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README.md
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license: apache-2.0
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---
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license: apache-2.0
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---
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Coco Bandicoot
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AI model for Stable Diffusion (SD) 1.5
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Coco Bandicoot, from the video game Crash Bandicoot
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=> Download with the button "free download", and use it as any other SD 1.5 LoRA model.
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---
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Versions :
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SD 1.5 : Classical 1.5 version .Easier to use on 12Gb and less GPU.
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SDXL : Better suited for 1024x1024 images.
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Pony : Pony v6 version of SDXL. Better at characters, less good at backgrounds
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About COLOR :
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In your prompt, replace the word COLOR by the color you want, you silly goose ! Don't type the word "color" ! I painfully captionned each image by hand, and the color is generally understood.
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Prompting :
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cocobandicoot : Somewhat the trigger
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COLOR body fur : Coco is orange by default. In fact, it's so strongly weighted you will probably have to weight her body color if you want something else
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COLOR hair : Coco is generally blonde (yellow), but can have black. As for body fur, Coco seem to WANT to have blonde hair, then maybe weight it (depend of the checkpoint)
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COLOR ponytail / bangs / sidelocks : Captioned, but the color is often disregarded. Better use them for presence or absence. The lenght work randomly, though
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COLOR eyes : Coco have often green, blue or red eyes.
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COLOR eyeliner : Generally purple or lilac.
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overalls, white shirt : Her classic clothes.
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goggles or goggles on hair : On some checkpoints , can be hard to not have it. weight it in the negative prompt.
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hair flower : her flower in hairs.
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hair ornament : captioned. It's supposed to be her flower, but you will probably perfer to use hair flower (depends of checkpoints, again).
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Other prompting :
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anthro, furry can force an anime checkpoint to give you a furry Coco, not doing anything (some Checkpoints are stubborn) or... make her TOO furry (It's a cartoon character, after all).
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breasts in the negative prompt can help give her a more flat chest, like in the game.
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