node]['weight'] -
self.memory[int(yy - self.yMin), int(xx - self.xMin)]) < 0.0001)
elif direction == 1 and xx != self.xMax:
assert(abs(self.gt_graph[(xx + 1, yy, back_direction)][back_node]['weight'] -
self.memory[int(yy - self.yMin), int(xx - self.xMin)]) < 0.0001)
elif direction == 2 and yy != self.yMin:
assert(abs(self.gt_graph[(xx, yy - 1, back_direction)][back_node]['weight'] -
self.memory[int(yy - self.yMin), int(xx - self.xMin)]) < 0.0001)
elif direction == 3 and xx != self.xMin:
assert(abs(self.gt_graph[(xx - 1, yy, back_direction)][back_node]['weight'] -
self.memory[int(yy - self.yMin), int(xx - self.xMin)]) < 0.0001)
print('\t\t\tgraph tested successfully')
def update_graph(self, graph_patch, pose):
graph_patch, curr_val = graph_patch
curr_val = np.array(curr_val)
# Rotate the array to get its global coordinate frame orientation.
rotation = int(pose[2])
assert(rotation in {0, 1, 2, 3}), 'rotation was %s' % str(rotation)
if rotation != 0:
graph_patch = np.rot90(graph_patch, rotation)
# Shift offsets to global coordinate frame.
if rotation == 0:
x_min = pose[0] - int(constants.STEPS_AHEAD / 2)
y_min = pose[1] + 1
elif rotation == 1:
x_min = pose[0] + 1
y_min = pose[1] - int(constants.STEPS_AHEAD / 2)
elif rotation == 2:
x_min = pose[0] - int(constants.STEPS_AHEAD / 2)
y_min = pose[1] - constants.STEPS_AHEAD
elif rotation == 3:
x_min = pose[0] - constants.STEPS_AHEAD
y_min = pose[1] - int(constants.STEPS_AHEAD / 2)
else:
raise Exception('Invalid pose direction')
if self.construct_graph:
for yi, yy in enumerate(range(y_min, y_min + constants.STEPS_AHEAD)):
for xi, xx in enumerate(range(x_min, x_min + constants.STEPS_AHEAD)):
self.update_weight(xx, yy, graph_patch[yi, xi, 0])
self.update_weight(pose[0], pose[1], curr_val[0])
def get_graph_patch(self, pose):
rotation = int(pose[2])
assert(rotation in {0, 1, 2, 3})
if rotation == 0:
x_min = pose[0] - int(constants.STEPS_AHEAD / 2)
y_min = pose[1] + 1
elif rotation == 1:
x_min = pose[0] + 1
y_min = pose[1] - int(constants.STEPS_AHEAD / 2)
elif rotation == 2:
x_min = pose[0] - int(constants.STEPS_AHEAD / 2)
y_min = pose[1] - constants.STEPS_AHEAD
elif rotation == 3:
x_min = pose[0] - constants.STEPS_AHEAD
y_min = pose[1] - int(constants.STEPS_AHEAD / 2)
else:
raise Exception('Invalid pose direction')
x_min -= self.xMin
y_min -= self.yMin
graph_patch = self.memory[y_min:y_min + constants.STEPS_AHEAD,
x_min:x_min + constants.STEPS_AHEAD].copy()
if rotation != 0:
graph_patch = np.rot90(graph_patch, -rotation)
return graph_patch, self.memory[pose[1] - self.yMin, pose[0] - self.xMin].copy()
def add_impossible_spot(self, spot):
self.update_weight(spot[0], spot[1], MAX_WEIGHT_IN_GRAPH)
self.impossible_spots.add(spot)
def update_weight(self, xx, yy, weight):
if (xx, yy) not in self.impossible_spots:
if self.construct_graph:
for direction in range(4):
node = (xx, yy, direction)
self.update_edge(node, weight)
self.memory[yy - self.yMin, xx - self.xMin] = weight
self.shortest_paths = {}
def update_edge(self, pose, weight):
rotation = int(pose[2])
assert(rotation in {0, 1, 2, 3})
(xx, yy, direction) = pose
back_direction = (direction + 2) % 4
back_pose = (xx, yy, back_direction)
if direction == 0 and yy != self.yMax:
forward_pose = (xx, yy + 1, back_direction)
elif direction == 1 and xx != self.xMax:
forward_pose = (xx + 1, yy, back_direction)
elif direction == 2 and yy != self.yMin:
forward_pose = (xx, yy - 1, back_direction)
elif direction == 3 and xx != self.xMin:
forward_pose = (xx - 1, yy, back_direction)
else:
raise NotImplementedError('Unknown direction')
if (forward_pose, back_pose) not in self.updated_weights:
self.updated_weights[(forward_pose, back_pose)] = self.gt_graph[forward_pose][back_pose]['weight']
self.gt_graph[forward_pose][back_pose]['weight'] = weight
def get_shortest_path(self, pose, goal_pose):
assert(pose[2] in {0, 1, 2, 3})
assert(goal_pose[2] in {0, 1, 2, 3})
# Store horizons for possible final look correction.
curr_horizon = int(pose[3])
goal_horizon = int(goal_pose[3])
pose = tuple(int(pp) for pp in pose[:3])
goal_pose = tuple(int(pp) for pp in goal_pose[:3])
try:
assert(self.construct_graph), 'Graph was not constructed, cannot get shortest path.'
