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| #pragma once |
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| template < |
| typename T, |
| typename = std::enable_if_t< |
| std::is_same<T, double>::value || std::is_same<T, float>::value>> |
| struct vec3 { |
| T x, y, z; |
| typedef T scalar_t; |
| vec3(T x, T y, T z) : x(x), y(y), z(z) {} |
| }; |
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| template <typename T> |
| inline vec3<T> operator+(const vec3<T>& a, const vec3<T>& b) { |
| return vec3<T>(a.x + b.x, a.y + b.y, a.z + b.z); |
| } |
|
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| template <typename T> |
| inline vec3<T> operator-(const vec3<T>& a, const vec3<T>& b) { |
| return vec3<T>(a.x - b.x, a.y - b.y, a.z - b.z); |
| } |
|
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| template <typename T> |
| inline vec3<T> operator/(const vec3<T>& a, const T b) { |
| if (b == 0.0) { |
| AT_ERROR( |
| "denominator in vec3 division is 0"); |
| } |
| return vec3<T>(a.x / b, a.y / b, a.z / b); |
| } |
|
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| template <typename T> |
| inline vec3<T> operator*(const T a, const vec3<T>& b) { |
| return vec3<T>(a * b.x, a * b.y, a * b.z); |
| } |
|
|
| template <typename T> |
| inline vec3<T> operator*(const vec3<T>& a, const vec3<T>& b) { |
| return vec3<T>(a.x * b.x, a.y * b.y, a.z * b.z); |
| } |
|
|
| template <typename T> |
| inline T dot(const vec3<T>& a, const vec3<T>& b) { |
| return a.x * b.x + a.y * b.y + a.z * b.z; |
| } |
|
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| template <typename T> |
| inline vec3<T> cross(const vec3<T>& a, const vec3<T>& b) { |
| return vec3<T>( |
| a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); |
| } |
|
|
| template <typename T> |
| inline T norm(const vec3<T>& a) { |
| return sqrt(dot(a, a)); |
| } |
|
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| template <typename T> |
| std::ostream& operator<<(std::ostream& os, const vec3<T>& v) { |
| os << "vec3(" << v.x << ", " << v.y << ", " << v.z << ")"; |
| return os; |
| } |
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