assert(pose in self.gt_graph), 'start point not in graph'
assert(goal_pose in self.gt_graph), 'start point not in graph'
except Exception as ex:
print('pose', pose, 'goal_pose', goal_pose)
raise ex
if (pose, goal_pose) not in self.shortest_paths:
path = nx.astar_path(self.gt_graph, pose, goal_pose,
heuristic=lambda nodea, nodeb: (abs(nodea[0] - nodeb[0]) + abs(nodea[1] - nodeb[1]) +
abs(nodea[2] - nodeb[2])),
weight='weight')
for ii, pp in enumerate(path):
self.shortest_paths[(pp, goal_pose)] = path[ii:]
path = self.shortest_paths[(pose, goal_pose)]
max_point = 1
for ii in range(len(path) - 1):
weight = self.gt_graph[path[ii]][path[ii + 1]]['weight']
if path[ii][:2] != path[ii + 1][:2]:
if abs(self.memory[path[ii + 1][1] - self.yMin, path[ii + 1][0] - self.xMin] - weight) > 0.001:
print(self.memory[path[ii + 1][1] - self.yMin, path[ii + 1][0] - self.xMin], weight)
raise AssertionError('weights do not match')
if weight >= PRED_WEIGHT_THRESH:
break
max_point += 1
path = path[:max_point]
actions = [Graph.get_plan_move(path[ii], path[ii + 1]) for ii in range(len(path) - 1)]
Graph.horizon_adjust(actions, path, curr_horizon, goal_horizon)
return actions, path
def get_shortest_path_unweighted(self, pose, goal_pose):
assert(pose[2] in {0, 1, 2, 3})
assert(goal_pose[2] in {0, 1, 2, 3})
curr_horizon = int(pose[3])
goal_horizon = int(goal_pose[3])
pose = tuple(int(pp) for pp in pose[:3])
goal_pose = tuple(int(pp) for pp in goal_pose[:3])
try:
assert(self.construct_graph), 'Graph was not constructed, cannot get shortest path.'
assert(pose in self.gt_graph), 'start point not in graph'
assert(goal_pose in self.gt_graph), 'start point not in graph'
except Exception as ex:
print('pose', pose, 'goal_pose', goal_pose)
raise ex
if (pose, goal_pose) not in self.shortest_paths_unweighted:
# TODO: swap this out for astar (might be get_shortest_path tho) and update heuristic to account for
# TODO: actual number of turns.
path = nx.shortest_path(self.gt_graph, pose, goal_pose)
for ii, pp in enumerate(path):
self.shortest_paths_unweighted[(pp, goal_pose)] = path[ii:]
path = self.shortest_paths_unweighted[(pose, goal_pose)]
actions = [Graph.get_plan_move(path[ii], path[ii + 1]) for ii in range(len(path) - 1)]
Graph.horizon_adjust(actions, path, curr_horizon, goal_horizon)
return actions, path
def update_map(self, env):
event = env.step({'action': 'GetReachablePositions'})
new_reachable_positions = event.metadata['reachablePositions']
new_memory = np.full_like(self.memory[:, :], MAX_WEIGHT_IN_GRAPH)
if self.construct_graph:
for point in new_reachable_positions:
xx = int(point['x'] / constants.AGENT_STEP_SIZE)
yy = int(point['z'] / constants.AGENT_STEP_SIZE)
new_memory[yy - self.yMin, xx - self.xMin] = 1 + EPSILON
changed_locations = np.where(np.logical_xor(self.memory[:, :] == MAX_WEIGHT_IN_GRAPH, new_memory == MAX_WEIGHT_IN_GRAPH))
for location in zip(*changed_locations):
self.update_weight(location[1] + self.xMin, location[0] + self.yMin, 1 + EPSILON)
def navigate_to_goal(self, game_state, start_pose, end_pose):
# Look down
self.update_map(game_state.env)
start_angle = start_pose[3]
if start_angle > 180:
start_angle -= 360
if start_angle != 45: # pitch angle
# Perform initial tilt to get to 45 degrees.
tilt_pose = [pp for pp in start_pose]
tilt_pose[3] = 45
tilt_actions, _ = self.get_shortest_path(start_pose, tilt_pose)
for action in tilt_actions:
game_state.step(action)
start_pose = tuple(tilt_pose)
actions, path = self.get_shortest_path(start_pose, end_pose)
while len(actions) > 0:
for ii, (action, pose) in enumerate(zip(actions, path)):
if 'forceAction' not in action:
action['forceAction'] = True
game_state.step(action)
event = game_state.env.last_event
last_action_success = event.metadata['lastActionSuccess']
if not last_action_success:
# Can't traverse here, make sure the weight is correct.
if action['action'].startswith('Look') or action['action'].startswith('Rotate'):
raise Exception('Look action failed %s' % event.metadata['errorMessage'])
self.add_impossible_spot(path[ii + 1])
break
pose = game_util.get_pose(event)
actions, path = self.get_shortest_path(pose, end_pose)
print('nav done')
@staticmethod
def get_plan_move(pose0, pose1):
if (pose0[2] + 1) % 4 == pose1[2]:
action = {'action': 'RotateRight'}
elif (pose0[2] - 1) % 4 == pose1[2]:
action = {'action': 'RotateLeft'}
else:
action = {'action': 'MoveAhead', 'moveMagnitude': constants.AGENT_STEP_SIZE}
return action
@staticmethod
def horizon_adjust(actions, path, hor0, hor1):
if hor0 < hor1:
for _ in range((hor1 - hor0) // constants.AGENT_HORIZON_ADJ):
actions.append({'action': 'LookDown'})
path.append(path[-1])
elif hor0 > hor1:
for _ in range((hor0 - hor1) // constants.AGENT_HORIZON_ADJ):
actions.append({'action': 'LookUp',})
path.append(path[-1])
|